DailyTaskView.cs 6.3 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.DailyTask;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class DailyTaskView : BaseWindow
  8. {
  9. private UI_DailyTaskUI _ui;
  10. private ValueBarController _valueBarController;
  11. private List<DailyTaskCfg> _cfgs;
  12. private List<DailyActiveRewardCfg> _rewardCfgs;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. _valueBarController.Dispose();
  17. _valueBarController = null;
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  23. _ui = UI_DailyTaskUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  27. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  28. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  29. _ui.m_list.itemRenderer = ListItemRender;
  30. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  31. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _valueBarController.OnShown();
  37. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  38. UpdateList();
  39. UpdateReward();
  40. _ui.m_list.ScrollToView(0);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. private void UpdateList()
  47. {
  48. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  49. _ui.m_list.numItems = _cfgs.Count;
  50. }
  51. private void UpdateReward()
  52. {
  53. _ui.m_listReward.numItems = _rewardCfgs.Count;
  54. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  55. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  56. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  57. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  58. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  59. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  60. _ui.m_btnGetAll.target.touchable = canGet;
  61. }
  62. private void ListItemRender(int index, GObject obj)
  63. {
  64. UI_ListItem item = UI_ListItem.Proxy(obj);
  65. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  66. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  67. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  68. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  69. if (item.m_btnGet.data == null)
  70. {
  71. item.m_btnGet.onClick.Add(OnBtnGetClick);
  72. }
  73. item.m_btnGet.data = _cfgs[index].id;
  74. if (item.m_btnGo.data == null && _cfgs[index].jumpId != "")
  75. {
  76. item.m_btnGo.onClick.Add(OnBtnGoClick);
  77. }
  78. item.m_btnGo.data = _cfgs[index].jumpId;
  79. if (item.m_listTaskReward.data == null)
  80. {
  81. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  82. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  83. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  84. }
  85. UI_ListItem.ClearProxy();
  86. }
  87. private void ListTaskRewardItemRender(int index, GObject obj)
  88. {
  89. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  90. int[][] rewards = (int[][])item.target.parent.data;
  91. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  92. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  93. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  94. }
  95. private async void OnBtnGetClick(EventContext context)
  96. {
  97. GObject btnGet = context.sender as GObject;
  98. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  99. if (result)
  100. {
  101. UpdateList();
  102. UpdateReward();
  103. }
  104. }
  105. private void OnBtnGoClick(EventContext context)
  106. {
  107. this.Hide();
  108. GObject btnGo = context.sender as GObject;
  109. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  110. }
  111. private void ListBoxRewardItemRender(int index, GObject obj)
  112. {
  113. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  114. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  115. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  116. item.m_txtNum.text = cfg.count.ToString();
  117. item.target.data = _rewardCfgs[index];
  118. UI_ListBoxRewardItem.ClearProxy();
  119. }
  120. private async void OnBoxRewardItemClick(EventContext context)
  121. {
  122. GObject item = context.data as GObject;
  123. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  124. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  125. {
  126. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  127. if (result)
  128. {
  129. UpdateReward();
  130. }
  131. }
  132. else
  133. {
  134. ViewManager.Show<DailyTaskRewardView>(item.data);
  135. }
  136. }
  137. private void OnBtnBackClick()
  138. {
  139. ViewManager.GoBackFrom(typeof(DailyTaskView).Name);
  140. }
  141. private async void OnBtnGetAllClick()
  142. {
  143. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  144. if (result)
  145. {
  146. UpdateList();
  147. UpdateReward();
  148. }
  149. }
  150. }
  151. }