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							- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Main;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StoryCardChoose : BaseWindow
 
-     {
 
-         private UI_StoryCardChooseUI _ui;
 
-         private List<CardData> cardList = new List<CardData>();
 
-         private static int _scoreType;
 
-         private int _cardId = 0;//记录打开界面时的竞技场卡牌id
 
-         private List<GameObject> _effects = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers = new List<GoWrapper>();
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             for (int i = 0; i < _effects.Count; i++)
 
-             {
 
-                 SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
 
-             _ui = UI_StoryCardChooseUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listCard.SetVirtual();
 
-             _ui.m_listCard.itemRenderer = RenderListCardItem;
 
-             _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
 
-             _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
 
-             _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _scoreType = (int)viewData;
 
-             cardList = CardDataManager.GetCardListByRarity(0);
 
-             cardList = FightDataManager.Instance.SortCardList(cardList, MyDressUpHelper.dressUpObj.itemList, _scoreType);
 
-             _ui.m_listCard.numItems = cardList.Count;
 
-             _ui.m_listCard.selectedIndex = 0;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-                 _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
 
-             }
 
-             OnCardSelected(cardList[0].id);
 
-             UpdateView(0);
 
-             Timers.inst.AddUpdate(CheckGuide);
 
-         }
 
-         private void UpdateView(int index)
 
-         {
 
-             // CardData cardData = cardList[index];
 
-             _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
 
-             int cardId = cardList[index].id;
 
-             _ui.m_txtName.text = "";
 
-             _ui.m_txtDiscribe.text = "";
 
-             PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
 
-             if (cfg == null) return;
 
-             int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(cardId, skillId);
 
-             PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
 
-             _ui.m_txtName.text = cfg.name;
 
-             _ui.m_txtDiscribe.text = skillLvCfg.describe;
 
-         }
 
-         private void RenderListCardItem(int index, GObject obj)
 
-         {
 
-             CardData cardData = cardList[index];
 
-             UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
 
-             item.m_txtName.text = cardData.itemCfg.name;
 
-             item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
 
-             item.m_txtLv.text = string.Format("{0}级", cardData.lv);
 
-             // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
 
-             item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
 
-             // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
 
-             item.m_txtStarLv.text = cardData.star.ToString();
 
-             // comStar.m_c1.selectedIndex = cardData.star;
 
-             if (_effects.Count <= index)
 
-             {
 
-                 string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
 
-                 GameObject gameObject0;
 
-                 GoWrapper wrapper0;
 
-                 SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
 
-                 _effects.Add(gameObject0);
 
-                 _wrappers.Add(wrapper0);
 
-             }
 
-             UI_ListCardItem.ProxyEnd();
 
-             // UI_ComStar.ProxyEnd();
 
-         }
 
-         private void OnListCardItemClick(EventContext context)
 
-         {
 
-             UpdateView(_ui.m_listCard.selectedIndex);
 
-             OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
 
-         }
 
-         private void OnCardSelected(int cardId)
 
-         {
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-                 dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
 
-                 dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
 
-                 EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
 
-             }
 
-         }
 
-         private void OnBtnComfirmClick()
 
-         {
 
-             int cardId = cardList[_ui.m_listCard.selectedIndex].id;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-             {
 
-                 ArenaDataManager dataManager = ArenaDataManager.Instance;
 
-                 ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
 
-                 if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
 
-                 {
 
-                     ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-                 InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
 
-                 EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
 
-             }
 
-             this.Hide();
 
-         }
 
-         private void OnBtnCancelClick()
 
-         {
 
-             OnCardSelected(_cardId);
 
-             this.Hide();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_listCard.ScrollToView(0);
 
-             Timers.inst.Remove(CheckGuide);
 
-         }
 
-         private void CheckGuide(object param)
 
-         {
 
-             if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
 
-             {
 
-                 UpdateToCheckGuide(null);
 
-             }
 
-             else
 
-             {
 
-                 Timers.inst.Remove(CheckGuide);
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
 
-             GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
 
-             GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
 
-         }
 
-     }
 
- }
 
 
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