| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // ----------------------------------------////  BuglyInit.cs////  Author://       Yeelik, <bugly@tencent.com>////  Copyright (c) 2015 Bugly, Tencent.  All rights reserved.//// ----------------------------------------//using UnityEngine;using System.Collections;using System.Collections.Generic;public class BuglyInit : MonoBehaviour{	/// <summary>	/// Your Bugly App ID. Every app has a special identifier that allows Bugly to associate error monitoring data with your app.	/// Your App ID can be found on the "Setting" page of the app you are trying to monitor.	/// </summary>	/// <example>A real App ID looks like this: 90000xxxx</example>	private const string BuglyAppID = "YOUR APP ID GOES HERE";	void Awake ()	{		// Enable the debug log print		BuglyAgent.ConfigDebugMode (false);		// Config default channel, version, user 		BuglyAgent.ConfigDefault (null, null, null, 0);		// Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report		BuglyAgent.ConfigAutoReportLogLevel (LogSeverity.LogError);		// Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.		BuglyAgent.ConfigAutoQuitApplication (false);		// If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.		BuglyAgent.RegisterLogCallback (null);		// Init the bugly sdk and enable the c# exception handler.		BuglyAgent.InitWithAppId (BuglyAppID);        // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),        // please call this method to enable c# exception handler only.        BuglyAgent.EnableExceptionHandler ();                // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler        BuglyAgent.SetLogCallbackExtrasHandler (MyLogCallbackExtrasHandler);		Destroy (this);	}   // Extra data handler to packet data and report them with exception.        // Please do not do hard work in this handler     static Dictionary<string, string> MyLogCallbackExtrasHandler ()    {        // TODO Test log, please do not copy it        BuglyAgent.PrintLog (LogSeverity.Log, "extra handler");                // TODO Sample code, please do not copy it        Dictionary<string, string> extras = new Dictionary<string, string> ();        extras.Add ("ScreenSolution", string.Format ("{0}x{1}", Screen.width, Screen.height));        extras.Add ("deviceModel", SystemInfo.deviceModel);        extras.Add ("deviceName", SystemInfo.deviceName);        extras.Add ("deviceType", SystemInfo.deviceType.ToString ());                extras.Add ("deviceUId", SystemInfo.deviceUniqueIdentifier);        extras.Add ("gDId", string.Format ("{0}", SystemInfo.graphicsDeviceID));        extras.Add ("gDName", SystemInfo.graphicsDeviceName);        extras.Add ("gDVdr", SystemInfo.graphicsDeviceVendor);        extras.Add ("gDVer", SystemInfo.graphicsDeviceVersion);        extras.Add ("gDVdrID", string.Format ("{0}", SystemInfo.graphicsDeviceVendorID));                extras.Add ("graphicsMemorySize", string.Format ("{0}", SystemInfo.graphicsMemorySize));        extras.Add ("systemMemorySize", string.Format ("{0}", SystemInfo.systemMemorySize));        extras.Add ("UnityVersion", Application.unityVersion);                BuglyAgent.PrintLog (LogSeverity.LogInfo, "Package extra data");        return extras;    }}
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