StorySkillView.cs 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. using System;
  2. using UI.Main;
  3. namespace GFGGame
  4. {
  5. public class StorySkillView : BaseView
  6. {
  7. private UI_StorySkillUI _ui;
  8. protected override void OnInit()
  9. {
  10. base.OnInit();
  11. _ui = UI_StorySkillUI.Create();
  12. viewCom = _ui.target;
  13. isfullScreen = true;
  14. }
  15. protected override void OnShown()
  16. {
  17. base.OnShown();
  18. CardData data = CardDataManager.GetCardDicByRarity(0)[StoryDataManager.currentCardId];
  19. _ui.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.res);
  20. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetMainSkillCfg(data.id);
  21. _ui.m_ComSkillName.target.GetChild("txtName").asTextField.text = cfg.name;
  22. _ui.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = Math.Round((double)viewData).ToString();
  23. _ui.m_t0.Play(() =>
  24. {
  25. this.Hide();
  26. });
  27. }
  28. protected override void OnHide()
  29. {
  30. base.OnHide();
  31. EventAgent.DispatchEvent(ConstMessage.CARD_SKILL);
  32. }
  33. }
  34. }