ClothingSyntheticView.cs 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515
  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _itemId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. private UI_MateriasListItem listTypeItem_CloSynthetic;
  43. private UI_Component2 _compMover;
  44. public override void Dispose()
  45. {
  46. RemoveSoftMask();
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_imgSelected != null)
  53. {
  54. _imgSelected.RemoveFromParent();
  55. _imgSelected.Dispose();
  56. }
  57. if (_dressUpObjUI != null)
  58. {
  59. _dressUpObjUI.Dispose();
  60. _dressUpObjUI = null;
  61. }
  62. if (_ui != null)
  63. {
  64. _ui.Dispose();
  65. _ui = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void OnInit()
  70. {
  71. base.OnInit();
  72. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  73. _ui = UI_ClothingSyntheticUI.Create();
  74. this.viewCom = _ui.target;
  75. isfullScreen = true;
  76. //layer = ConstViewLayer.TOP;
  77. isReturnView = true;
  78. //this.clickBlankToClose = false;
  79. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  80. _valueBarController = new ValueBarController(_ui.m_valueBar);
  81. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  82. _imgSelected = new GImage();
  83. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  84. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  85. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  86. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  87. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  88. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  89. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  90. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  91. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  92. UpdateMaskHeight();
  93. }
  94. protected override void AddEventListener()
  95. {
  96. base.AddEventListener();
  97. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  98. }
  99. protected override void OnShown()
  100. {
  101. base.OnShown();
  102. _suitId = 0;
  103. _selectedItemId = 0;
  104. if (this.viewData != null)
  105. {
  106. _suitId = (int)(this.viewData as object[])[0];
  107. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  108. }
  109. _valueBarController.OnShown();
  110. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  111. UpdateClothingList(false);
  112. Timers.inst.AddUpdate(CheckGuide);
  113. }
  114. protected override void OnHide()
  115. {
  116. base.OnHide();
  117. _valueBarController.OnHide();
  118. _ui.m_listMaterias.selectedIndex = 0;
  119. Timers.inst.Remove(CheckGuide);
  120. _dressUpObjUI.dressUpObj.TakeOffAll();
  121. }
  122. protected override void RemoveEventListener()
  123. {
  124. base.RemoveEventListener();
  125. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  126. }
  127. private void OnClickBtnBack()
  128. {
  129. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  130. }
  131. private void OnClickListClothingItem(EventContext context)
  132. {
  133. UpdateSelectedItemInfo(context.data as GComponent, true);
  134. }
  135. private async void OnClickBtnProcuction()
  136. {
  137. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  138. {
  139. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  140. return;
  141. }
  142. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  143. if (itemCfg == null) {
  144. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  145. return;
  146. }
  147. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  148. {
  149. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  150. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  151. return;
  152. }
  153. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  154. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  155. {
  156. ItemData itemData = materiarsOfSelectedItem[i];
  157. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  158. }
  159. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  160. if (result)
  161. {
  162. _selectedItemId = 0;
  163. UpdateClothingList(true);
  164. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  165. // 发送服装合成成功事件
  166. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  167. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  168. }
  169. }
  170. private void ListClothingItemRender(int index, GObject item)
  171. {
  172. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  173. int itemId = _items[index];
  174. listItem.target.data = itemId;
  175. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  176. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  177. string itemName = itemCfg.name;
  178. listItem.m_txtName.text = itemName;
  179. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  180. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  181. UI_ClothingListItem.ProxyEnd();
  182. }
  183. private EaseType ease = EaseType.CubicOut;
  184. private void UpdateRole(bool tween)
  185. {
  186. // 隐藏遮罩
  187. _ui.m_loaBg2.visible = false;
  188. // 根据高度比例放大(越高越大)
  189. float rate = Screen.height * 1080f / 1920f / Screen.width;
  190. // 平板会比宽手机更宽,设定最小值防止缩小
  191. rate = Mathf.Max(rate, 1);
  192. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  193. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  194. _imgSelected.visible = _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  195. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  196. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  197. float duration = DURATION;
  198. if (!tween)
  199. {
  200. duration = 0;
  201. _ui.m_hide.Play();
  202. }
  203. var dy = _ui.m_compHolder.target.height - 642;
  204. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  205. {
  206. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  207. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  208. }
  209. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  210. {
  211. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  212. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  213. }
  214. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  215. {
  216. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  217. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE* rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  218. }
  219. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  220. {
  221. _ui.m_loaBg2.visible = true;
  222. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  223. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE* rate), duration).SetEase(ease);
  224. }
  225. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  226. {
  227. _ui.m_loaBg2.visible = true;
  228. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  229. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  230. }
  231. else
  232. {
  233. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  234. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  235. }
  236. if (!tween)
  237. {
  238. Timers.inst.StartCoroutine(DelayShow());
  239. }
  240. }
  241. /// <summary>
  242. /// 延迟一帧 防止闪一下
  243. /// </summary>
  244. /// <returns></returns>
  245. private IEnumerator DelayShow()
  246. {
  247. yield return new WaitForEndOfFrame();
  248. _ui.m_show.Play();
  249. }
  250. private void UpdateClothingList(bool tween)
  251. {
  252. //套装名称
  253. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  254. _ui.m_txtSuitName.text = suitCfg.name;
  255. //进度条
  256. UpdateSuitProgress();
  257. //服装列表
  258. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  259. ItemUtil.SortItemIdsByOwned(_items);
  260. _ui.m_listClothing.RemoveChildrenToPool();
  261. _ui.m_listClothing.numItems = _items.Length;
  262. if (_ui.m_listClothing.numItems > 0)
  263. {
  264. UI_ClothingListItem listItem = null;
  265. int index = 0;
  266. if (_selectedItemId > 0)
  267. {
  268. int num = _ui.m_listClothing.numChildren;
  269. for (int i = 0; i < num; i++)
  270. {
  271. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  272. int temp = (int)listItem.target.data;
  273. if (temp == _selectedItemId)
  274. {
  275. index = i;
  276. }
  277. UI_ClothingListItem.ProxyEnd();
  278. }
  279. }
  280. _ui.m_listClothing.ScrollToView(index);
  281. _ui.m_listClothing.selectedIndex = index;
  282. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  283. }
  284. }
  285. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  286. {
  287. _selectedListItem = listItem;
  288. listItem.AddChildAt(_imgSelected, 1);
  289. _selectedItemId = (int)listItem.data;
  290. UpdateRole(tween);
  291. UpdateSelectedItemInfo();
  292. }
  293. private void UpdateSelectedItemInfo()
  294. {
  295. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  296. //属性展示
  297. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  298. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  299. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  300. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  301. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  302. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  303. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  304. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  305. UI_ClothingListItem.ProxyEnd();
  306. //合成显示
  307. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  308. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  309. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  310. if (clothingSyntheticCfg.syntheticCostID <= 0)
  311. {
  312. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  313. return;
  314. }
  315. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  316. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  317. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  318. _ui.m_listMaterias.selectedIndex = 0;
  319. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  320. }
  321. private void RenderListMateriasItem(int index, GObject obj)
  322. {
  323. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  324. ItemData itemData = _materiarsOfSelectedItem[index];
  325. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  326. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  327. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  328. long num = ItemDataManager.GetItemNum(itemData.id);
  329. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  330. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  331. long numSynthetic = Math.Max(num, 0);
  332. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  333. listItem.m_loaderIcon.visible = true;
  334. listItem.m_txtProgess.visible = true;
  335. // listItem.target.onClick.Clear();
  336. // if (listItem.target.data == null)
  337. // {
  338. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  339. // }
  340. listItem.target.data = index;
  341. UI_MateriasListItem.ProxyEnd();
  342. }
  343. private void OnClickMateriasItemPlus(EventContext context)
  344. {
  345. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  346. if (GuideDataManager.currentGuideId == cfg.id)
  347. {
  348. return;
  349. }
  350. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  351. {
  352. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  353. return;
  354. }
  355. int index = (int)(context.data as GObject).data;
  356. _ui.m_listMaterias.selectedIndex = index;
  357. ItemData itemData = _materiarsOfSelectedItem[index];
  358. if (itemData == null)
  359. {
  360. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  361. return;
  362. }
  363. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  364. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  365. }
  366. private void OnItemNumChanged()
  367. {
  368. UpdateSuitProgress();
  369. //列表选中项更新
  370. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  371. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  372. UI_ClothingListItem.ProxyEnd();
  373. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  374. UpdateSelectedItemInfo();
  375. }
  376. private void UpdateSuitProgress()
  377. {
  378. //进度条
  379. int count = 0;
  380. int totalCount = 0;
  381. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  382. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  383. }
  384. private void OnClickBtnHome()
  385. {
  386. GameController.GoBackToMainView();
  387. }
  388. private void CheckGuide(object param)
  389. {
  390. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  391. {
  392. UpdateToCheckGuide(null);
  393. }
  394. else
  395. {
  396. Timers.inst.Remove(CheckGuide);
  397. }
  398. }
  399. protected override void UpdateToCheckGuide(object param)
  400. {
  401. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  402. {
  403. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  404. }
  405. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  406. int itemId = 10566;
  407. int itemIndex = 0;
  408. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  409. {
  410. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  411. int temp = (int)listItem.target.data;
  412. UI_ClothingListItem.ProxyEnd();
  413. if (temp == itemId)
  414. {
  415. itemIndex = i;
  416. break;
  417. }
  418. }
  419. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  420. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  421. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  422. UI_MateriasListItem.ProxyEnd();
  423. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  424. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  425. }
  426. /// <summary>
  427. /// 按照屏幕尺寸 更新遮罩的高度
  428. /// </summary>
  429. /// <returns></returns>
  430. private async Task UpdateMaskHeight()
  431. {
  432. await Task.Delay(5);
  433. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  434. SetSoftMask();
  435. }
  436. /// <summary>
  437. /// 创建二层渐变背景遮罩
  438. /// </summary>
  439. private void SetSoftMask()
  440. {
  441. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetPrefabPath("ImageGradient", "mat"));
  442. Material m = handle.AssetObject as Material;
  443. _ui.m_loaBg2.material = m;
  444. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  445. float startY = _ui.m_loaBg2Pos.position.y;
  446. float endY = _ui.m_posHelper.position.y;
  447. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  448. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  449. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  450. }
  451. private void RemoveSoftMask()
  452. {
  453. AssetReleaser assetReleaser = _ui.m_loaBg2.displayObject.gameObject.GetComponent<AssetReleaser>();
  454. if (assetReleaser != null)
  455. {
  456. //必须立即销毁,不能改为Destroy代替
  457. GameObject.DestroyImmediate(assetReleaser);
  458. }
  459. }
  460. }
  461. }