GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. MusicManager.Instance.Stop();
  16. SoundManager.Instance.Stop();
  17. VoiceManager.Instance.Stop();
  18. //GameObject对象池
  19. PrefabManager.Instance.Init();
  20. //字体
  21. await FontLoader.Instance.Init();
  22. //界面
  23. UGUIManager.Instance.Init();
  24. ViewManager.Init();
  25. //日志
  26. LogController.Instance.Init();
  27. //全局
  28. GameGlobal.Init();
  29. //sqlite
  30. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  31. //渠道
  32. QDManager.Init();
  33. //全局点击效果
  34. ViewGlobal.CreatClickEffect();
  35. //获取游戏配置
  36. GetGameCfg();
  37. }
  38. /// <summary>
  39. /// 获取游戏配置
  40. /// </summary>
  41. public static void GetGameCfg()
  42. {
  43. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  44. url = url + "?t=" + TimeHelper.ClientNow();
  45. LauncherView.Instance.SetDesc("正在解压数据...");
  46. HttpTool.Instance.Get(url, (string data) =>
  47. {
  48. //初始化游戏配置
  49. GameConfig.InitData(data);
  50. //缓存一部分配置文件
  51. FightScoreCfgArray.Instance.Init();
  52. StudioCfgArray.Instance.Init();
  53. DailySignCfgArray.Instance.Init();
  54. DailyLoginCfgArray.Instance.Init();
  55. DressUpMenuItemCfg2Array.Instance.Init();
  56. AdCfgArray.Instance.Init();
  57. ItemTypeCfgArray.Instance.Init();
  58. GuideCfgArray.Instance.Init();
  59. SuitCfgArray.Instance.Init();
  60. ShopCfgArray.Instance.Init();
  61. SuitFosterCfgArray.Instance.Init();
  62. VipCfgArray.Instance.Init();
  63. ActivityRechargeCfgArray.Instance.Init();
  64. ActivityLuckybonusCfgArray.Instance.Init();
  65. Activity7DaysTaskCfgArray.Instance.Init();
  66. Activity7DaysCfgArray.Instance.Init();
  67. SuitGuideMenuCfgArray.Instance.Init();
  68. ActivityRecharge2CfgArray.Instance.Init();
  69. SuitFosterListCfgArray.Instance.Init();
  70. TaskCfgArray.Instance.Init();
  71. LauncherView.Instance.Close();
  72. //显示登录
  73. LoginController.ShowLogin();
  74. });
  75. }
  76. public static bool CheckLoginCache(bool doLogin)
  77. {
  78. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  79. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  80. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  81. if (lastLoginIsVisitor)
  82. {
  83. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  84. if (id >= 0)
  85. {
  86. if (doLogin)
  87. {
  88. //LoginProxy.LoginAsVisitor();
  89. }
  90. return true;
  91. }
  92. }
  93. else if (!string.IsNullOrEmpty(account))
  94. {
  95. if (!string.IsNullOrEmpty(password))
  96. {
  97. if (doLogin)
  98. {
  99. LoginController.Login(account, password, true).Coroutine();
  100. }
  101. return true;
  102. }
  103. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  104. {
  105. if (doLogin)
  106. {
  107. LoginController.LoginTest(account).Coroutine();
  108. }
  109. return true;
  110. }
  111. }
  112. return false;
  113. }
  114. public static void CheckSpecialAccount(string account)
  115. {
  116. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  117. }
  118. public static void ShowCreateRole()
  119. {
  120. ViewManager.Show<CreateRoleView>();
  121. }
  122. public static async ETTask PreEnterGameAsync()
  123. {
  124. QDManager.OnEnterGame();
  125. RoleDataHandler.StartUpdate();
  126. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  127. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  128. await ItemProxy.GetItemInfos();
  129. await RoleLimitSProxy.ReqUnitLimitInfos();
  130. await InstanceZonesSProxy.GetInstanceZonesInfos();
  131. await StorageSProxy.ReqGetClientValues();
  132. await RoleInfoSProxy.ReqPersonalInfo();
  133. await CollegeSProxy.ReqCollectUpgradeInfo();
  134. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  135. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  136. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  137. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  138. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  139. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL && LauncherConfig.ChannelId == (int)ChannelID.Test))
  140. {
  141. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  142. .SetLeftButton(true, "不用", (obj) =>
  143. {
  144. EnterGame();
  145. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  146. })
  147. .SetRightButton(true, "跳过", (obj) =>
  148. {
  149. GameGlobal.skipGuide = true;
  150. EnterGame();
  151. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  152. });
  153. }
  154. else
  155. {
  156. if (skipGuide == 2) GameGlobal.skipGuide = true;
  157. EnterGame();
  158. }
  159. }
  160. private static void EnterGame()
  161. {
  162. LoadingView.Instance.SetProgress(100, () =>
  163. {
  164. ViewManager.Hide<LoadingView>();
  165. GameGlobal.isEnterGame = true;
  166. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  167. {
  168. ViewManager.Show<MainUIView>();
  169. }
  170. else
  171. {
  172. MainStoryDataManager.currentChapterCfgId = 10001;
  173. // GameGlobal.isFirstEntry == true
  174. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  175. {
  176. UICGView.Instance.Show();
  177. //StoryController.ShowLevelView(100001001);
  178. }
  179. else
  180. {
  181. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  182. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  183. ////新玩家选择套装
  184. //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  185. //{
  186. //ViewManager.Show<NewRoleGetSuitView>();
  187. //}
  188. }
  189. }
  190. GMController.AddShowGMViewEventListener();
  191. });
  192. }
  193. public static async void AfterShowMainUI(object param = null)
  194. {
  195. if (GameGlobal.AfterDataInited) return;
  196. await ActivitySProxy.ReqSevenDayLoginInfos();
  197. await ActivityGlobalSProxy.GetActivityInfo();
  198. await ShopSProxy.ReqShopInfo();
  199. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  200. await ActivitySProxy.GetNewPlayerOnceStatus();
  201. await ActivitySProxy.GetTipsStatus();
  202. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  203. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  204. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  205. {
  206. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  207. if (result1)
  208. {
  209. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  210. }
  211. }
  212. GameGlobal.AfterDataInited = true;
  213. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  214. ItemProxy.GetItemAttributeInfos().Coroutine();
  215. ItemProxy.ReqGetItemCollect().Coroutine();
  216. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  217. MainStorySProxy.GetStoryBonusDate().Coroutine();
  218. CardSProxy.GetCardInfos().Coroutine();
  219. TaskSProxy.GetTaskInfos();
  220. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  221. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  222. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  223. MailSProxy.ReqMailCount().Coroutine();
  224. FriendSProxy.ReqAllFriendInfos().Coroutine();
  225. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  226. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  227. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  228. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  229. TimeTracingDataManager.Instance.InitRewardDic();
  230. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  231. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  232. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  233. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  234. TravelSProxy.ReqTravelInfo().Coroutine();
  235. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  236. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  237. ArenaDataManager.Instance.ReqArenaInfo();
  238. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  239. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  240. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  241. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  242. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  243. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  244. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  245. StudioSProxy.ReqStudioInfos().Coroutine();
  246. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  247. LeagueSproxy.GetTeapartyInfos().Coroutine();
  248. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  249. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  250. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  251. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  252. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  253. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  254. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  255. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  256. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  257. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  258. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  259. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  260. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  261. }
  262. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  263. {
  264. switch (LauncherConfig.ChannelId)
  265. {
  266. case (int)ChannelID.DouYou:
  267. QDDouYouManager.Instance.LoginOutBefore();
  268. break;
  269. default:
  270. break;
  271. }
  272. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  273. GameGlobal.AutoSevenDayLoginView = true;
  274. GameGlobal.AutoDailySignView = true;
  275. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  276. GameGlobal.AutoAcitivtyTipsLoginView = true;
  277. GameGlobal.AutoMonthlyCardView = true;
  278. GameGlobal.AutoZGTHDCTips = true;
  279. GameGlobal.AutoZGTHTips = true;
  280. GameGlobal.AutoPearRebateTips = true;
  281. GameGlobal.AutoShowCompleted = false;
  282. GameGlobal.PreDataInited = false;
  283. GameGlobal.AfterDataInited = false;
  284. QDManager.OnQuitToLoginView();
  285. GameGlobal.isVisitor = false;
  286. GameGlobal.antiAddiction = true;
  287. GameGlobal.userId = 0;
  288. GameGlobal.userAge = 0;
  289. GameGlobal.skipGuide = false;
  290. GuideDataManager.currentGuideId = 0;
  291. MainDataManager.Instance.ViewType = 0;
  292. RoleDataHandler.StopUpdate();
  293. CardDataManager.Clear();
  294. ItemDataManager.Clear();
  295. ViewManager.Clear();
  296. DecomposeDataManager.Instance.Clear();
  297. PhotographDataManager.Instance.Clear();
  298. SkillDataManager.Instance.Clear();
  299. SuitFosterDataManager.Instance.Clear();
  300. StudioDataManager.Instance.Clear();
  301. StorageDataManager.Instance.Clear();
  302. ShopDataManager.Instance.Clear();
  303. DressUpMenuItemDataManager.Clear();
  304. GuideDataManager.Clear();
  305. GetSuitItemController.Clear();
  306. FriendDataManager.Instance.Clear();
  307. RedDotController.Instance.Clear();
  308. BagDataManager.Instance.Clear();
  309. PoemPhotoDataManager.Instance.Clear();
  310. PoemGalleryDataManager.Instance.Clear();
  311. RoleInfoManager.Instance.Clear();
  312. DailyTaskDataManager.Instance.Clear();
  313. TravelDataManager.Instance.Clear();
  314. ArenaDataManager.Instance.Clear();
  315. ChatDataManager.Instance.Clear();
  316. ActivityDataManager.Instance.Clear();
  317. ActivityGlobalDataManager.Instance.Clear();
  318. EnduringGiftBoxDataManager.Instance.Clear();
  319. LimitedTimeGiftBoxDataManager.Instance.Clear();
  320. BattlePassTaskDataManager.Instance.Clear();
  321. TaskDataManager.Instance.Clear();
  322. LeagueDataManager.Instance.Clear();
  323. ActivityAfuGiftDataManager.Instance.Clear();
  324. FightDataManager.Instance.Clear();
  325. MainDataManager.Instance.Clear();
  326. NewYearRedEnvelopeDataManager.Instance.Clear();
  327. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  328. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  329. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  330. if (logout)
  331. {
  332. QDManager.Logout();
  333. }
  334. ViewManager.Hide<GuideView>();
  335. if(!ViewManager.isViewOpen(typeof(LoginView).FullName))
  336. {
  337. ViewManager.Show<LoginView>(null, true);
  338. GameController.CheckUpdateVersion(true);
  339. }
  340. }
  341. //断线重连后需要处理的事情
  342. public static async void OnReconnected()
  343. {
  344. //重连成功请求邮件和公告等离线后会变更的数据
  345. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  346. MailSProxy.ReqMailCount().Coroutine();
  347. FriendSProxy.ReqAllFriendInfos().Coroutine();
  348. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  349. TaskSProxy.GetTaskInfos();
  350. ArenaDataManager.Instance.ReqArenaInfo();
  351. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join) {
  352. await LeagueSproxy.ReqGetLeagueInfo();
  353. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  354. LeagueSproxy.GetTeapartyInfos().Coroutine();
  355. LeagueSproxy.ReqJoinAnswer().Coroutine();
  356. }
  357. }
  358. public static void GoBackToMainView()
  359. {
  360. MainDataManager.Instance.ViewType = 0;
  361. ViewManager.Show<MainUIView>(null, true);
  362. }
  363. public static void ShowExitAlert(Action sureCallback = null)
  364. {
  365. AlertSystem.Show("我会想你的")
  366. .SetLeftButton(true, "继续游戏")
  367. .SetRightButton(true, "退出游戏", (object data) =>
  368. {
  369. if(sureCallback != null)
  370. {
  371. sureCallback.Invoke();
  372. }
  373. else
  374. {
  375. Application.Quit();
  376. }
  377. });
  378. }
  379. public static void CheckUpdateVersion(bool force = false)
  380. {
  381. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 || LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  382. {
  383. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  384. }
  385. }
  386. private static IEnumerator CheckVersion(string packageName, bool force)
  387. {
  388. var package = YooAssets.GetPackage(packageName);
  389. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  390. {
  391. GameGlobal.promotedVersion = package.GetPackageVersion();
  392. }
  393. var operation = package.UpdatePackageVersionAsync();
  394. yield return operation;
  395. if (operation.Status == EOperationStatus.Succeed)
  396. {
  397. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  398. if (!string.IsNullOrEmpty(operation.PackageVersion)
  399. && !string.IsNullOrEmpty(operation.PackageVersion)
  400. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  401. {
  402. GameGlobal.promotedVersion = operation.PackageVersion;
  403. if(force)
  404. {
  405. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  406. .SetRightButton(true, "重启游戏", (obj) =>
  407. {
  408. Application.Quit();
  409. });
  410. }
  411. else
  412. {
  413. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  414. .SetLeftButton(true, "稍后更新")
  415. .SetRightButton(true, "重启游戏", (obj) =>
  416. {
  417. Application.Quit();
  418. });
  419. }
  420. }
  421. }
  422. }
  423. }
  424. }