LeagueDataManager.cs 17 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
  33. public int TeaPartyId = 0; //茶会期数 --未开启则期数为0
  34. public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
  35. public RoleTeapartyInfoProto RoleTeapartyInfo = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
  36. public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
  37. public long TeaPartyCloseTime = 0; // 茶话会结束时间
  38. public int ChooseTeaPartId = 0; // 选择的茶话会类型
  39. public void Clear()
  40. {
  41. Type = LeagueJoinType.UnJoin;
  42. ListDatas.Clear();
  43. LeagueData = null;
  44. ListApplyDatas.Clear();
  45. ListLogDatas.Clear();
  46. ListAnsweringDatas.Clear();
  47. LeagueNumber.Clear();
  48. }
  49. public void SetNumeric(int type, long value)
  50. {
  51. if(LeagueNumber.ContainsKey(type))
  52. LeagueNumber[type] = value;
  53. else
  54. LeagueNumber.Add(type, value);
  55. }
  56. public long GetNumeriValue(int type)
  57. {
  58. if (LeagueNumber.TryGetValue(type, out long value))
  59. {
  60. return value;
  61. }
  62. return 0;
  63. }
  64. public string GetMemberTitle(int pos)
  65. {
  66. string title = "";
  67. switch (pos)
  68. {
  69. case LeaguePos.Owner:
  70. title = "社长";
  71. break;
  72. case LeaguePos.SubOwner:
  73. title = "副社长";
  74. break;
  75. case LeaguePos.Flower:
  76. title = "社花";
  77. break;
  78. case LeaguePos.Member:
  79. title = "成员";
  80. break;
  81. }
  82. return title;
  83. }
  84. public int GetMyPos()
  85. {
  86. if (LeagueDataManager.Instance.LeagueData == null)
  87. {
  88. return LeaguePos.Member;
  89. }
  90. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  91. {
  92. return memberData.Pos;
  93. }
  94. return LeaguePos.Member;
  95. }
  96. public string GetMyLeagueName()
  97. {
  98. if (LeagueDataManager.Instance.LeagueData == null)
  99. {
  100. return "";
  101. }
  102. return LeagueDataManager.Instance.LeagueData.Name;
  103. }
  104. // //判断一个玩家是否是会长副会长
  105. // public bool CheckPlayerIsLeader()
  106. // {
  107. // }
  108. /// <summary>
  109. /// 根据祈福类型获取祈福次数
  110. /// </summary>
  111. /// <returns></returns>
  112. public int GetPrayTimesByType(int prayType)
  113. {
  114. int curCount = 0;
  115. switch (prayType)
  116. {
  117. case LeaguePrayType.First:
  118. curCount = RoleDataManager.LeagueType1PrayTimes;
  119. break;
  120. case LeaguePrayType.Second:
  121. curCount = RoleDataManager.LeagueType2PrayTimes;
  122. break;
  123. case LeaguePrayType.Third:
  124. curCount = RoleDataManager.LeagueType3PrayTimes;
  125. break;
  126. }
  127. return curCount;
  128. }
  129. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  130. {
  131. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  132. if (value == null) return null;
  133. return value.RoleInfo;
  134. }
  135. //输入属性类型,获取联盟技能该属性加成总值
  136. public int GetAllSkillScore(int scoreType)
  137. {
  138. int score = 0;
  139. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  140. {
  141. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  142. }
  143. return score;
  144. }
  145. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  146. public int GetSkillScoreByType(int skillType, int scoreType)
  147. {
  148. int score = 0;
  149. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  150. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  151. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  152. }
  153. //检测一个技能是否激活
  154. public bool CheckIsSkillActive(int skillType, int skillId)
  155. {
  156. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  157. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  158. }
  159. private int GetSkillCurType()
  160. {
  161. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  162. for (int i = 0; i < skillCountCfgs.Length; i++)
  163. {
  164. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  165. }
  166. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  167. }
  168. //根据技能类型获取该类型进度
  169. public double GetSkillProgressByType(int skillType)
  170. {
  171. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  172. // if (skillCountCfg.type - CurType < 0) return 100;
  173. // if (skillCountCfg.type - CurType > 0) return 0;
  174. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  175. float maxCount = skillCountCfg.skillCount;
  176. return Math.Round(count / maxCount * 100, 2); ;
  177. }
  178. //获取联盟礼包领取数据
  179. public List<LeagueGiftGetData> GetGiftGetDatas()
  180. {
  181. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  182. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  183. {
  184. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  185. bool isBuy = false;
  186. bool isGet = false;
  187. switch (welfareCfg.type)
  188. {
  189. case LeagueWelfareType.Day:
  190. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) > 0;
  191. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  192. break;
  193. case LeagueWelfareType.Week:
  194. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0;
  195. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  196. break;
  197. case LeagueWelfareType.SuperWeek:
  198. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) > 0;
  199. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  200. break;
  201. case LeagueWelfareType.SuperDay:
  202. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0;
  203. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  204. break;
  205. }
  206. // ET.Log.Debug("isBuy:" + isBuy);
  207. if (isBuy)
  208. {
  209. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  210. giftGetData.Type = welfareCfg.type;
  211. giftGetData.IsGet = isGet;
  212. giftGetData.GiftCfg = welfareCfg;
  213. getDatas.Add(giftGetData);
  214. }
  215. }
  216. return getDatas;
  217. }
  218. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  219. {
  220. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  221. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  222. {
  223. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  224. int buyCount = 0;
  225. long endTime = 0;
  226. switch (welfareCfg.type)
  227. {
  228. case LeagueWelfareType.Day:
  229. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  230. break;
  231. case LeagueWelfareType.Week:
  232. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  233. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
  234. break;
  235. case LeagueWelfareType.SuperWeek:
  236. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  237. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
  238. break;
  239. case LeagueWelfareType.SuperDay:
  240. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  241. break;
  242. }
  243. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  244. giftBuyData.Type = welfareCfg.type;
  245. giftBuyData.BuyCount = buyCount;
  246. giftBuyData.EndTime = endTime;
  247. giftBuyData.GiftCfg = welfareCfg;
  248. giftBuyDatas.Add(giftBuyData);
  249. }
  250. return giftBuyDatas;
  251. }
  252. //茶话会匹配度计算
  253. public int GetTeaPartyMatchedValue(FightData roleData)
  254. {
  255. int matchedValue = 0;
  256. var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(TeaPartyId);
  257. string[] tags = teapartyRoleCfg[ChooseTeaPartId - 1].tagArr;
  258. for (int i = 0; i < roleData.itemList.Count; i++)
  259. {
  260. int itemId = roleData.itemList[i];
  261. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  262. if (itemCfg == null)
  263. {
  264. ET.Log.Error("物品:" + itemId + "不存在");
  265. return matchedValue;
  266. }
  267. for (int t = 0; t < itemCfg.tagsArr.Length; t++)
  268. {
  269. for (int j = 0; j < tags.Length; j++)
  270. {
  271. if (itemCfg.tagsArr[t][0] == tags[j])
  272. {
  273. matchedValue += 1;
  274. }
  275. }
  276. }
  277. }
  278. return matchedValue;
  279. }
  280. //茶话会个人奖励是否可以领取
  281. public bool CheckTeaPartyPersonRewardCanGet(int targetScore)
  282. {
  283. return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo;
  284. }
  285. //茶话会个人奖励当前状态
  286. public int CheckTeaPartyPersonRewardStatu(int targetScore)
  287. {
  288. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  289. if (teapartyRewardRoleCfg == null)
  290. return 0;
  291. var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
  292. if (roleTeapartyInfo == null || roleTeapartyInfo.PerAwardStatusVs == null || roleTeapartyInfo.PerAwardStatusVs.Count <= 0)
  293. return 0;
  294. for (int i = 0; i < teapartyRewardRoleCfg.Length; i++)
  295. {
  296. if (teapartyRewardRoleCfg[i].targetScore == targetScore)
  297. {
  298. return roleTeapartyInfo.PerAwardStatusVs[i];
  299. }
  300. }
  301. return 0;
  302. }
  303. //茶话会雅集奖励是否可以领取
  304. public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)
  305. {
  306. return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;
  307. }
  308. //茶话会雅集奖励是否可以领取
  309. public int CheckTeaPartyLeagueRewardStatu(int targetScore)
  310. {
  311. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  312. if (teapartyRewardLeagueCfgs == null)
  313. return 0;
  314. var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
  315. if (roleTeapartyInfo == null || roleTeapartyInfo.LeagueAwardStatusVs == null || roleTeapartyInfo.LeagueAwardStatusVs.Count <= 0)
  316. return 0;
  317. for (int i = 0; i < teapartyRewardLeagueCfgs.Count; i++)
  318. {
  319. if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)
  320. {
  321. return roleTeapartyInfo.LeagueAwardStatusVs[i];
  322. }
  323. }
  324. return 0;
  325. }
  326. //茶话会奖励是否可以领取
  327. public bool CheckTeaPartyRewardCanGet()
  328. {
  329. var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;
  330. if (roleTeapartyInfo == null)
  331. return false;
  332. //该活动暂未开启
  333. if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo && roleTeapartyInfo.IsNoActDayEnterLeague)
  334. return false;
  335. //该玩法不可以重复参加哦
  336. if (roleTeapartyInfo.IsQuitTeaParty && roleTeapartyInfo.LastOpenCfgId != 0 && roleTeapartyInfo.LastOpenCfgId == LeagueDataManager.Instance.TeaPartyId)
  337. return false;
  338. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  339. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);
  340. foreach (var cfg in teapartyRewardRoleCfg)
  341. {
  342. if (CheckTeaPartyPersonRewardCanGet(cfg.targetScore))
  343. return true;
  344. }
  345. foreach (var cfg in teapartyRewardLeagueCfgs)
  346. {
  347. if (CheckTeaPartyLeagueRewardCanGet(cfg.targetScore))
  348. return true;
  349. }
  350. return false;
  351. }
  352. //主界面雅集提示语判断
  353. public string CheckLeagueMainTips()
  354. {
  355. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.WaitNext)
  356. return "雅集夜宴进行中...";
  357. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesOpen && !LeagueDataManager.Instance.RoleTeapartyInfo.Status)
  358. return "茶话会挑战中...";
  359. return "";
  360. }
  361. }
  362. }