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- using System.Collections.Generic;
- namespace GFGGame
- {
- public class MyDressUpHelper
- {
- private static DressUpObj _dressUpObj;
- public static DressUpObj dressUpObj
- {
- get
- {
- if (_dressUpObj == null)
- {
- _dressUpObj = new DressUpObj();
- }
- return _dressUpObj;
- }
- }
- public static CustomSuitData GetCurSuitDataClone(int index)
- {
- CustomSuitData suitSavedData = new CustomSuitData(index);
- suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
- return suitSavedData;
- }
- /// <summary>
- /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
- /// </summary>
- /// <returns></returns>
- public static bool CheckPutOnFinish()
- {
- if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
- List<int> equipDatas = MyDressUpHelper.dressUpObj.itemList;
- bool isLianYiQun = false;
- bool isShangYi = false;
- bool isXiaZhuang = false;
- for (int i = 0; i < equipDatas.Count; i++)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
- if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
- {
- isLianYiQun = true; break;
- }
- if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
- {
- isShangYi = true;
- }
- if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
- {
- isXiaZhuang = true;
- }
- }
- return isLianYiQun || isXiaZhuang && isShangYi;
- }
- public static bool CheckEquipedFightNeeded()
- {
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- if (fightCfg.needItemId > 0)
- {
- return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
- }
- else if (fightCfg.needSuitId > 0)
- {
- return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
- }
- return true;
- }
- public static void PutOnSuitSavedByPos(int index)
- {
- CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
- dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
- }
- //返回当前饰品穿戴数量
- public static int GetCurrentOrnamentCount()
- {
- int count = 0;
- for (int i = 0; i < dressUpObj.itemList.Count; i++)
- {
- if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i])) count++;
- }
- return count;
- }
- public static void PutOnRecommendItems()
- {
- List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- int liangyiqunIndex = -1;
- int shangyiIndex = -1;
- int xiazhuangIndex = -1;
- int neidaIndex = -1;
- for (int i = 0; i < recommendList.Count; i++)
- {
- int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
- if (subType == ConstDressUpItemType.LIAN_YI_QUN)
- {
- liangyiqunIndex = i;
- continue;
- }
- if (subType == ConstDressUpItemType.SHANG_YI)
- {
- shangyiIndex = i;
- continue;
- }
- if (subType == ConstDressUpItemType.XIA_ZHUANG)
- {
- xiazhuangIndex = i;
- continue;
- }
- if (subType == ConstDressUpItemType.NEI_DA)
- {
- neidaIndex = i;
- continue;
- }
- }
- if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
- {
- if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
- if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
- if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
- {
- int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType);
- int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType);
- int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType);
- int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0;
- int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
- if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
- {
- if (subType == ConstDressUpItemType.LIAN_YI_QUN)
- {
- shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
- if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
- xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
- if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
- neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
- if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
- }
- else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
- {
- liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
- if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
- }
- }
- else
- {
- if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
- {
- shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
- if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
- xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
- if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
- neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
- if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
- }
- else
- {
- liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
- if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
- }
- }
- }
- }
- //推荐搭配自动穿必穿品
- if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
- {
- int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
- for (int i = 0; i < recommendList.Count; i++)
- {
- int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
- if (recommendSubType == subType)
- {
- recommendList.RemoveAt(i);
- break;
- }
- }
- recommendList.Add(fightCfg.needItemId);
- }
- else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
- {
- recommendList.Clear();
- SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
- recommendList.AddRange(cfg.partsArr);
- }
- dressUpObj.PutOnItemList(recommendList);
- }
- public static void PutOnRecommendItems2()
- {
- GetRecommendItems(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);
- }
- //获取每个类型里分数最高的服装部件Dictionary
- private static void GetRecommendItems(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)
- {
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- needListBySubType = new Dictionary<int, List<int>>();
- recommendListBySubType = new Dictionary<int, List<int>>();
- Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
- foreach (int subType in itemDatasDic.Keys)
- {
- if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
- if (!needListBySubType.ContainsKey(subType))
- {
- needListBySubType.Add(subType, new List<int>());
- }
- List<int> itemDatas = new List<int>(itemDatasDic[subType]);
- DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);
- if (fightCfg.needSuitId > 0)
- {
- int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;
- for (int i = 0; i < suitParts.Length; i++)
- {
- if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,
- {
- needListBySubType[subType].Add(suitParts[i]);
- }
- }
- }
- if (fightCfg.needItemId > 0)
- {
- if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)
- {
- needListBySubType[subType].Add(fightCfg.needItemId);
- }
- }
- DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);
- int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;
- needListBySubType[subType] = needListBySubType[subType].GetRange(0, maxCount);//多余3个取前三
- int index = 0;
- while (recommendListBySubType[subType].Count < maxCount && itemDatasDic[subType].Count > index)//不足3个从列表里补足
- {
- int partId = itemDatasDic[subType][index];
- if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去
- {
- if (!recommendListBySubType.ContainsKey(subType))
- {
- recommendListBySubType.Add(subType, new List<int>());
- }
- recommendListBySubType[subType].Add(partId);
- }
- index++;
- }
- DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);
- }
- }
- private static int CheckIndex(int _subType, List<int> recommendList)
- {
- for (int i = 0; i < recommendList.Count; i++)
- {
- int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
- if (itemSubType == _subType)
- {
- return i;
- }
- }
- return -1;
- }
- }
- }
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