DressUpFightView.cs 45 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  116. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  117. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  118. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  119. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  120. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  121. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  122. _levelID = (int)viewData;
  123. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  124. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  125. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  126. if (_levelCfg.type == ConstInstanceZonesType.Field)
  127. {
  128. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  129. _ui.m_btnAutoPlay.visible = false;
  130. }
  131. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  132. if (_ui.m_compNeed.target.visible)
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 0;
  135. if (_fightCfg.needItemId > 0)
  136. {
  137. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  138. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  139. }
  140. else if (_fightCfg.needSuitId > 0)
  141. {
  142. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  143. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  144. }
  145. else
  146. {
  147. _ui.m_compNeed.m_c1.selectedIndex = 1;
  148. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  149. }
  150. }
  151. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  152. //一级菜单
  153. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  154. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  155. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  156. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  157. if (_ui.m_comListType1.m_listType.height > maxHeight)
  158. {
  159. _ui.m_comListType1.m_listType.height = maxHeight;
  160. }
  161. _ui.m_comListType1.target.x = _ui.target.width;
  162. _ui.m_comListType2.target.x = _ui.target.width;
  163. _ui.m_partsList.target.x = _ui.target.width;
  164. _ui.m_partsList2.target.x = _ui.target.width;
  165. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  166. this.showListType1();
  167. if (_sceneObject == null)
  168. {
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  171. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  172. }
  173. UpdateScore();
  174. SendLog();
  175. Timers.inst.AddUpdate(CheckGuide);
  176. }
  177. protected override void OnHide()
  178. {
  179. base.OnHide();
  180. _ui.m_btnClose.visible = false;
  181. _ui.m_grpTips.visible = false;
  182. if (_sceneObject != null)
  183. {
  184. GameObject.Destroy(_sceneObject);
  185. _sceneObject = null;
  186. }
  187. _fightCfg = null;
  188. _levelCfg = null;
  189. DressUpMenuItemDataManager.Clear();
  190. Timers.inst.Remove(CheckGuide);
  191. }
  192. protected override void RemoveEventListener()
  193. {
  194. base.RemoveEventListener();
  195. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  196. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  198. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  199. }
  200. private void OnClickBtnBack()
  201. {
  202. AlertUI.Show("是否确定退出?")
  203. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  204. {
  205. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  206. {
  207. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  208. }
  209. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  210. {
  211. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  212. }
  213. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  214. {
  215. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  216. }
  217. else
  218. {
  219. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  220. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  221. }
  222. //MyDressUpHelper.dressUpObj.TakeOffAll();
  223. this.Hide();
  224. });
  225. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  226. }
  227. private void OnClickBtnHome()
  228. {
  229. AlertUI.Show("是否返回?")
  230. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  231. {
  232. //MyDressUpHelper.dressUpObj.TakeOffAll();
  233. GameController.GoBackToMainView();
  234. });
  235. }
  236. private void OnClickBtnClothingShop()
  237. {
  238. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  239. }
  240. private void OnClickListType1Item(EventContext context)
  241. {
  242. // GuideController.HideGuide();
  243. GObject typeItem = context.data as GObject;
  244. int order = (int)typeItem.data;
  245. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  246. if (item1.subMenusArr.Length > 0)
  247. {
  248. this.showListType2(item1.subMenusArr);
  249. }
  250. else
  251. {
  252. if (this.showListParts(item1.type) == false)
  253. {
  254. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  255. return;
  256. }
  257. this.showListParts(item1.type);
  258. }
  259. this.hideListType1();
  260. UpdateListPartsSelected();
  261. }
  262. private void OnClickListType2Item(EventContext context)
  263. {
  264. GObject typeItem = context.data as GObject;
  265. int order = (int)typeItem.data;
  266. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  267. if (this.showListParts(item2.type) == false)
  268. {
  269. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  270. return;
  271. }
  272. this.hideListType2();
  273. }
  274. private void OnClickPartsListItem(EventContext context)
  275. {
  276. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  277. {
  278. return;
  279. }
  280. GObject listItem = context.data as GObject;
  281. int id = (int)listItem.data;
  282. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  283. {
  284. this.showListParts2(id);
  285. this.hideListParts();
  286. MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  287. }
  288. else
  289. {
  290. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  291. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  292. }
  293. UpdateListPartsSelected();
  294. UpdateListSuitPartsSelected();
  295. }
  296. private void OnClickSuitPartsListItem(EventContext context)
  297. {
  298. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  299. {
  300. return;
  301. }
  302. GObject listItem = (GObject)context.data as GObject;
  303. int id = (int)listItem.data;
  304. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  305. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  306. UpdateListSuitPartsSelected();
  307. }
  308. private void OnLongPress(EventContext context)
  309. {
  310. LongPressGesture gesture = (LongPressGesture)context.sender;
  311. int itemId = (int)gesture.host.data;
  312. GoodsItemTipsController.ShowItemTips(itemId);
  313. }
  314. private void OnTouchPad()
  315. {
  316. if (this.currentListType == DressUpListType.List4)
  317. {
  318. this.hideListParts2();
  319. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  320. }
  321. else if (this.currentListType == DressUpListType.List3)
  322. {
  323. if (_currentList2 != null)
  324. {
  325. this.showListType2(_currentList2);
  326. }
  327. else
  328. {
  329. this.showListType1();
  330. }
  331. this.hideListParts();
  332. }
  333. else if (this.currentListType == DressUpListType.List2)
  334. {
  335. this.showListType1();
  336. this.hideListType2();
  337. }
  338. }
  339. private void OnClickBtnHint()
  340. {
  341. this.ShowTaskHint();
  342. }
  343. private void OnClickBtnDelete()
  344. {
  345. MyDressUpHelper.dressUpObj.TakeOffAll();
  346. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  347. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  348. }
  349. private void OnClickBtnClose()
  350. {
  351. _ui.m_btnClose.visible = false;
  352. _ui.m_grpTips.visible = false;
  353. }
  354. private void OnClickBtnNext()
  355. {
  356. if (!MyDressUpHelper.CheckPutOnFinish())
  357. {
  358. AlertUI.Show("只有换好衣服才能出门哦!")
  359. .SetRightButton(true, "好的");
  360. return;
  361. }
  362. if (!CheckHasNeed())
  363. {
  364. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  365. return;
  366. }
  367. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  368. if (RoleDataManager.power < levelCfg.power)
  369. {
  370. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  371. return;
  372. }
  373. OnClickBtnPhotograph();
  374. }
  375. private bool CheckHasNeed()
  376. {
  377. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  378. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  379. bool isNoItem = _fightCfg.needItemId > 0 && (_suitId <= 0 && !MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId) || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0);
  380. if (isNoSuit || isNoItem)
  381. {
  382. return false;
  383. }
  384. return true;
  385. }
  386. private void OnClickBtnPhotograph()
  387. {
  388. Timers.inst.StartCoroutine(ScreenShotTex());
  389. }
  390. private IEnumerator ScreenShotTex()
  391. {
  392. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  393. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  394. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  395. if (CopyRole != null)
  396. {
  397. GameObject.DestroyImmediate(CopyRole.gameObject);
  398. }
  399. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  400. transform.parent = CopyRoleParent.transform;
  401. transform.name = "Role";
  402. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  403. Camera camera = gameObject.GetComponent<Camera>();
  404. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  405. yield return new WaitForEndOfFrame();
  406. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  407. {
  408. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  409. }
  410. else
  411. {
  412. StartCalculateScore();
  413. }
  414. }
  415. private void StartCalculateScore()
  416. {
  417. //不可移动代码位置
  418. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  419. if (_levelCfg.type == ConstInstanceZonesType.Field)
  420. {
  421. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  422. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  423. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  424. }
  425. if (hasFightTarget)
  426. {
  427. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  428. }
  429. else
  430. {
  431. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  432. }
  433. this.Hide();
  434. }
  435. private void OnClickBtnRecommend()
  436. {
  437. if (this.currentListType == DressUpListType.List4)
  438. {
  439. this.hideListParts2();
  440. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  441. }
  442. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  443. InstanceZonesDataManager.usedRecommend = true;
  444. MyDressUpHelper.PutOnRecommendItems();
  445. UpdateListPartsSelected();
  446. UpdateListSuitPartsSelected();
  447. if (!CheckHasNeed())
  448. {
  449. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  450. }
  451. }
  452. private void InitLists()
  453. {
  454. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  455. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  456. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  457. listType1X = _ui.m_comListType1.target.x;
  458. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  459. //一级菜单
  460. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  461. }
  462. private void showListType1()
  463. {
  464. _currentList2 = null;
  465. currentListType = DressUpListType.List1;
  466. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  467. GTween.To(_ui.target.width, listType1X, 0.5f)
  468. .SetTarget(_ui.m_comListType1.target)
  469. .OnUpdate((GTweener t) =>
  470. {
  471. _ui.m_comListType1.target.x = t.value.x;
  472. });
  473. }
  474. private void hideListType1()
  475. {
  476. GTween.To(listType1X, _ui.target.width, 0.5f)
  477. .SetTarget(_ui.m_comListType1.target)
  478. .OnUpdate((GTweener t) =>
  479. {
  480. _ui.m_comListType1.target.x = t.value.x;
  481. });
  482. }
  483. private void showListType2(int[] menuStrArr = null)
  484. {
  485. currentListType = DressUpListType.List2;
  486. if (menuStrArr != null && menuStrArr.Length > 0)
  487. {
  488. int len = menuStrArr.Length;
  489. _currentList2 = menuStrArr.Clone() as int[];
  490. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  491. _ui.m_comListType2.m_listType.numItems = len;
  492. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  493. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  494. if (_ui.m_comListType2.m_listType.height > maxHeight)
  495. {
  496. _ui.m_comListType2.m_listType.height = maxHeight;
  497. }
  498. }
  499. GTween.To(_ui.target.width, listType1X, 0.5f)
  500. .SetTarget(_ui.m_comListType2.target)
  501. .OnUpdate((GTweener t) =>
  502. {
  503. _ui.m_comListType2.target.x = t.value.x;
  504. });
  505. }
  506. private void hideListType2()
  507. {
  508. GTween.To(listType1X, _ui.target.width, 0.5f)
  509. .SetTarget(_ui.m_comListType2.target)
  510. .OnUpdate((GTweener t) =>
  511. {
  512. _ui.m_comListType2.target.x = t.value.x;
  513. });
  514. }
  515. private bool showListParts(int type, bool selectItem = false)
  516. {
  517. _currentMenuType = type;
  518. UpdatePartsListSort();
  519. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  520. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  521. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  522. if (_ui.m_partsList.m_list.height > maxHeight)
  523. {
  524. _ui.m_partsList.m_list.height = maxHeight;
  525. }
  526. if (selectItem)
  527. {
  528. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  529. if (itemId > 0)
  530. {
  531. int index = _currentList3.IndexOf(itemId);
  532. _ui.m_partsList.m_list.ScrollToView(index);
  533. }
  534. }
  535. currentListType = DressUpListType.List3;
  536. GTween.To(_ui.target.width, partsListX, 0.5f)
  537. .SetTarget(_ui.m_partsList)
  538. .OnUpdate((GTweener t) =>
  539. {
  540. _ui.m_partsList.target.x = t.value.x;
  541. });
  542. UpdateListPartsSelected();
  543. return true;
  544. }
  545. private void OnComboBoxRarityChanged()
  546. {
  547. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  548. this.UpdatePartsListSort();
  549. }
  550. private void UpdatePartsListSort()
  551. {
  552. if (_currentMenuType == 0) return;
  553. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  554. {
  555. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  556. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  557. {
  558. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  559. }
  560. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  561. {
  562. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  563. }
  564. else
  565. {
  566. _currentList3.Reverse();
  567. }
  568. }
  569. else
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  572. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  573. {
  574. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  575. }
  576. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  577. {
  578. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  579. }
  580. else
  581. {
  582. _currentList3.Reverse();
  583. }
  584. }
  585. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  586. {
  587. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  588. }
  589. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  590. {
  591. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  592. }
  593. //必穿品放在列表最前面
  594. if (_fightCfg.needItemId > 0)
  595. {
  596. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  597. if (index >= 0)
  598. {
  599. int item = _currentList3[index];
  600. _currentList3.Remove(_currentList3[index]);
  601. _currentList3.Insert(0, item);
  602. }
  603. }
  604. else if (_fightCfg.needSuitId > 0)
  605. {
  606. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  607. if (index >= 0)
  608. {
  609. int item = _currentList3[index];
  610. _currentList3.Remove(_currentList3[index]);
  611. _currentList3.Insert(0, item);
  612. }
  613. }
  614. _ui.m_partsList.m_list.RemoveChildrenToPool();
  615. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  616. }
  617. private void UpdateSuitPartsListSort()
  618. {
  619. if (_currentMenuType == 0) return;
  620. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  621. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  622. {
  623. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  624. }
  625. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  626. {
  627. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  628. }
  629. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  630. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  631. }
  632. private void hideListParts()
  633. {
  634. GTween.To(partsListX, _ui.target.width, 0.5f)
  635. .SetTarget(_ui.m_partsList)
  636. .OnUpdate((GTweener t) =>
  637. {
  638. _ui.m_partsList.target.x = t.value.x;
  639. });
  640. }
  641. private void showListParts2(int suitId)
  642. {
  643. _currentSuitId = suitId;
  644. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  645. this.UpdateSuitPartsListSort();
  646. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  647. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  648. if (_ui.m_partsList2.m_list.height > maxHeight)
  649. {
  650. _ui.m_partsList2.m_list.height = maxHeight;
  651. }
  652. currentListType = DressUpListType.List4;
  653. GTween.To(_ui.target.width, partsListX, 0.5f)
  654. .SetTarget(_ui.m_partsList2)
  655. .OnUpdate((GTweener t) =>
  656. {
  657. _ui.m_partsList2.target.x = t.value.x;
  658. });
  659. }
  660. private void hideListParts2()
  661. {
  662. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  663. GTween.To(partsListX, _ui.target.width, 0.5f)
  664. .SetTarget(_ui.m_partsList2)
  665. .OnUpdate((GTweener t) =>
  666. {
  667. _ui.m_partsList2.target.x = t.value.x;
  668. });
  669. }
  670. private void ListType1Item(int index, GObject item)
  671. {
  672. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  673. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  674. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  675. typeItem.m_txtname.text = item1.name;
  676. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  677. typeItem.target.data = item1.id;
  678. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  679. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  680. UI_TypeItem.ProxyEnd();
  681. }
  682. private void ListType2Item(int index, GObject item)
  683. {
  684. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  685. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  686. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  687. typeItem.m_txtname.text = item2.name;
  688. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  689. typeItem.target.data = item2.id;
  690. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  691. typeItem.m_imgNeed.visible = subType == item2.type;
  692. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  693. UI_TypeItem.ProxyEnd();
  694. }
  695. private void ListPartsItem(int index, GObject item)
  696. {
  697. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  698. int id = (int)_currentList3[index];
  699. string iconRes = "";
  700. string partName = "";
  701. string ext = "png";
  702. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  703. {
  704. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  705. iconRes = suitCfg.res;
  706. partName = suitCfg.name;
  707. listItem.m_iconSelected.visible = false;
  708. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  709. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  710. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  711. listItem.m_imgNew.visible = false;
  712. }
  713. else
  714. {
  715. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  716. iconRes = itemCfg.res;
  717. partName = itemCfg.name;
  718. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  719. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  720. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  721. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  722. listItem.m_imgNew.visible = isNew;
  723. if (isNew)
  724. {
  725. ItemProxy.ReqSetItemRead(id).Coroutine();
  726. }
  727. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  728. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  729. }
  730. if (listItem.target.data == null)
  731. {
  732. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  733. longPressGesture.once = true;
  734. longPressGesture.onAction.Add(OnLongPress);
  735. _listLongPress.Add(longPressGesture);
  736. }
  737. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  738. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  739. listItem.m_txtTitle.text = partName;
  740. listItem.target.data = id;
  741. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  742. UI_PartsListItem.ProxyEnd();
  743. }
  744. private void ListParts2Item(int index, GObject item)
  745. {
  746. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  747. int id = (int)_currentList4[index];
  748. string iconRes = "";
  749. string partName = "";
  750. string ext = "png";
  751. if (listItem.target.data == null)
  752. {
  753. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  754. longPressGesture.once = true;
  755. longPressGesture.onAction.Add(OnLongPress);
  756. _listLongPress.Add(longPressGesture);
  757. }
  758. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  759. iconRes = itemCfg.res;
  760. partName = itemCfg.name;
  761. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  762. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  763. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  764. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  765. listItem.m_ScoreType.visible = true;
  766. // int mainScore;
  767. // int mainValuel;
  768. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  769. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  770. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  771. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  772. listItem.m_txtTitle.text = partName;
  773. listItem.target.data = id;
  774. // listItem.m_txtScore.visible = false;
  775. //listItem.m_ScoreType.visible = true;
  776. listItem.m_imgNeed.visible = false;
  777. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  778. listItem.m_imgNew.visible = isNew;
  779. if (isNew)
  780. {
  781. ItemProxy.ReqSetItemRead(id).Coroutine();
  782. }
  783. UI_PartsListItem.ProxyEnd();
  784. }
  785. private void UpdateListPartsSelected()
  786. {
  787. int count = _ui.m_partsList.m_list.numChildren;
  788. int suitId = MyDressUpHelper.dressUpObj.suitId;
  789. for (int i = 0; i < count; i++)
  790. {
  791. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  792. int id = (int)listItem.target.data;
  793. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  794. {
  795. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  796. }
  797. else
  798. {
  799. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  800. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  801. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  802. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  803. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  804. }
  805. UI_PartsListItem.ProxyEnd();
  806. }
  807. }
  808. private void UpdateListSuitPartsSelected()
  809. {
  810. int count = _ui.m_partsList2.m_list.numChildren;
  811. int suitId = MyDressUpHelper.dressUpObj.suitId;
  812. for (int i = 0; i < count; i++)
  813. {
  814. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  815. int id = (int)listItem.target.data;
  816. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  817. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  818. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  819. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  820. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  821. UI_PartsListItem.ProxyEnd();
  822. }
  823. }
  824. private void ShowTaskHint()
  825. {
  826. _ui.m_btnClose.visible = true;
  827. _ui.m_grpTips.visible = true;
  828. _ui.m_txtHint.text = _levelCfg.hint;
  829. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  830. {
  831. this._ui.m_txtHint.align = AlignType.Left;
  832. }
  833. else
  834. {
  835. this._ui.m_txtHint.align = AlignType.Center;
  836. }
  837. }
  838. private void UpdateScore()
  839. {
  840. _ui.m_txtScore.text = "" + FightDataManager.Instance.score;
  841. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  842. }
  843. private void OnClickBtnSearch()
  844. {
  845. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  846. }
  847. private void OnClickBtnAutoPlay()
  848. {
  849. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  850. }
  851. private void OnClickComNeed()
  852. {
  853. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  854. {
  855. return;
  856. }
  857. if (_fightCfg.needSuitId > 0)
  858. {
  859. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  860. }
  861. else
  862. {
  863. int itemId = (int)_ui.m_compNeed.target.data;
  864. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  865. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  866. }
  867. }
  868. private void RenderListTagItem(int index, GObject obj)
  869. {
  870. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  871. string tag = _fightCfg.needTagsArr[index];
  872. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  873. item.m_txtTag.text = tag;
  874. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  875. UI.CommonGame.UI_ListTagItem.ProxyEnd();
  876. }
  877. private bool CheckListCount(int type)
  878. {
  879. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  880. {
  881. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  882. }
  883. else
  884. {
  885. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  886. }
  887. }
  888. private void SendLog()
  889. {
  890. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  891. switch (levelCfg.type)
  892. {
  893. case ConstInstanceZonesType.Story:
  894. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  895. break;
  896. case ConstInstanceZonesType.Studio:
  897. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  898. if (studioCfg.funId == typeof(StudioMetalView).Name)
  899. {
  900. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  901. }
  902. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  903. {
  904. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  905. }
  906. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  907. {
  908. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  909. }
  910. break;
  911. }
  912. }
  913. private void CheckGuide(object param)
  914. {
  915. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  916. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  917. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  918. {
  919. UpdateToCheckGuide(null);
  920. }
  921. else
  922. {
  923. Timers.inst.Remove(CheckGuide);
  924. }
  925. _ui.m_loaGuide.visible = false;
  926. }
  927. protected override void UpdateToCheckGuide(object param)
  928. {
  929. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  930. int buyClothingIndex = 0;
  931. int buyClothingSubIndex = 0;
  932. int taozhuangIndex = 0;
  933. int len = _ui.m_comListType1.m_listType.numChildren;
  934. for (int i = 0; i < len; i++)
  935. {
  936. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  937. if (item != null)
  938. {
  939. int menuID = (int)item.target.data;
  940. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  941. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  942. {
  943. taozhuangIndex = i;
  944. break;
  945. }
  946. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  947. {
  948. buyClothingIndex = i;
  949. break;
  950. }
  951. }
  952. UI_TypeItem.ProxyEnd();
  953. }
  954. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  955. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  956. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  957. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  958. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  959. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  960. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  961. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  962. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  963. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  964. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  965. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  966. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  967. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  968. }
  969. protected override void TryCompleteGuide()
  970. {
  971. base.TryCompleteGuide();
  972. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  973. }
  974. }
  975. }