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- using ET;
- using GFGGame;
- using System;
- using System.IO;
- using System.Threading;
- using UnityEditor;
- using UnityEditor.Compilation;
- using UnityEngine;
- namespace GFGEditor
- {
- public class ToolsMenu : Editor
- {
- public static bool CommitWhenRelease = true;
- public static string[] resArr = new string[] { "Res", "ResIn", "Game/CSShare/Sqlite" };
- enum TOOL_MENU_PRIORITY
- {
- UpdateAndImportAll,
- UpdateAndImportExcel,
- UpdateAndImportArtRes,
- CheckExcel,
- BuildBundlesRes,
- UpdateProject,
- ImportExcel,
- AddExcel,
- ImportArtRes,
- }
- #if PT_DEV
- [MenuItem("外网DEV/")]
- public static void VersionTag()
- {
-
- }
- #elif PT_DOUYOU
- [MenuItem("DouYou/")]
- public static void VersionTag()
- {
-
- }
- #elif PT_TAPTAP
- [MenuItem("TAPTAP/")]
- public static void VersionTag()
- {
-
- }
- #else
- [MenuItem("内网/")]
- public static void VersionTag()
- {
- }
- [MenuItem("策划/更新并导入所有", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportAll)]
- static void UpdateAndImportAll()
- {
- UpdateProject();
- UpdateAndImportArtRes();
- UpdateAndImportExcel();
- if (CommitWhenRelease)
- {
- CommitProject();
- }
- }
- [MenuItem("策划/更新并导入Excel", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportExcel)]
- static void UpdateAndImportExcelAndCommit()
- {
- UpdateAndImportExcel();
- if (CommitWhenRelease)
- {
- CommitProject();
- }
- }
- [MenuItem("策划/更新并导入美术资源", false, (int)TOOL_MENU_PRIORITY.UpdateAndImportArtRes)]
- static void UpdateAndImportArtResAndCommit()
- {
- UpdateProjectRes();
- UpdateAndImportArtRes();
- if (CommitWhenRelease)
- {
- CommitProject();
- }
- }
- //[MenuItem("策划/更新至内网版本", false, (int)TOOL_MENU_PRIORITY.BuildBundlesRes)]
- //public static void ReleaseLocalVersion()
- //{
- // EditorUtility.DisplayProgressBar("进度", "正在更新至内网", 1);
- // BuildDllHelper.BuildHotUpdateDll();
- // //BuildScript.BuildCustomBundles(resArr, "BuildSetting");
- // EditorUtility.ClearProgressBar();
- //}
- [MenuItem("策划/其它/更新项目(会丢弃未推送内容)", false, (int)TOOL_MENU_PRIORITY.UpdateProject)]
- static void UpdateProject()
- {
- //关闭sqlite连接并延迟,否则sqlite文件会被占用导致不能通过命令行还原
- SQLiteHelper.Instance.CloseConnection();
- Thread.Sleep(1000);
- EditorUtility.DisplayProgressBar("进度", "正在更新项目", 1);
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGame.bat");
- AssetDatabase.Refresh();
- UpdateProjectRes();
- EditorUtility.ClearProgressBar();
- }
- [MenuItem("策划/其它/导入配置表", false, (int)TOOL_MENU_PRIORITY.ImportExcel)]
- public static void ImportExcelNeiWang()
- {
- ImportExcel();
- }
- [MenuItem("策划/检查配置表", false, (int)TOOL_MENU_PRIORITY.CheckExcel)]
- public static void CheckExcel()
- {
- EditorUtility.DisplayProgressBar("进度", "正在检查表格", 1);
- //检查表格部分内容
- ExcelChecker.StartCheck();
- EditorUtility.ClearProgressBar();
- }
- [MenuItem("策划/其它/导入美术资源", false, (int)TOOL_MENU_PRIORITY.ImportArtRes)]
- public static void ImportArtResNeiWang()
- {
- ImportArtRes();
- }
- [MenuItem("策划/其它/清除冗余文件")]
- public static void DeleteUnnecessaryImageNeiWang()
- {
- DeleteUnnecessaryImage();
- }
- #endif
- private static void UpdateProjectRes()
- {
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateGameRes.bat");
- }
- public static void UpdateExcel()
- {
- EditorUtility.DisplayProgressBar("进度", "正在更新表格", 1);
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateExcel.bat");
- EditorUtility.ClearProgressBar();
- }
- public static void UpdateArtRes()
- {
- EditorUtility.DisplayProgressBar("进度", "正在更新美术资源", 1);
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat", ImportArtResTool.ResRootDirName);
- //如果换装目录跟其他资源目录不一致,那么要再次更新换装目录
- if (ImportArtResTool.ResRootDirNameDressUp != ImportArtResTool.ResRootDirName)
- {
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "updateArtRes.bat", ImportArtResTool.ResRootDirNameDressUp);
- }
- EditorUtility.ClearProgressBar();
- }
- static void CommitProject()
- {
- EditorUtility.DisplayProgressBar("进度", "正在提交项目", 1);
- DeleteFileHelper.TrySvnRemoveDeleteFile();
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitGame.bat");
- EditorUtility.ClearProgressBar();
- }
- static void CommitBundles()
- {
- EditorUtility.DisplayProgressBar("进度", "正在提交Bundles", 1);
- ProcessUtil.ExcuteBat("Assets/Editor/Bat/", "commitBundles.bat");
- EditorUtility.ClearProgressBar();
- }
- public static void ImportArtRes()
- {
- EditorUtility.DisplayProgressBar("进度", "正在导入美术资源", 1);
- ImportArtResTool.Import();
- EditorUtility.ClearProgressBar();
- }
- public static void ImportExcel()
- {
- Log.ILog = new UnityLogger();
- ET.Options.Instance = new ET.Options();
- EditorUtility.DisplayProgressBar("进度", "正在导入表格", 1);
- SqliteController.Instance.Init(false, null);
- SQLiteHelper.Instance.OpenConnection();
- //try
- //{
- SQLiteHelper.Instance.ClearAllTables();
- CodeTemplateFactory.Init();
- if (!Directory.Exists(ExcelConfig.configCodePath))
- {
- Directory.CreateDirectory(ExcelConfig.configCodePath);
- }
- if (!Directory.Exists(ExcelConfig.configArrayCodePath))
- {
- Directory.CreateDirectory(ExcelConfig.configArrayCodePath);
- }
- ExcelReader.WriteExcle();
- ExcelReader.ReadExcel(CodeBuilder.GenerateCode);
- //}
- //catch (Exception e)
- //{
- // throw (e.InnerException);
- //}
- //finally
- //{
- SQLiteHelper.Instance.CloseConnection();
- //}
- //开始扫描表格,自动生成部分数据
- ExcelScanner.StartScan();
- AssetDatabase.Refresh();
- EditorUtility.ClearProgressBar();
- SQLiteHelper.Instance.CloseConnection();
- }
- static void UpdateAndImportArtRes()
- {
- UpdateArtRes();
- ImportArtRes();
- }
- static void UpdateAndImportExcel()
- {
- UpdateExcel();
- ImportExcel();
- }
- [MenuItem("Tools/ImageClip/TestImportClipImage")]
- public static void TestImportClipImage()
- {
- ImportArtResTool.Test();
- }
- [MenuItem("Tools/ImageClip/ReadImagePosition")]
- public static void ReadImagePosition()
- {
- ImagesClip.ReadImagePosition();
- }
- // [MenuItem("Tools/ImageClip/DeleteUnnecessaryImagePos")]
- // public static void DeleteUnnecessaryImagePos()
- // {
- // FileUtil.DeleteUnnecessaryImagePos(ImportArtResTool.DressUpTargetPath);
- // FileUtil.DeleteUnnecessaryImageMD5(new string[] { ImportArtResTool.DressUpMd5FileSaveName });
- // }
- public static void DeleteUnnecessaryImage()
- {
- EditorUtility.DisplayProgressBar("进度", "开始清除资源", 1);
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.FieldGuideIconTargetPath, new string[] { ImportArtResTool.FieldGuideIconMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ChapterGuideIconTargetPath, new string[] { ImportArtResTool.ChapterGuideIconMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.MusicTargetPath, new string[] { ImportArtResTool.MusicMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardMusicTargetPath, new string[] { ImportArtResTool.CardMusicMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ItemIconTargetPath, new string[] { ImportArtResTool.IconMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.DressUpTargetPath, new string[] { ImportArtResTool.BgMd5FileSaveName, ImportArtResTool.DressUpMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcHeadTargetPath, new string[] { ImportArtResTool.NPCHeadMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcPicTargetPath, new string[] { ImportArtResTool.PicFMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.NpcPicSTargetPath, new string[] { ImportArtResTool.PicSMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardBgTargetPath, new string[] { ImportArtResTool.CardBgMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardIconTargetPath, new string[] { ImportArtResTool.CardMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.CardSkillTargetPath, new string[] { ImportArtResTool.CardSkillMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityTargetPath, new string[] { ImportArtResTool.ActivityMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow1TargetPath, new string[] { ImportArtResTool.ActivityShow1Md5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.PhotoGraphBorderTargetPath, new string[] { ImportArtResTool.PhotoGraphBorderMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.UIBgTargetPath, new string[] { ImportArtResTool.UIBgMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TravelBgTargetPath, new string[] { ImportArtResTool.TravelBgMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TravelRoleTargetPath, new string[] { ImportArtResTool.TravelRoleMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.HeadTargetPath, new string[] { ImportArtResTool.HeadMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.HeadBorderTargetPath, new string[] { ImportArtResTool.HeadBorderMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.LeagueIconTargetPath, new string[] { ImportArtResTool.LeagueIconMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ActivityShow2TargetPath, new string[] { ImportArtResTool.ActivityShow2Md5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.MaterialTargetPath, new string[] { ImportArtResTool.EffectMaterialMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ShaderTargetPath, new string[] { ImportArtResTool.ShaderMd5FileSaveName });
- // FileUtil.DeleteUnnecessaryImage(ImportArtResTool.ModelTargetPath, new string[] { ImportArtResTool.ModelTargetPath });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.TextureTargetPath, new string[] { ImportArtResTool.EffectTextureMd5FileSaveName });
- FileUtil.DeleteUnnecessaryImage(ImportArtResTool.LuckyBoxTitleImgTargetPath, new string[] { ImportArtResTool.LuckyBoxTitleImgMd5FileSaveName });
-
- DeleteFileHelper.TrySvnRemoveDeleteFile();
- EditorUtility.ClearProgressBar();
- }
- [MenuItem("Tools/List Player Assemblies in Console")]
- public static void PrintAssemblyNames()
- {
- UnityEngine.Debug.Log("== Player Assemblies ==");
- Assembly[] playerAssemblies =
- CompilationPipeline.GetAssemblies(AssembliesType.Player);
- foreach (var assembly in playerAssemblies)
- {
- UnityEngine.Debug.Log(assembly.name);
- }
- }
- [MenuItem("Tools/Build/copy AOT dll", false, 0)]
- public static void CopyDll()
- {
- EditorUtility.DisplayProgressBar("进度", "正在拷贝", 1);
- BuildDllHelper.CopyAOTAssembliesToStreamingAssets();
- EditorUtility.ClearProgressBar();
- }
- //[MenuItem("Tools/Build/Build Bundles Res Init")]
- //public static void BuildBundlesResIn()
- //{
- // BuildScript.BuildCustomBundles(new string[] { "ResIn/Font" }, "BuildSetting");
- //}
- //[MenuItem("Tools/Build/Build Bundles All")]
- //public static void BuildBundlesRes()
- //{
- // BuildDllHelper.BuildHotUpdateDll();
- // BuildScript.BuildCustomBundles(resArr, "BuildSetting");
- //}
- ////[MenuItem("XAssets/Versions/Copy To StreamingAssets")]
- //[MenuItem("Tools/Build/Copy To StreamingAssets", false, 1)]
- //public static void CopyToStreamingAssets()
- //{
- // BuildScript.CopyToStreamingAssets();
- //}
- [MenuItem("Tools/BuildTest/导入临时版本配置", false, 1)]
- public static void SetBundlesExcelTestDir()
- {
- try
- {
- ExcelConfig.excelsRootDirNameDressUp = "Config-demo1";
- ImportExcel();
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- ExcelConfig.excelsRootDirNameDressUp = "Config";
- }
- }
- //[MenuItem("Tools/BuildTest/发布临时版本", false, 3)]
- //public static void BuildBundlesResTemp()
- //{
- // EditorUtility.DisplayProgressBar("进度", "正在发布临时版本", 1);
- // BuildDllHelper.BuildHotUpdateDll();
- // BuildScript.BuildCustomBundles(resArr, "BuildSetting1");
- // EditorUtility.ClearProgressBar();
- //}
- [MenuItem("Tools/ClearCache")]
- public static void ClearCache()
- {
- PlayerPrefs.DeleteAll();
- }
- [MenuItem("Tools/Build/BuildHotUpdateDll")]
- public static void BuildHotUpdateDll()
- {
- BuildDllHelper.BuildHotUpdateDll();
- }
- [MenuItem("Tools/Build/CopyPresetAssets")]
- public static void CopyPresetAssets()
- {
- PresetAssetHelper.CopyPresetAssets();
- }
- }
- }
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