PhotographSaveView.cs 4.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.IO;
  4. using FairyGUI;
  5. using UI.DressUp;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PhotographSaveView : BaseView
  10. {
  11. private UI_PhotographSaveUI _ui;
  12. protected override void OnInit()
  13. {
  14. base.OnInit();
  15. packageName = UI_PhotographUI.PACKAGE_NAME;
  16. _ui = UI_PhotographSaveUI.Create();
  17. viewCom = _ui.target;
  18. isfullScreen = true;
  19. _ui.m_btnClose.onClick.Add(this.Hide);
  20. _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
  21. }
  22. protected override void OnShown()
  23. {
  24. base.OnShown();
  25. Texture2D tex = this.viewData as Texture2D;
  26. _ui.m_imgRes.texture = new NTexture(tex);
  27. float width = _ui.m_imgBorder.width;
  28. float height = width * tex.height / tex.width;
  29. _ui.m_imgRes.SetSize(width, height);
  30. _ui.m_imgBorder.SetSize(width, height + 12);
  31. }
  32. private void OnClickBtnSave()
  33. {
  34. string path = Application.persistentDataPath + "/Picture/";
  35. #if UNITY_ANDROID
  36. //int index = Application.persistentDataPath.IndexOf("Android");
  37. //path = index < 0 ? path : Application.persistentDataPath.Substring(0, index);
  38. //path = "/sdcard/DCIM/";
  39. //path = Application.persistentDataPath + "/../../../../DCIM/Gfg/";
  40. #endif
  41. //判断目录是否存在,不存在则会创建目录
  42. if (!Directory.Exists(path))
  43. {
  44. try
  45. {
  46. Directory.CreateDirectory(path);
  47. }
  48. catch (Exception exception)
  49. {
  50. throw new Exception("创建文件夹失败, error:" + exception.Message);
  51. }
  52. }
  53. string fileName = DateUtils.Instance.GetCurTime() + ".jpg";
  54. Texture2D tex = this.viewData as Texture2D;
  55. byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个png图片
  56. var filePath = path + fileName;
  57. Debug.Log("文件路径:" + filePath);
  58. File.WriteAllBytes(filePath, bytes);
  59. //GetSaveState(path);
  60. savePngAndUpdate(filePath);
  61. }
  62. //调用iOS或Android原生方法保存图片后更新相册.
  63. private void savePngAndUpdate(string filePath)
  64. {
  65. PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
  66. #if UNITY_ANDROID
  67. GetAndroidJavaObject().Call("scanFile", filePath, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
  68. #endif
  69. }
  70. //用于获取Android原生方法类对象
  71. private AndroidJavaObject GetAndroidJavaObject()
  72. {
  73. return new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
  74. }
  75. private void GetSaveState(string path)
  76. {
  77. Timers.inst.Add(1, 10, (param) =>
  78. {
  79. if (File.Exists(path))
  80. {
  81. string[] paths = { path };
  82. ScanFile(paths);
  83. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  84. }
  85. });
  86. }
  87. //刷新图片,显示到相册中
  88. void ScanFile(string[] path)
  89. {
  90. using (AndroidJavaClass PlayerActivity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
  91. {
  92. AndroidJavaObject playerActivity = PlayerActivity.GetStatic<AndroidJavaObject>("currentActivity");
  93. using (AndroidJavaObject Conn = new AndroidJavaObject("android.media.MediaScannerConnection", playerActivity, null))
  94. {
  95. Conn.CallStatic("scanFile", playerActivity, path, null, null);
  96. }
  97. }
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. }
  103. public override void Dispose()
  104. {
  105. base.Dispose();
  106. }
  107. }
  108. }