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							- using ET;
 
- using GFGGame;
 
- namespace ET
 
- {
 
-     public class M2C_NoticeUnitNumericHandler : AMHandler<M2C_NoticeUnitNumeric>
 
-     {
 
-         protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message)
 
-         {
 
-             session.ZoneScene()?.CurrentScene()?.GetComponent<UnitComponent>()?
 
-                 .Get(message.UnitId)?.GetComponent<NumericComponent>()?.Set(message.NumericType, message.NewValue);
 
-             switch (message.NumericType)
 
-             {
 
-                 case NumericType.Lvl:
 
-                     FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue);//等级变化要加测是否有功能开启
 
-                     break;
 
-                 case NumericType.Power:
 
-                     RoleDataManager.powerTimeServerLock = false;
 
-                     break;
 
-             }
 
-             EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType);
 
-             await ETTask.CompletedTask;
 
-         }
 
-     }
 
- }
 
- namespace GFGGame
 
- {
 
-     public static class RoleSproxy
 
-     {
 
-         public static async ETTask ResetDailyData()
 
-         {
 
-             M2C_ResetDailyData response = null;
 
-             response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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