MainUIView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  112. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  113. _btnStore.onClick.Add(OnClickBtnStore);
  114. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  115. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  116. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  117. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  118. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  119. // _btnStudio.onClick.Add(OnClickBtnStudio);
  120. // _btnField.onClick.Add(OnClickBtnField);
  121. _btnBag.onClick.Add(OnClickBtnBag);
  122. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  123. // AddEffect();
  124. swipeGesture = new SwipeGesture(_ui.target);
  125. swipeGesture.onAction.Add(OnSwipe);
  126. swipeGesture.actionDistance = swipeDistance;
  127. _ui.m_list.ResizeToFit();
  128. _ui.m_btnChange.m_c1.selectedIndex = 1;
  129. _ui.m_btnChange.target.selected = true;
  130. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  131. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  132. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  133. }
  134. protected override void AddEventListener()
  135. {
  136. base.AddEventListener();
  137. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  138. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  139. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  140. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  141. }
  142. protected override void OnShown()
  143. {
  144. base.OnShown();
  145. MainDataManager.Instance.CanSwipe = false;
  146. GRoot.inst.touchable = false;
  147. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  148. if (_sceneObject == null)
  149. {
  150. _sceneObject = GameObject.Instantiate(_scenePrefab);
  151. }
  152. CheckFunOpen();
  153. UpdateRedDot();
  154. SceneController.UpdateMainScene(_sceneObject);
  155. UpdateRoleLvl();
  156. UpdateHead();
  157. _valueBarController.OnShown();
  158. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  159. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  160. {
  161. ViewManager.Show<DailyLoginView>();
  162. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  163. }
  164. SetPos();
  165. Timers.inst.AddUpdate(CheckGuide);
  166. Timers.inst.AddUpdate(Update);
  167. }
  168. protected override void OnHide()
  169. {
  170. base.OnHide();
  171. if (_sceneObject != null)
  172. {
  173. GameObject.Destroy(_sceneObject);
  174. _sceneObject = null;
  175. }
  176. _valueBarController.OnHide();
  177. Timers.inst.Remove(Update);
  178. Timers.inst.Remove(CheckGuide);
  179. }
  180. protected override void RemoveEventListener()
  181. {
  182. base.RemoveEventListener();
  183. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  184. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  185. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  186. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  187. }
  188. private void AddEffect()
  189. {
  190. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  191. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  192. for (int i = 0; i < _btns.Length; i++)
  193. {
  194. GameObject gameObject0;
  195. GoWrapper wrapper0;
  196. GameObject gameObject1;
  197. GoWrapper wrapper1;
  198. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  199. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  200. _effects.Add(gameObject0);
  201. _wrappers.Add(wrapper0);
  202. _effects1.Add(gameObject1);
  203. _wrappers1.Add(wrapper1);
  204. }
  205. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  206. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  207. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  208. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  209. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  210. }
  211. private void SetPos()
  212. {
  213. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  214. if (MainDataManager.Instance.ViewType == 0)
  215. {
  216. role.SetActive(true);
  217. _ui.m_t11.Play();
  218. _sceneObject.transform.position = Vector2.zero;
  219. }
  220. else if (MainDataManager.Instance.ViewType == 1)
  221. {
  222. role.SetActive(false);
  223. _ui.m_t4.Play();
  224. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  225. }
  226. }
  227. private void OnSwipe(EventContext context)
  228. {
  229. if (!MainDataManager.Instance.CanSwipe) return;
  230. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  231. SwipeGesture swipeture = (SwipeGesture)context.sender;
  232. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  233. {
  234. MoveLeft();
  235. }
  236. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  237. {
  238. MoveRight();
  239. }
  240. }
  241. private void MoveLeft()
  242. {
  243. _ui.target.touchable = false;
  244. TryCompleteGuide();
  245. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  246. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  247. .SetTarget(_sceneObject)
  248. .OnUpdate((GTweener t) =>
  249. {
  250. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  251. if (t.value.x < -5.4f) role.SetActive(false);
  252. })
  253. .SetEase(EaseType.CircInOut);
  254. _ui.m_t1.Play(() =>
  255. {
  256. _ui.target.touchable = true;
  257. MainDataManager.Instance.ViewType = 1;
  258. });
  259. }
  260. private void MoveRight()
  261. {
  262. _ui.target.touchable = false;
  263. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  264. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  265. .SetTarget(_sceneObject)
  266. .OnUpdate((GTweener t) =>
  267. {
  268. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  269. if (t.value.x > -5.4f) role.SetActive(true);
  270. })
  271. .SetEase(EaseType.CircInOut);
  272. _ui.m_t2.Play(() =>
  273. {
  274. _ui.target.touchable = true;
  275. MainDataManager.Instance.ViewType = 0;
  276. });
  277. }
  278. private void OnBtnChangClick()
  279. {
  280. int count = 0;
  281. for (int i = 0; i < _ui.m_list.numItems; i++)
  282. {
  283. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  284. }
  285. int oneItemHeight = 97 + _ui.m_list.lineGap;
  286. float height = count * oneItemHeight;
  287. if (_ui.m_btnChange.target.selected == true)
  288. {
  289. _ui.m_btnChange.m_c1.selectedIndex = 1;
  290. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  291. .OnUpdate((GTweener t) =>
  292. {
  293. _ui.m_list.height = t.value.x;
  294. }).SetEase(EaseType.QuintInOut);
  295. // _ui.m_list.ResizeToFit();
  296. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  297. }
  298. else
  299. {
  300. _ui.m_btnChange.m_c1.selectedIndex = 0;
  301. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  302. .OnUpdate((GTweener t) =>
  303. {
  304. _ui.m_list.height = t.value.x;
  305. }).SetEase(EaseType.QuintInOut);
  306. // _ui.m_list.height = 0;
  307. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  308. }
  309. }
  310. private void OnClickBtnMain()
  311. {
  312. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  313. if (isOpen) return;
  314. isOpen = true;
  315. _ui.m_btnMain.m_holder1.visible = true;
  316. // Timers.inst.Add(effectTime, 1, (param) =>
  317. // {
  318. _ui.m_btnMain.m_holder1.visible = false;
  319. // this.Hide();
  320. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  321. isOpen = false; ;
  322. // });
  323. }
  324. private void OnClickBtnHuanZhuang()
  325. {
  326. if (isOpen) return;
  327. isOpen = true;
  328. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  329. // Timers.inst.Add(effectTime, 1, (param) =>
  330. // {
  331. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  332. this.Hide();
  333. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  334. isOpen = false;
  335. // });
  336. }
  337. private void OnClickBtnZhaiXing()
  338. {
  339. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  340. if (isOpen) return;
  341. isOpen = true;
  342. _ui.m_btnZhaiXing.m_holder1.visible = true;
  343. // Timers.inst.Add(effectTime, 1, (param) =>
  344. // {
  345. _ui.m_btnZhaiXing.m_holder1.visible = false;
  346. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  347. isOpen = false;
  348. // });
  349. }
  350. private void OnClickBtnXiuFang()
  351. {
  352. if (isOpen) return;
  353. isOpen = true;
  354. _ui.m_btnXiuFang.m_holder1.visible = true;
  355. // Timers.inst.Add(effectTime, 1, (param) =>
  356. // {
  357. _ui.m_btnXiuFang.m_holder1.visible = false;
  358. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  359. isOpen = false;
  360. // });
  361. }
  362. private void OnClickBtnDailyLogin()
  363. {
  364. // if (isOpen) return;
  365. // isOpen = true;
  366. _ui.m_btnDailyLogin.m_holder.visible = true;
  367. // Timers.inst.Add(effectTime, 1, (param) =>
  368. // {
  369. // _ui.m_btnDailyLogin.m_holder.visible = false;
  370. // List<string> list = new List<string>();
  371. // list.Add("StudioView");
  372. // list.Add("XiuFangView");
  373. // ViewManager.Show<FunctionOpenView>(list);
  374. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  375. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  376. // isOpen = false;
  377. // });
  378. }
  379. private void OnClickBtnCiPai()
  380. {
  381. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  382. if (isOpen) return;
  383. isOpen = true;
  384. _ui.m_btnCiPai.m_holder1.visible = true;
  385. // Timers.inst.Add(effectTime, 1, (param) =>
  386. // {
  387. _ui.m_btnCiPai.m_holder1.visible = false;
  388. CardDataManager.isFilter = false;
  389. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  390. isOpen = false;
  391. // });
  392. }
  393. private void OnClickBtnStudio()
  394. {
  395. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  396. }
  397. private void OnClickBtnField()
  398. {
  399. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  400. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  401. }
  402. private void OnClickBtnPoem()
  403. {
  404. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  405. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  406. }
  407. private void OnClickBtnTravel()
  408. {
  409. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  410. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  411. }
  412. private void OnClickBtnBag()
  413. {
  414. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  415. }
  416. private void OnClickBtnStore()
  417. {
  418. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  419. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  420. }
  421. private void OnClickBtnTuJian()
  422. {
  423. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  424. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  425. }
  426. private void OnClickBtnYouJian()
  427. {
  428. ViewManager.Show<MailView>();
  429. }
  430. private void OnClickBtnHaoYou()
  431. {
  432. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  433. }
  434. private void OnClickBtnGongGao()
  435. {
  436. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  437. ViewManager.Show<NoticeView>();
  438. }
  439. private void OnClickBtnRenWu()
  440. {
  441. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  442. ViewManager.Show<DailyTaskView>();
  443. }
  444. private void OnClickHeadBar()
  445. {
  446. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  447. }
  448. private void Update(object param)
  449. {
  450. ShowExitAlert();
  451. }
  452. private void ShowExitAlert()
  453. {
  454. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  455. {
  456. AlertSystem.Show("我会想你的")
  457. .SetLeftButton(true, "继续游戏")
  458. .SetRightButton(true, "退出游戏", (object data) =>
  459. {
  460. Application.Quit();
  461. });
  462. }
  463. }
  464. private void OnNumericChange(EventContext context)
  465. {
  466. if ((int)context.data == NumericType.Lvl)
  467. {
  468. UpdateRoleLvl();
  469. CheckFunOpen();
  470. }
  471. }
  472. private void UpdateRoleLvl()
  473. {
  474. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  475. }
  476. private void UpdateHead()
  477. {
  478. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  479. }
  480. private void CheckFunOpen()
  481. {
  482. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  483. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  484. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  485. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  486. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  487. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  488. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  489. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  490. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  491. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  492. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  493. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  494. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  495. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  496. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  497. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  498. }
  499. private void UpdateRedDot()
  500. {
  501. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  502. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  503. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  504. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  505. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  506. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  507. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  508. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  509. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  510. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  511. }
  512. private void CheckGuide(object param)
  513. {
  514. MainDataManager.Instance.CanSwipe = true;
  515. GRoot.inst.touchable = true;
  516. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  517. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  518. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  519. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  520. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  521. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  522. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  523. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  524. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  525. {
  526. UpdateToCheckGuide(null);
  527. }
  528. else
  529. {
  530. Timers.inst.Remove(CheckGuide);
  531. }
  532. }
  533. protected override void UpdateToCheckGuide(object param)
  534. {
  535. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  536. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  537. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  538. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  539. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  540. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  541. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  542. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  543. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  544. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  545. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
  546. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  547. {
  548. _ui.m_loaGuidestudio.visible = true;
  549. MainDataManager.Instance.CanSwipe = true;
  550. }
  551. if (MainDataManager.Instance.ViewType == 1)
  552. {
  553. _ui.m_loaGuidestudio.visible = false;
  554. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  555. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  556. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  557. }
  558. }
  559. }
  560. }