MyDressUpHelper.cs 13 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class MyDressUpHelper
  5. {
  6. private static DressUpObj _dressUpObj;
  7. public static DressUpObj dressUpObj
  8. {
  9. get
  10. {
  11. if (_dressUpObj == null)
  12. {
  13. _dressUpObj = new DressUpObj();
  14. }
  15. return _dressUpObj;
  16. }
  17. }
  18. public static CustomSuitData GetCurSuitDataClone(int index)
  19. {
  20. CustomSuitData suitSavedData = new CustomSuitData(index);
  21. suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  22. return suitSavedData;
  23. }
  24. /// <summary>
  25. /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
  26. /// </summary>
  27. /// <returns></returns>
  28. public static bool CheckPutOnFinish()
  29. {
  30. if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
  31. List<int> equipDatas = MyDressUpHelper.dressUpObj.itemList;
  32. bool isLianYiQun = false;
  33. bool isShangYi = false;
  34. bool isXiaZhuang = false;
  35. for (int i = 0; i < equipDatas.Count; i++)
  36. {
  37. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
  38. if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
  39. {
  40. isLianYiQun = true; break;
  41. }
  42. if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
  43. {
  44. isShangYi = true;
  45. }
  46. if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
  47. {
  48. isXiaZhuang = true;
  49. }
  50. }
  51. return isLianYiQun || isXiaZhuang && isShangYi;
  52. }
  53. public static bool CheckEquipedFightNeeded()
  54. {
  55. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  56. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  57. if (fightCfg.needItemId > 0)
  58. {
  59. return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
  60. }
  61. else if (fightCfg.needSuitId > 0)
  62. {
  63. return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
  64. }
  65. return true;
  66. }
  67. public static void PutOnSuitSavedByPos(int index)
  68. {
  69. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
  70. dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  71. }
  72. //返回当前饰品穿戴数量
  73. public static int GetCurrentOrnamentCount()
  74. {
  75. int count = 0;
  76. for (int i = 0; i < dressUpObj.itemList.Count; i++)
  77. {
  78. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i])) count++;
  79. }
  80. return count;
  81. }
  82. public static void PutOnRecommendItems()
  83. {
  84. List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
  85. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  86. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  87. int liangyiqunIndex = -1;
  88. int shangyiIndex = -1;
  89. int xiazhuangIndex = -1;
  90. int neidaIndex = -1;
  91. for (int i = 0; i < recommendList.Count; i++)
  92. {
  93. int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
  94. if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  95. {
  96. liangyiqunIndex = i;
  97. continue;
  98. }
  99. if (subType == ConstDressUpItemType.SHANG_YI)
  100. {
  101. shangyiIndex = i;
  102. continue;
  103. }
  104. if (subType == ConstDressUpItemType.XIA_ZHUANG)
  105. {
  106. xiazhuangIndex = i;
  107. continue;
  108. }
  109. if (subType == ConstDressUpItemType.NEI_DA)
  110. {
  111. neidaIndex = i;
  112. continue;
  113. }
  114. }
  115. if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
  116. {
  117. if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
  118. if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  119. if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
  120. {
  121. int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType);
  122. int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType);
  123. int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType);
  124. int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0;
  125. int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  126. if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
  127. {
  128. if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  129. {
  130. shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  131. if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  132. xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  133. if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  134. neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  135. if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  136. }
  137. else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
  138. {
  139. liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  140. if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  141. }
  142. }
  143. else
  144. {
  145. if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
  146. {
  147. shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  148. if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  149. xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  150. if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  151. neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  152. if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  153. }
  154. else
  155. {
  156. liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  157. if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  158. }
  159. }
  160. }
  161. }
  162. //推荐搭配自动穿必穿品
  163. if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
  164. {
  165. int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  166. for (int i = 0; i < recommendList.Count; i++)
  167. {
  168. int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  169. if (recommendSubType == subType)
  170. {
  171. recommendList.RemoveAt(i);
  172. break;
  173. }
  174. }
  175. recommendList.Add(fightCfg.needItemId);
  176. }
  177. else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
  178. {
  179. recommendList.Clear();
  180. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  181. recommendList.AddRange(cfg.partsArr);
  182. }
  183. dressUpObj.PutOnItemList(recommendList);
  184. }
  185. public static void PutOnRecommendItems2()
  186. {
  187. GetRecommendItems(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
  188. }
  189. //获取每个类型里分数最高的服装部件Dictionary
  190. private static void GetRecommendItems(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)
  191. {
  192. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  193. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  194. needListBySubType = new Dictionary<int, List<int>>();
  195. recommendListBySubType = new Dictionary<int, List<int>>();
  196. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  197. foreach (int subType in itemDatasDic.Keys)
  198. {
  199. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  200. if (!needListBySubType.ContainsKey(subType))
  201. {
  202. needListBySubType.Add(subType, new List<int>());
  203. }
  204. List<int> itemDatas = new List<int>(itemDatasDic[subType]);
  205. DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);
  206. if (fightCfg.needSuitId > 0)
  207. {
  208. int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;
  209. for (int i = 0; i < suitParts.Length; i++)
  210. {
  211. if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,
  212. {
  213. needListBySubType[subType].Add(suitParts[i]);
  214. }
  215. }
  216. }
  217. if (fightCfg.needItemId > 0)
  218. {
  219. if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)
  220. {
  221. needListBySubType[subType].Add(fightCfg.needItemId);
  222. }
  223. }
  224. DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);
  225. int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;
  226. needListBySubType[subType] = needListBySubType[subType].GetRange(0, maxCount);//多余3个取前三
  227. int index = 0;
  228. while (recommendListBySubType[subType].Count < maxCount && itemDatasDic[subType].Count > index)//不足3个从列表里补足
  229. {
  230. int partId = itemDatasDic[subType][index];
  231. if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去
  232. {
  233. if (!recommendListBySubType.ContainsKey(subType))
  234. {
  235. recommendListBySubType.Add(subType, new List<int>());
  236. }
  237. recommendListBySubType[subType].Add(partId);
  238. }
  239. index++;
  240. }
  241. DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);
  242. }
  243. }
  244. private static int CheckIndex(int _subType, List<int> recommendList)
  245. {
  246. for (int i = 0; i < recommendList.Count; i++)
  247. {
  248. int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  249. if (itemSubType == _subType)
  250. {
  251. return i;
  252. }
  253. }
  254. return -1;
  255. }
  256. }
  257. }