MainUIView.cs 36 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private bool isOpen = false;
  19. private int _actLuckyBoxId = 0;
  20. private int _actLimitChargeId = 0;
  21. private GButton _btnGongGao;
  22. private GButton _btnHaoYou;
  23. private GButton _btnYouJian;
  24. private GButton _btnRenWu;
  25. private GButton _btnPengYouQuan;
  26. private GButton _btnJInShu;
  27. private GButton _btnTianGong;
  28. private GButton _btnLeague;
  29. private GButton _btnStore;
  30. private GButton _btnTuJian;
  31. private GButton _btnStudio;
  32. private GButton _btnField;
  33. private GButton _btnBag;
  34. private GButton _btnActivityDay7;
  35. private GameObject _effectObj4;
  36. private GoWrapper _wrapper4;
  37. private GameObject _effectObj4_1;
  38. private GoWrapper _wrapper4_1;
  39. private GameObject _effectObj5;
  40. private GoWrapper _wrapper5;
  41. private GameObject _effectObj6;
  42. private GoWrapper _wrapper6;
  43. private GameObject _effectObj7;
  44. private GoWrapper _wrapper7;
  45. private List<GameObject> _effects = new List<GameObject>();
  46. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  47. private List<GameObject> _effects1 = new List<GameObject>();
  48. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  49. private UI_ButtonModle1[] _btns;
  50. public override void Dispose()
  51. {
  52. if (_valueBarController != null)
  53. {
  54. _valueBarController.Dispose();
  55. _valueBarController = null;
  56. }
  57. for (int i = 0; i < _effects.Count; i++)
  58. {
  59. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  60. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  61. }
  62. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  63. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  64. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  65. if (_sceneObject != null)
  66. {
  67. GameObject.Destroy(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. if (_ui != null)
  71. {
  72. _ui.Dispose();
  73. _ui = null;
  74. }
  75. base.Dispose();
  76. }
  77. protected override void Init()
  78. {
  79. base.Init();
  80. packageName = UI_MainUI.PACKAGE_NAME;
  81. _ui = UI_MainUI.Create();
  82. viewCom = _ui.target;
  83. isfullScreen = true;
  84. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  85. }
  86. protected override void OnInit()
  87. {
  88. base.OnInit();
  89. _valueBarController = new ValueBarController(_ui.m_valueBar);
  90. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  91. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  92. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  93. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  94. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  95. _btnLeague = _ui.m_list.GetChild("btnLeague").asButton;
  96. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  97. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  98. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  99. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  100. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  101. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  102. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  103. _btnActivityDay7 = _ui.m_btnActivityDay7;
  104. // _btnGongGao.visible = false;
  105. // _btnHaoYou.visible = false;
  106. // _btnRenWu.visible = false;
  107. _btnPengYouQuan.visible = false;
  108. _btnJInShu.visible = false;
  109. _btnTianGong.visible = false;
  110. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai };
  111. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  112. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  113. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  114. // _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  115. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  116. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  117. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  118. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  119. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  120. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  121. _ui.m_btnArena.target.onClick.Add(OnClickBtnArena);
  122. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  123. _ui.m_btnDailyWelfare.target.onClick.Add(OnClickBtnDailyWelfare);
  124. _ui.m_btnActivityLuckyBox.target.onClick.Add(OnClickBtnActivityLuckyBox);
  125. _btnLeague.onClick.Add(OnClickBtnLeague);
  126. _btnStore.onClick.Add(OnClickBtnStore);
  127. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  128. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  129. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  130. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  131. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  132. _btnActivityDay7.onClick.Add(OnClickBtnDay7);
  133. _ui.m_btnFirstRecharge.onClick.Add(OnClickBtnFirstRecharge);
  134. // _btnStudio.onClick.Add(OnClickBtnStudio);
  135. // _btnField.onClick.Add(OnClickBtnField);
  136. _btnBag.onClick.Add(OnClickBtnBag);
  137. _ui.m_loaRight.target.onClick.Add(MoveLeft);
  138. _ui.m_loaLeft.target.onClick.Add(MoveRight);
  139. swipeGesture = new SwipeGesture(_ui.target);
  140. swipeGesture.onAction.Add(OnSwipe);
  141. swipeGesture.actionDistance = swipeDistance;
  142. _ui.m_list.ResizeToFit();
  143. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  144. _ui.m_btnChange.m_c1.selectedIndex = 1;
  145. _ui.m_btnChange.target.selected = true;
  146. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  147. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  148. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  149. AddEffect();
  150. }
  151. protected override void AddEventListener()
  152. {
  153. base.AddEventListener();
  154. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  155. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  156. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  157. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  158. }
  159. protected override void OnShown()
  160. {
  161. base.OnShown();
  162. MainDataManager.Instance.CanSwipe = false;
  163. GRoot.inst.touchable = false;
  164. _ui.m_loaGuidestudio.visible = true;
  165. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  166. if (_sceneObject == null)
  167. {
  168. _sceneObject = GameObject.Instantiate(_scenePrefab);
  169. }
  170. CheckFunOpen();
  171. UpdateRedDot();
  172. SceneController.UpdateMainScene(_sceneObject);
  173. UpdateRoleLvl();
  174. UpdateHead();
  175. UpdateBtnFirstRecharge();
  176. _valueBarController.OnShown();
  177. long lastTime =
  178. GameGlobal.lastLoginTime; // GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  179. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) &&
  180. ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET &&
  181. GuideDataManager.currentGuideId <= 0)
  182. {
  183. ViewManager.Show<SevenDayLoginView>();
  184. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  185. }
  186. SetPos();
  187. Timers.inst.AddUpdate(CheckGuide);
  188. Timers.inst.AddUpdate(Update);
  189. }
  190. protected override void OnHide()
  191. {
  192. base.OnHide();
  193. if (_sceneObject != null)
  194. {
  195. GameObject.Destroy(_sceneObject);
  196. _sceneObject = null;
  197. }
  198. _valueBarController.OnHide();
  199. Timers.inst.Remove(Update);
  200. Timers.inst.Remove(CheckGuide);
  201. }
  202. protected override void RemoveEventListener()
  203. {
  204. base.RemoveEventListener();
  205. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  206. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  207. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  208. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  209. }
  210. private void AddEffect()
  211. {
  212. // string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  213. // string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  214. // for (int i = 0; i < _btns.Length; i++)
  215. // {
  216. // GameObject gameObject0;
  217. // GoWrapper wrapper0;
  218. // GameObject gameObject1;
  219. // GoWrapper wrapper1;
  220. // SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  221. // SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  222. // _effects.Add(gameObject0);
  223. // _wrappers.Add(wrapper0);
  224. // _effects1.Add(gameObject1);
  225. // _wrappers1.Add(wrapper1);
  226. // }
  227. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
  228. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
  229. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4,
  230. out _wrapper4);
  231. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3,
  232. out _effectObj4_1, out _wrapper4_1);
  233. string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
  234. SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6,
  235. out _wrapper6);
  236. SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7,
  237. out _wrapper7);
  238. // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  239. // SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  240. }
  241. private void SetPos()
  242. {
  243. GameObject Scene = _sceneObject.transform.Find("Scene").gameObject;
  244. GameObject Bg = _sceneObject.transform.Find("Bg").gameObject;
  245. GameObject Bg1 = _sceneObject.transform.Find("Bg1").gameObject;
  246. if (MainDataManager.Instance.ViewType == 0)
  247. {
  248. Scene.SetActive(true);
  249. Bg.SetActive(true);
  250. Bg1.SetActive(false);
  251. _ui.m_t3.Play();
  252. ;
  253. }
  254. else if (MainDataManager.Instance.ViewType == 1)
  255. {
  256. Scene.SetActive(false);
  257. Bg.SetActive(false);
  258. Bg1.SetActive(true);
  259. _ui.m_t4.Play();
  260. // _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  261. }
  262. }
  263. private void OnSwipe(EventContext context)
  264. {
  265. if (!MainDataManager.Instance.CanSwipe) return;
  266. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  267. SwipeGesture swipeture = (SwipeGesture)context.sender;
  268. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 &&
  269. swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  270. {
  271. MoveLeft();
  272. }
  273. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 &&
  274. swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  275. {
  276. MoveRight();
  277. }
  278. }
  279. private void MoveLeft()
  280. {
  281. _ui.target.touchable = false;
  282. TryCompleteGuide();
  283. Timers.inst.Add(0.5f, 1, ChangeSceneBg);
  284. _ui.m_t1.Play(() =>
  285. {
  286. _ui.target.touchable = true;
  287. MainDataManager.Instance.ViewType = 1;
  288. });
  289. }
  290. private void ChangeSceneBg(object param)
  291. {
  292. _sceneObject.transform.Find("Scene").gameObject.SetActive(false);
  293. _sceneObject.transform.Find("Bg").gameObject.SetActive(false);
  294. _sceneObject.transform.Find("Bg1").gameObject.SetActive(true);
  295. }
  296. private void MoveRight()
  297. {
  298. _ui.target.touchable = false;
  299. Timers.inst.Add(0.5f, 1, ChangeSceneBg1);
  300. _ui.m_t2.Play(() =>
  301. {
  302. _ui.target.touchable = true;
  303. MainDataManager.Instance.ViewType = 0;
  304. });
  305. }
  306. private void ChangeSceneBg1(object param)
  307. {
  308. _sceneObject.transform.Find("Scene").gameObject.SetActive(true);
  309. _sceneObject.transform.Find("Bg").gameObject.SetActive(true);
  310. _sceneObject.transform.Find("Bg1").gameObject.SetActive(false);
  311. }
  312. private void OnBtnChangClick()
  313. {
  314. int count = 0;
  315. for (int i = 0; i < _ui.m_list.numItems; i++)
  316. {
  317. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  318. }
  319. int oneItemHeight = 97 + _ui.m_list.lineGap;
  320. float height = count * oneItemHeight;
  321. if (_ui.m_btnChange.target.selected == true)
  322. {
  323. _ui.m_btnChange.m_c1.selectedIndex = 1;
  324. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  325. .OnUpdate((GTweener t) => { _ui.m_list.height = t.value.x; }).SetEase(EaseType.QuintInOut);
  326. // _ui.m_list.ResizeToFit();
  327. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  328. }
  329. else
  330. {
  331. _ui.m_btnChange.m_c1.selectedIndex = 0;
  332. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  333. .OnUpdate((GTweener t) => { _ui.m_list.height = t.value.x; }).SetEase(EaseType.QuintInOut);
  334. // _ui.m_list.height = 0;
  335. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  336. }
  337. }
  338. private void OnClickBtnMain()
  339. {
  340. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  341. if (isOpen) return;
  342. isOpen = true;
  343. // _ui.m_btnMain.m_holder1.visible = true;
  344. // Timers.inst.Add(effectTime, 1, (param) =>
  345. // {
  346. // _ui.m_btnMain.m_holder1.visible = false;
  347. // this.Hide();
  348. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null,
  349. new object[] { ViewName.MAINUI_VIEW, this.viewData });
  350. isOpen = false;
  351. ;
  352. // });
  353. }
  354. private void OnClickBtnHuanZhuang()
  355. {
  356. if (isOpen) return;
  357. isOpen = true;
  358. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  359. // Timers.inst.Add(effectTime, 1, (param) =>
  360. // {
  361. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  362. this.Hide();
  363. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  364. isOpen = false;
  365. // });
  366. }
  367. private void OnClickBtnZhaiXing()
  368. {
  369. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  370. if (isOpen) return;
  371. isOpen = true;
  372. _ui.m_btnZhaiXing.m_holder1.visible = true;
  373. // Timers.inst.Add(effectTime, 1, (param) =>
  374. // {
  375. _ui.m_btnZhaiXing.m_holder1.visible = false;
  376. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  377. isOpen = false;
  378. // });
  379. }
  380. private void OnClickBtnXiuFang()
  381. {
  382. if (isOpen) return;
  383. isOpen = true;
  384. _ui.m_btnXiuFang.m_holder1.visible = true;
  385. // Timers.inst.Add(effectTime, 1, (param) =>
  386. // {
  387. _ui.m_btnXiuFang.m_holder1.visible = false;
  388. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  389. isOpen = false;
  390. // });
  391. }
  392. private void OnClickBtnDailyLogin()
  393. {
  394. // if (isOpen) return;
  395. // isOpen = true;
  396. // _ui.m_btnDailyLogin.m_holder.visible = true;
  397. // Timers.inst.Add(effectTime, 1, (param) =>
  398. // {
  399. // _ui.m_btnDailyLogin.m_holder.visible = false;
  400. // List<string> list = new List<string>();
  401. // list.Add("StudioView");
  402. // list.Add("XiuFangView");
  403. // ViewManager.Show<FunctionOpenView>(list);
  404. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  405. ViewManager.Show<SevenDayLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  406. // isOpen = false;
  407. // });
  408. }
  409. private void OnClickBtnDailyWelfare()
  410. {
  411. // if (isOpen) return;
  412. // isOpen = true;
  413. // _ui.m_btnDailyLogin.m_holder.visible = true;
  414. // Timers.inst.Add(effectTime, 1, (param) =>
  415. // {
  416. // _ui.m_btnDailyLogin.m_holder.visible = false;
  417. // List<string> list = new List<string>();
  418. // list.Add("StudioView");
  419. // list.Add("XiuFangView");
  420. // ViewManager.Show<FunctionOpenView>(list);
  421. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  422. ViewManager.Show<DailyWelfareView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  423. // isOpen = false;
  424. // });
  425. }
  426. private void OnClickBtnActivityLuckyBox()
  427. {
  428. ViewManager.Show<ActivityThemeLuckyBoxView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData },
  429. true);
  430. }
  431. private void OnClickBtnCiPai()
  432. {
  433. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  434. if (isOpen) return;
  435. isOpen = true;
  436. _ui.m_btnCiPai.m_holder1.visible = true;
  437. // Timers.inst.Add(effectTime, 1, (param) =>
  438. // {
  439. _ui.m_btnCiPai.m_holder1.visible = false;
  440. CardDataManager.isFilter = false;
  441. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  442. isOpen = false;
  443. // });
  444. }
  445. private void OnClickBtnStudio()
  446. {
  447. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  448. }
  449. private void OnClickBtnField()
  450. {
  451. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  452. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  453. }
  454. private void OnClickBtnPoem()
  455. {
  456. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  457. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  458. }
  459. private void OnClickBtnArena()
  460. {
  461. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  462. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name))
  463. {
  464. return;
  465. }
  466. if (!ArenaDataManager.Instance.IsSeasonOpen)
  467. {
  468. PromptController.Instance.ShowFloatTextPrompt("赛季未开始");
  469. return;
  470. }
  471. ViewManager.Show<ArenaView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  472. ViewManager.Show<ArenaLoadingView>();
  473. }
  474. private void OnClickBtnTravel()
  475. {
  476. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  477. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  478. }
  479. private void OnClickBtnBag()
  480. {
  481. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  482. }
  483. private void OnClickBtnLeague()
  484. {
  485. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  486. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name)) return;
  487. // if (LeagueDataManager.Instance.Type == 0)
  488. // {
  489. // PromptController.Instance.ShowFloatTextPrompt("数据来的有点慢,稍后再试下吧");
  490. // return;
  491. // }
  492. if (LeagueDataManager.Instance.Type == 1) //已加入联盟
  493. {
  494. ViewManager.Show<LeagueView>();
  495. }
  496. else //未加入联盟
  497. {
  498. ViewManager.Show<LeagueJoinView>();
  499. }
  500. }
  501. private void OnClickBtnStore()
  502. {
  503. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  504. ViewManager.Show<StoreView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  505. }
  506. private void OnClickBtnTuJian()
  507. {
  508. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  509. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  510. }
  511. private void OnClickBtnYouJian()
  512. {
  513. ViewManager.Show<MailView>();
  514. }
  515. private void OnClickBtnHaoYou()
  516. {
  517. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  518. }
  519. private void OnClickBtnGongGao()
  520. {
  521. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  522. ViewManager.Show<NoticeView>();
  523. }
  524. private void OnClickBtnRenWu()
  525. {
  526. ViewManager.Show<TaskView>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  527. // ViewManager.Show<ActivityDay7View>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  528. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  529. // ViewManager.Show<DailyTaskView>();
  530. }
  531. private void OnClickBtnDay7()
  532. {
  533. ViewManager.Show<ActivityDay7View>(null, new[] { ViewName.MAINUI_VIEW, this.viewData });
  534. }
  535. private void OnClickBtnFirstRecharge()
  536. {
  537. ViewManager.Show<FirstChargeBonusView>();
  538. }
  539. private void OnClickHeadBar()
  540. {
  541. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  542. }
  543. private void Update(object param)
  544. {
  545. ShowExitAlert();
  546. int actLuckyBoxId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  547. _ui.m_btnActivityLuckyBox.target.visible = actLuckyBoxId > 0;
  548. if (actLuckyBoxId > 0)
  549. {
  550. if (actLuckyBoxId != _actLuckyBoxId)
  551. {
  552. ActivitySProxy.ReqGetTimeLimitLuckyBoxInfo(actLuckyBoxId).Coroutine();
  553. _actLuckyBoxId = actLuckyBoxId;
  554. }
  555. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(actLuckyBoxId);
  556. _ui.m_btnActivityLuckyBox.target.title = TimeUtil.FormattingTimeTo_DDHHmm(TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow());
  557. }
  558. List<int> actListChargeIds = ActivityGlobalDataManager.Instance.GetActivityInfoIdsByType(ConstLimitTimeActivityType.ActLimitChargeId);
  559. int actLimitChargeId = actListChargeIds.Count > 0 ? actListChargeIds[0] : 0;
  560. if (_actLimitChargeId != actLimitChargeId)
  561. {
  562. ActivityDataManager.Instance.actLimitChargeId = actLimitChargeId;
  563. _ui.m_btnDailyWelfare.target.visible = actLimitChargeId > 0 ||
  564. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyWelfareView).Name, false) && (
  565. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySignView).Name, false) ||
  566. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySupplyView).Name, false) ||
  567. !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false) ||
  568. (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT)));
  569. }
  570. if (_ui.m_btnActivityDay7.visible && !ActivityDay7DataManager.Instance.CheckOpen())
  571. {
  572. _ui.m_btnActivityDay7.visible = false;
  573. }
  574. }
  575. private void ShowExitAlert()
  576. {
  577. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  578. {
  579. AlertSystem.Show("我会想你的")
  580. .SetLeftButton(true, "继续游戏")
  581. .SetRightButton(true, "退出游戏", (object data) => { Application.Quit(); });
  582. }
  583. }
  584. private void OnNumericChange(EventContext context)
  585. {
  586. if ((int)context.data == NumericType.Lvl)
  587. {
  588. UpdateRoleLvl();
  589. CheckFunOpen();
  590. }
  591. if ((int)context.data == NumericType.FirstRechargeBonusStatus)
  592. {
  593. UpdateBtnFirstRecharge();
  594. }
  595. }
  596. private void UpdateBtnFirstRecharge()
  597. {
  598. _ui.m_btnFirstRecharge.visible = ActivityDataManager.Instance.firstChargeBonusStatus != ConstBonusStatus.GOT;
  599. }
  600. private void UpdateRoleLvl()
  601. {
  602. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  603. }
  604. private void UpdateHead()
  605. {
  606. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId,
  607. RoleDataManager.headBorderId);
  608. }
  609. private void CheckFunOpen()
  610. {
  611. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  612. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  613. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  614. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  615. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  616. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  617. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  618. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  619. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  620. _ui.m_btnArena.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name, false);
  621. _ui.m_btnActivityLuckyBox.target.visible = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox) > 0;
  622. // _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false)
  623. // || (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT));
  624. int actLimitChargeId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitChargeId);
  625. _ui.m_btnDailyWelfare.target.visible = actLimitChargeId > 0 ||
  626. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyWelfareView).Name, false) && (
  627. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySignView).Name, false) ||
  628. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailySupplyView).Name, false) ||
  629. !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false) ||
  630. (ActivityDataManager.Instance.sevenDayLoginLoginId >= 7 && ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.GOT)));
  631. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  632. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  633. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  634. _btnLeague.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  635. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
  636. _btnTuJian.visible =
  637. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  638. _btnActivityDay7.visible = ActivityDay7DataManager.Instance.CheckOpen();
  639. }
  640. private void UpdateRedDot()
  641. {
  642. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  643. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  644. // RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target,
  645. // RedDotDataManager.Instance.GetDailyLoginRed());
  646. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  647. RedDotController.Instance.SetComRedDot(_btnTuJian,
  648. RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  649. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  650. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetChargeAddUpReward());
  651. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed(), "",
  652. 10);
  653. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target,
  654. RedDotDataManager.Instance.GetStudioFilingRed(), "", -38);
  655. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target,
  656. RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  657. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(),
  658. "", -38);
  659. }
  660. private void CheckGuide(object param)
  661. {
  662. MainDataManager.Instance.CanSwipe = true;
  663. GRoot.inst.touchable = true;
  664. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  665. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  666. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  667. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  668. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  669. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  670. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  671. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  672. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  673. {
  674. UpdateToCheckGuide(null);
  675. }
  676. else
  677. {
  678. _ui.m_loaGuidestudio.visible = false;
  679. Timers.inst.Remove(CheckGuide);
  680. }
  681. }
  682. protected override void UpdateToCheckGuide(object param)
  683. {
  684. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  685. if (MainDataManager.Instance.ViewType == 0)
  686. {
  687. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  688. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  689. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  690. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  691. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  692. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  693. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1,
  694. "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  695. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1,
  696. false, _ui.target.height - 700);
  697. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1,
  698. false, _ui.target.height - 700);
  699. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false,
  700. _ui.target.height - 700);
  701. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  702. {
  703. _ui.m_loaGuidestudio.visible = true;
  704. MainDataManager.Instance.CanSwipe = true;
  705. }
  706. else
  707. {
  708. _ui.m_loaGuidestudio.visible = false;
  709. }
  710. }
  711. if (MainDataManager.Instance.ViewType == 1)
  712. {
  713. _ui.m_loaGuidestudio.visible = false;
  714. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  715. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  716. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  717. }
  718. }
  719. }
  720. }