DailyTaskView.cs 5.0 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.DailyTask;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class DailyTaskView : BaseWindow
  8. {
  9. private UI_DailyTaskUI _ui;
  10. private ValueBarController _valueBarController;
  11. private List<DailyTaskCfg> _cfgs;
  12. private List<DailyActiveRewardCfg> _rewardCfgs;
  13. public override void Dispose()
  14. {
  15. base.Dispose();
  16. _valueBarController.Dispose();
  17. _valueBarController = null;
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  23. _ui = UI_DailyTaskUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  27. _ui.m_list.itemRenderer = ListItemRender;
  28. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  29. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _valueBarController.OnShown();
  35. UpdateList();
  36. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  37. _ui.m_listReward.numItems = _rewardCfgs.Count;
  38. }
  39. protected override void OnHide()
  40. {
  41. base.OnHide();
  42. }
  43. private void UpdateList()
  44. {
  45. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  46. _ui.m_list.numItems = _cfgs.Count;
  47. }
  48. private void ListItemRender(int index, GObject obj)
  49. {
  50. UI_ListItem item = UI_ListItem.Proxy(obj);
  51. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  52. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  53. if (item.m_btnGet.data == null)
  54. {
  55. item.m_btnGet.onClick.Add(OnBtnGetClick);
  56. }
  57. item.m_btnGet.data = _cfgs[index].id;
  58. if (item.m_btnGo.data == null && _cfgs[index].jumpId != "")
  59. {
  60. item.m_btnGo.onClick.Add(OnBtnGoClick);
  61. }
  62. item.m_btnGo.data = _cfgs[index].jumpId;
  63. if (item.target.data == null)
  64. {
  65. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  66. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  67. }
  68. item.target.data = _cfgs[index].rewardsArr;
  69. UI_ListItem.ClearProxy();
  70. }
  71. private void ListTaskRewardItemRender(int index, GObject obj)
  72. {
  73. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  74. int[][] rewards = (int[][])item.target.data;
  75. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  76. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  77. item.m_txtNum.text = rewards[index][1].ToString();
  78. }
  79. private async void OnBtnGetClick(EventContext context)
  80. {
  81. GObject btnGet = context.sender as GObject;
  82. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  83. if (result)
  84. {
  85. UpdateList();
  86. }
  87. }
  88. private void OnBtnGoClick(EventContext context)
  89. {
  90. this.Hide();
  91. GObject btnGo = context.sender as GObject;
  92. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  93. }
  94. private void ListBoxRewardItemRender(int index, GObject obj)
  95. {
  96. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  97. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  98. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  99. item.m_txtNum.text = cfg.count.ToString();
  100. // if (item.target.data == null)
  101. // {
  102. // item.target.onClick.Add(OnBoxRewardItemClick);
  103. // }
  104. item.target.data = _rewardCfgs[index];
  105. UI_ListBoxRewardItem.ClearProxy();
  106. }
  107. private async void OnBoxRewardItemClick(EventContext context)
  108. {
  109. GObject item = context.sender as GObject;
  110. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  111. // UI_ListRewardItem item = UI_ListRewardItem.Proxy(context.data as GObject);
  112. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  113. {
  114. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  115. if (result)
  116. {
  117. _ui.m_listReward.numItems = _rewardCfgs.Count;
  118. }
  119. }
  120. else
  121. {
  122. ViewManager.Show<DailyTaskRewardView>(item.data);
  123. }
  124. }
  125. }
  126. }