RedDotDataManager.cs 46 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Assets.Game.HotUpdate.Data;
  4. using ET;
  5. using Hutool;
  6. namespace GFGGame
  7. {
  8. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  9. {
  10. /// <summary>
  11. /// 公告
  12. /// 是否有未读公告
  13. /// </summary>
  14. /// <returns></returns>
  15. public bool GetNoticeRed()
  16. {
  17. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  18. for (int i = 0; i < noticeInfos.Count; i++)
  19. {
  20. if (noticeInfos[i].readStatus == false) return true;
  21. }
  22. List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
  23. for (int i = 0; i < showActivity.Count; i++)
  24. {
  25. if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. /// <summary>
  33. /// 任务
  34. /// 是否有任务奖励、任务宝箱奖励可领
  35. /// </summary>
  36. /// <returns></returns>
  37. public bool GetTaskRed()
  38. {
  39. //判断活跃奖励是否有可以领取
  40. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  41. if (hadGetRewardNum)
  42. {
  43. return true;
  44. }
  45. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  46. {
  47. return true;
  48. }
  49. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  50. {
  51. return true;
  52. }
  53. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  54. {
  55. return true;
  56. }
  57. return false;
  58. //判断是否有通行证奖励可领取
  59. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  60. }
  61. //七日活动红点
  62. public bool GetActivityDay7Red()
  63. {
  64. //任务奖励
  65. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  66. for (var day = maxDay; day > 0; day--)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  69. {
  70. return true;
  71. }
  72. }
  73. //活跃奖励
  74. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  75. foreach (var cfg in activity7DaysCfgs)
  76. {
  77. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. /// <summary>
  85. /// 有邮件未读或未领奖励
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetMailRed()
  89. {
  90. if (MailDataManager.Instance.UnreadCount > 0) return true;
  91. return false;
  92. }
  93. /// <summary>
  94. /// 套装收集奖励可领
  95. /// </summary>
  96. /// <returns></returns>
  97. public bool GetFieldGuideRed()
  98. {
  99. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  100. for (int i = 0; i < _suitIds.Count; i++)
  101. {
  102. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  103. if (status == ConstBonusStatus.CAN_GET)
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. /// <summary>
  111. /// 套装收集种类界面奖励可领
  112. /// </summary>
  113. /// <returns></returns>
  114. public bool GetSuitGuideRed(int typeIndex)
  115. {
  116. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
  117. for (int i = 0; i < _suitIds.Count; i++)
  118. {
  119. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  120. if (status == ConstBonusStatus.CAN_GET)
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. /// <summary>
  128. /// 根据章节Id判断是否有奖励可领
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetChapterRed(int chapterId)
  132. {
  133. for (int i = 0; i < 3; i++)
  134. {
  135. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  136. if (state == ConstBonusStatus.CAN_GET)
  137. {
  138. return true;
  139. }
  140. }
  141. return false;
  142. }
  143. /// <summary>
  144. /// 好友红点
  145. /// </summary>
  146. /// <returns></returns>
  147. public bool GetFriendRed()
  148. {
  149. return GetFriendApplyRed() || GetFriendGiftRed();
  150. }
  151. /// <summary>
  152. /// 是否有好友申请
  153. /// </summary>
  154. /// <returns></returns>
  155. public bool GetFriendApplyRed()
  156. {
  157. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  158. }
  159. /// <summary>
  160. /// 是否有好友可领体力
  161. /// </summary>
  162. /// <returns></returns>
  163. public bool GetFriendGiftRed()
  164. {
  165. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  166. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  167. for (int i = 0; i < friendInfos.Count; i++)
  168. {
  169. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  170. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  171. {
  172. return true;
  173. }
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 商城-礼包红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetRechargeGiftFreeRed()
  182. {
  183. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  184. // for (int i = 0; i < _giftCfgs.Count; i++)
  185. // {
  186. // GiftBagCfg cfg = _giftCfgs[i];
  187. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  188. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  189. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  190. // if (isUnLock && canBuy && cfg.price == 0) return true;
  191. // }
  192. return false;
  193. }
  194. /// <summary>
  195. /// 田野调查红点
  196. /// </summary>
  197. /// <returns></returns>
  198. public bool GetFieldRed()
  199. {
  200. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  201. for (int i = 0; i < _cfgs.Count; i++)
  202. {
  203. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  204. if (state == ConstBonusStatus.CAN_GET) return true;
  205. }
  206. return false;
  207. }
  208. /// <summary>
  209. /// 工作室红点
  210. /// </summary>
  211. /// <returns></returns>
  212. public bool GetStudioFilingRed(bool checkCurChapter = true)
  213. {
  214. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  215. for (int i = 0; i < studioCfgs.Count; i++)
  216. {
  217. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  218. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  219. }
  220. return false;
  221. }
  222. /// <summary>
  223. /// 寻奇访胜
  224. /// </summary>
  225. /// <returns></returns>
  226. public bool GetTravelRed()
  227. {
  228. if (TravelDataManager.Instance.TravelData == null) return false;
  229. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  230. }
  231. /// <summary>
  232. /// 千山万水-图鉴红点
  233. /// </summary>
  234. /// <returns></returns>
  235. public bool GetTravelGuideRed()
  236. {
  237. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  238. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  239. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  240. {
  241. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  242. {
  243. return true;
  244. }
  245. }
  246. return false;
  247. }
  248. /// <summary>
  249. /// 千山万水-图鉴区域红点
  250. /// </summary>
  251. /// <param name="areaId"></param>
  252. /// <returns></returns>
  253. public bool GetTravelGuideAreaRed(int areaId)
  254. {
  255. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  256. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  257. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  258. }
  259. /// <summary>
  260. /// 头像-获得新头像红点
  261. /// </summary>
  262. /// <returns></returns>
  263. public bool GetHeadRed()
  264. {
  265. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  266. }
  267. /// <summary>
  268. /// 头像-获得新头像框红点
  269. /// </summary>
  270. /// <returns></returns>
  271. public bool GetHeadBorderRed()
  272. {
  273. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  274. }
  275. /// <summary>
  276. /// 词牌
  277. /// </summary>
  278. /// <returns></returns>
  279. public bool GetCardRed()
  280. {
  281. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  282. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  283. for (int i = 0; i < cardDatas.Count; i++)
  284. {
  285. if (GetCardRed(cardDatas[i].id)) return true;
  286. }
  287. return false;
  288. }
  289. /// <summary>
  290. /// 词牌
  291. /// </summary>
  292. /// <returns></returns>
  293. public bool GetCardRed(int cardId)
  294. {
  295. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  296. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) || CheckCardCanSynthetic(cardId);
  297. }
  298. /// <summary>
  299. /// 词牌-升级红点
  300. /// </summary>
  301. /// <param name="cardId"></param>
  302. /// <returns></returns>
  303. public bool GetCardUpLvRed(int cardId)
  304. {
  305. CardData cardData = CardDataManager.GetCardDataById(cardId);
  306. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  307. if (cardData.lv >= maxLv) return false;
  308. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  309. int curExp = cardData.exp;
  310. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  311. int cardUpLvGoldsNeed = 0;
  312. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  313. for (int i = 0; i < materials.Length; i++)
  314. {
  315. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  316. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  317. {
  318. cardUpLvGoldsNeed += cardUpLvGolds[1];
  319. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  320. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  321. }
  322. }
  323. return false;
  324. }
  325. /// <summary>
  326. /// 词牌-升星红点
  327. /// </summary>
  328. /// <param name="cardId"></param>
  329. /// <returns></returns>
  330. public bool GetCardUpStarRed(int cardId)
  331. {
  332. CardData cardData = CardDataManager.GetCardDataById(cardId);
  333. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  334. if (cardData.star >= starCfgs.Count) return false;
  335. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  336. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  337. if (cardData.lv < starCfg.needLv) return false;
  338. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  339. return true;
  340. }
  341. /// <summary>
  342. /// 词牌-词牌技能升级
  343. /// </summary>
  344. /// <param name="cardId"></param>
  345. /// <returns></returns>
  346. public bool GetCardSkillsRed(int cardId)
  347. {
  348. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  349. for (int i = 0; i < skillCfgs.Count; i++)
  350. {
  351. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  352. }
  353. return false;
  354. }
  355. /// <summary>
  356. /// 词牌-词牌技能升级
  357. /// </summary>
  358. /// <param name="skillId"></param>
  359. /// <returns></returns>
  360. public bool GetCardSkillRed(int skillId)
  361. {
  362. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  363. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  364. PassivitySkillLvlCfg skillLvlCfg =
  365. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  366. PassivitySkillLvlCfg nextSkillLvlCfg =
  367. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  368. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  369. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  370. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  371. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  372. int costNeed = skillLvlCfg.costNum;
  373. return itemHas >= itemNeed && costHas >= costNeed;
  374. }
  375. //词牌-词牌升星奖励状态
  376. public bool GetCardStarReward(int cardId)
  377. {
  378. CardData cardData = CardDataManager.GetCardDataById(cardId);
  379. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  380. for (int i = 0; i < cardStarCfgs.Count; i++)
  381. {
  382. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  383. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  384. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  385. }
  386. return false;
  387. }
  388. /// <summary>
  389. /// 服装养护红点
  390. /// </summary>
  391. /// <returns></returns>
  392. public bool GetClothingFosterRed()
  393. {
  394. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  395. for (int i = 0; i < _suitIds.Count; i++)
  396. {
  397. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  398. }
  399. return false;
  400. }
  401. /// <summary>
  402. /// 服装养护红点
  403. /// </summary>
  404. /// <param name="suitId"></param>
  405. /// <returns></returns>
  406. public bool GetClothingFosterRed(int suitId)
  407. {
  408. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  409. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  410. if (index >= fosterCfgs.Count)
  411. {
  412. return false;
  413. }
  414. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  415. SuitFosterCfg fosterCfg = fosterCfgs[index];
  416. if (fosterCfg.materialsArr.Length == 0) return false;
  417. CardData cardData = new CardData();
  418. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  419. for (int i = 0; i < itemCfgs.Count; i++)
  420. {
  421. if (itemCfgs[i].itemType == ConstItemType.CARD)
  422. {
  423. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  424. break;
  425. }
  426. }
  427. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  428. return false;
  429. }
  430. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  431. int itemNeed = fosterCfg.materialsArr[0][1];
  432. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  433. int costNeed = fosterCfg.costNum;
  434. return itemHas >= itemNeed && costHas >= costNeed;
  435. }
  436. /// <summary>
  437. /// 服装换新红点
  438. /// </summary>
  439. /// <param name="suitId"></param>
  440. /// <returns></returns>
  441. public bool GetClothingRenewRed(int suitId)
  442. {
  443. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  444. if (suitFosterData.makeNewState > 0) return false;
  445. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  446. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  447. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  448. if (suitFosterData.maintainStep >= fosterCfgs.Count
  449. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  450. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  451. {
  452. return true;
  453. }
  454. return false;
  455. }
  456. /// <summary>
  457. /// 服装合成红点
  458. /// </summary>
  459. /// <returns></returns>
  460. public bool GetClothingSyntheticRed()
  461. {
  462. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  463. }
  464. /// <summary>
  465. /// 服装合成页签红点
  466. /// </summary>
  467. /// <param name="tab"></param>
  468. /// <returns></returns>
  469. public bool GetClothingSyntheticTabRed(int tab)
  470. {
  471. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  472. for (int i = 0; i < suitCfgs.Count; i++)
  473. {
  474. if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;
  475. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  476. if (!isLevelPass) continue;
  477. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  478. }
  479. return false;
  480. }
  481. /// <summary>
  482. /// 服装合成红点
  483. /// </summary>
  484. /// <param name="suitId"></param>
  485. /// <returns></returns>
  486. public bool GetClothingSyntheticRed(int suitId)
  487. {
  488. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  489. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  490. if (suitCfg == null) return false;
  491. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  492. {
  493. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  494. }
  495. return false;
  496. }
  497. /// <summary>
  498. /// 服装合成奖励红点
  499. /// </summary>
  500. /// <param name="suitId"></param>
  501. /// <returns></returns>
  502. public bool GetClothingSyntheticBonusRed(int suitId)
  503. {
  504. bool isLock = false;
  505. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  506. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  507. if (suitCfg.syntheticStoryLevelId > 0)
  508. {
  509. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  510. if (!isLevelPass)
  511. {
  512. isLock = true;
  513. }
  514. }
  515. if (suitCfg.syntheticPreSuitId > 0)
  516. {
  517. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  518. if (!hasPreSuit)
  519. {
  520. isLock = true;
  521. }
  522. }
  523. return status == ConstBonusStatus.CAN_GET && !isLock;
  524. }
  525. /// <summary>
  526. /// 套装合成奖励2红点
  527. /// </summary>
  528. /// <param name="suitId"></param>
  529. /// <returns></returns>
  530. public bool GetClothingSyntheticRewardRed(int suitId)
  531. {
  532. bool isLock = false;
  533. int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
  534. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  535. if (suitCfg.syntheticStoryLevelId > 0)
  536. {
  537. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  538. if (!isLevelPass)
  539. {
  540. isLock = true;
  541. }
  542. }
  543. if (suitCfg.syntheticPreSuitId > 0)
  544. {
  545. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  546. if (!hasPreSuit)
  547. {
  548. isLock = true;
  549. }
  550. }
  551. return status == ConstBonusStatus.CAN_GET && !isLock;
  552. }
  553. /// <summary>
  554. /// 合成-服装部件红点
  555. /// </summary>
  556. /// <param name="itemId"></param>
  557. /// <param name="showTips"></param>
  558. /// <returns></returns>
  559. public bool CheckCanSynthetic(int itemId)
  560. {
  561. //合成材料判断
  562. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  563. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  564. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  565. {
  566. return false;
  567. }
  568. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  569. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  570. {
  571. ItemData itemData = materiarsOfSelectedItem[i];
  572. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  573. if (numSynthetic < itemData.num)
  574. {
  575. return false;
  576. }
  577. }
  578. return true;
  579. }
  580. /// <summary>
  581. /// 卡牌合成红点
  582. /// </summary>
  583. /// <param name="itemId"></param>
  584. /// <param name="showTips"></param>
  585. /// <returns></returns>
  586. public bool CheckCardCanSynthetic(int itemId)
  587. {
  588. //合成材料判断
  589. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  590. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  591. {
  592. return false;
  593. }
  594. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  595. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  596. {
  597. ItemData itemData = materiarsOfSelectedItem[i];
  598. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  599. if (numSynthetic < itemData.num)
  600. {
  601. return false;
  602. }
  603. }
  604. return true;
  605. }
  606. /// <summary>
  607. /// 商城
  608. /// </summary>
  609. /// <returns></returns>
  610. public bool GetShopRed()
  611. {
  612. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed();
  613. }
  614. //商店-充值-会员中心
  615. public bool GetChargeAddUpRewardRed()
  616. {
  617. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  618. for (int i = 1; i < vipCfgs.Length; i++)
  619. {
  620. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  621. vipCfgs[i].id);
  622. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  623. }
  624. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  625. RoleDataManager.vipLv > 0;
  626. }
  627. //商店-礼包-活动礼包
  628. public bool GetGiftBagRewardRed()
  629. {
  630. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  631. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  632. for (int i = 0; i < shopCfgs.Count; i++)
  633. {
  634. if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  635. }
  636. return false;
  637. }
  638. //商店-礼包-返利商城
  639. public bool GetGiftBagRebateRed()
  640. {
  641. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
  642. foreach (var info in shopCfgs) {
  643. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
  644. if (weekGiftBoxState)
  645. return true;
  646. }
  647. return false;
  648. }
  649. /// <summary>
  650. /// 商城-月卡-成长基金
  651. /// </summary>
  652. /// <returns></returns>
  653. public bool GetGrowthFundBuy()
  654. {
  655. return GameGlobal.myNumericComponent.GetAsInt(NumericType.BuyGrowthFund) == 0;
  656. }
  657. public bool GetGrowthFundRewardRed()
  658. {
  659. if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
  660. {
  661. return false;
  662. }
  663. if (GetGrowthFundBuy())
  664. {
  665. return false;
  666. }
  667. for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
  668. {
  669. if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
  670. {
  671. //可领取数量和已领取数量比较
  672. if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
  673. {
  674. return true;
  675. }
  676. }
  677. }
  678. return false;
  679. }
  680. /// <summary>
  681. /// 商城-月卡-红包卡
  682. /// </summary>
  683. /// <returns></returns>
  684. public bool GetGoldCardRewardRed()
  685. {
  686. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  687. }
  688. /// <summary>
  689. /// 商城-月卡-福气卡
  690. /// </summary>
  691. /// <returns></returns>
  692. public bool GetBlackCardRewardRed()
  693. {
  694. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  695. }
  696. /// <summary>
  697. /// 商城-月卡-福气卡-单品奖励
  698. /// </summary>
  699. /// <returns></returns>
  700. public bool GetBlackCardClothingRed()
  701. {
  702. int _year = TimeUtil.GetCurYear();
  703. int _month = TimeUtil.GetCurMonth();
  704. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  705. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  706. }
  707. /// <summary>
  708. /// 商城-月卡-锦罗织造
  709. /// </summary>
  710. /// <returns></returns>
  711. public bool GetStoreBrocadeWeavRewardRed()
  712. {
  713. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  714. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  715. }
  716. /// <summary>
  717. /// 联盟
  718. /// </summary>
  719. /// <returns></returns>
  720. public bool GetLeagueRed()
  721. {
  722. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
  723. }
  724. /// <summary>
  725. /// 联盟-成员申请
  726. /// </summary>
  727. /// <returns></returns>
  728. public bool GetLeagueMemberJoinRed()
  729. {
  730. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  731. int myPos = LeagueDataManager.Instance.GetMyPos();
  732. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  733. }
  734. /// <summary>
  735. /// 联盟-雅集福利
  736. /// </summary>
  737. /// <returns></returns>
  738. public bool GetLeagueGiftBoxRed()
  739. {
  740. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  741. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  742. for (int i = 0; i < _getDatas.Count; i++)
  743. {
  744. if (!_getDatas[i].IsGet) return true;
  745. }
  746. return false;
  747. }
  748. /// <summary>
  749. /// 联盟-雅集祈福
  750. /// </summary>
  751. /// <returns></returns>
  752. public bool GetLeaguePrayRed()
  753. {
  754. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  755. }
  756. /// <summary>
  757. /// 联盟-茶话会
  758. /// </summary>
  759. /// <returns></returns>
  760. public bool GetLeagueTeaPartyRed()
  761. {
  762. return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
  763. }
  764. /// <summary>
  765. /// 限时抽奖活动奖励
  766. /// </summary>
  767. /// <returns></returns>
  768. public bool GetActLuckyBoxRewardRed(int _typeId)
  769. {
  770. int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  771. var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  772. var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  773. if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
  774. {
  775. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  776. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  777. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  778. }
  779. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  780. {
  781. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  782. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  783. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  784. }
  785. if (_activityId <= 0) return false;
  786. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  787. for (int i = 0; i < _bonueCfgs.Count; i++)
  788. {
  789. int key = _bonueCfgs[i].num;
  790. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  791. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
  792. if (canGet) return true;
  793. }
  794. return false;
  795. }
  796. /// <summary>
  797. /// 限时抽奖活动任务奖励
  798. /// </summary>
  799. /// <returns></returns>
  800. public bool GetActLuckyBoxTaskdRed()
  801. {
  802. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  803. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  804. for (int i = 0; i < _bonueCfgs.Count; i++)
  805. {
  806. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  807. if (state == ConstBonusStatus.CAN_GET) return true;
  808. }
  809. return false;
  810. }
  811. /// <summary>
  812. /// 限时抽奖剧情奖励
  813. /// </summary>
  814. /// <returns></returns>
  815. public bool GetActLuckyBoxStudioFilingRed()
  816. {
  817. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  818. var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
  819. StudioDataManager.Instance.filingChapterId = filingChapterId;
  820. var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
  821. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);
  822. if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)
  823. return true;
  824. return false;
  825. }
  826. /// <summary>
  827. /// 开服活动(神都宸游)
  828. /// </summary>
  829. /// <returns></returns>
  830. public bool GetOpenServerRed()
  831. {
  832. if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
  833. return true;
  834. return false;
  835. }
  836. /// <summary>
  837. /// 摘星-每日特惠
  838. /// </summary>
  839. /// <returns></returns>
  840. public bool GetMeiRiTeHuiRed()
  841. {
  842. var activityInfoByTypeList =
  843. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  844. var list = activityInfoByTypeList
  845. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  846. if (list.Count == 0)
  847. {
  848. return false;
  849. }
  850. bool isSoldOut = true;
  851. foreach (var activityInfo in list)
  852. {
  853. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  854. var paramsArr = activityOpenCfg.paramsArr;
  855. foreach (var shopCfgId in paramsArr)
  856. {
  857. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  858. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  859. //只要有一个商品还能购买,就不是售罄
  860. if (remainBuyNum > 0)
  861. {
  862. isSoldOut = false;
  863. break;
  864. }
  865. }
  866. }
  867. if (isSoldOut)
  868. {
  869. return false;
  870. }
  871. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  872. }
  873. /// <summary>
  874. /// 开服活动-剧情
  875. /// </summary>
  876. /// <returns></returns>
  877. public bool GetOpenServerStoryRed()
  878. {
  879. var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  880. if (activityId != 0) {
  881. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  882. Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
  883. for (int i = 0; i < 4; i++) {
  884. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
  885. var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
  886. storyLevelCfgs.Add(i, storyLevelCfg);
  887. if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
  888. {
  889. return true;
  890. }
  891. }
  892. }
  893. return false;
  894. }
  895. /// <summary>
  896. /// 背包中存在礼包就一直给主界面 背包 红点
  897. /// </summary>
  898. /// <returns></returns>
  899. public bool GetMainBagGiftRed()
  900. {
  901. return ItemDataManager.BagIsExistGiftBag();
  902. }
  903. // /// <summary>
  904. // /// 背包内 是礼包物品就一直给红点
  905. // /// </summary>
  906. // /// <returns></returns>
  907. // public bool GetBagGiftRed(int itemId)
  908. // {
  909. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  910. // if (itemCfg.itemType == ConstItemType.USEABLE)
  911. // {
  912. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  913. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  914. // {
  915. // return true;
  916. // }
  917. // }
  918. //
  919. // return false;
  920. // }
  921. /// <summary>
  922. /// 福利大厅
  923. /// </summary>
  924. /// <returns></returns>
  925. public bool GetDailyWelfareRed()
  926. {
  927. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
  928. }
  929. /// <summary>
  930. ///福利大厅-限时累充可领奖励红点
  931. /// </summary>
  932. /// <returns></returns>
  933. public bool GetLimiteChargeRewardRed()
  934. {
  935. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  936. for (int i = 0; i < _limitChargeInfo.Count; i++)
  937. {
  938. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  939. }
  940. return false;
  941. }
  942. public bool GetLimiteChargeRewardRed(int activityId)
  943. {
  944. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  945. if (_activityInfo == null) return false;
  946. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  947. for (int i = 0; i < _rechargeCfgs.Count; i++)
  948. {
  949. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  950. {
  951. return true;
  952. }
  953. }
  954. return false;
  955. }
  956. /// <summary>
  957. /// 福利大厅-七天登录
  958. /// </summary>
  959. /// <returns></returns>
  960. public bool GetSevenDayLoginRed()
  961. {
  962. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  963. }
  964. /// <summary>
  965. /// 福利大厅-每日签到
  966. /// </summary>
  967. /// <returns></returns>
  968. public bool DailySignRed()
  969. {
  970. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  971. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  972. for (int i = 0; i < signCfgs.Count; i++)
  973. {
  974. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  975. if (_signCount >= signCfgs[i].day && !isGot) return true;
  976. }
  977. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  978. }
  979. /// <summary>
  980. /// 每日签到-是否签到
  981. /// </summary>
  982. /// <returns></returns>
  983. public bool DailySignGot()
  984. {
  985. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  986. }
  987. /// <summary>
  988. /// 福利大厅-每日补给
  989. /// </summary>
  990. /// <returns></returns>
  991. public bool DailySupplyRed()
  992. {
  993. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  994. {
  995. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  996. if (DailySupplyRed(supplyCfg)) return true;
  997. }
  998. return false;
  999. }
  1000. /// <summary>
  1001. /// 福利大厅-每日补给
  1002. /// </summary>
  1003. /// <returns></returns>
  1004. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  1005. {
  1006. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  1007. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  1008. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  1009. long curTime = TimeHelper.ServerNow();
  1010. if (!isGet && curTime > openTime && curTime < endTime)
  1011. {
  1012. return true;
  1013. }
  1014. return false;
  1015. }
  1016. /// <summary>
  1017. /// 常驻礼包是否有需要领取的金币
  1018. /// </summary>
  1019. /// <returns></returns>
  1020. public bool GetGoldRed()
  1021. {
  1022. var shopCfgList = ShopCfgArray.Instance
  1023. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  1024. .OrderBy(a => a.refreshType).ToList();
  1025. foreach (var shopCfg in shopCfgList)
  1026. {
  1027. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1028. if (weekGiftBoxState)
  1029. {
  1030. return true;
  1031. }
  1032. }
  1033. return false;
  1034. }
  1035. /// <summary>
  1036. /// 常驻礼包是否有需要领取的体力
  1037. /// </summary>
  1038. /// <returns></returns>
  1039. public bool GetPowerRed()
  1040. {
  1041. var shopCfgList = ShopCfgArray.Instance
  1042. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  1043. .OrderBy(a => a.refreshType).ToList();
  1044. foreach (var shopCfg in shopCfgList)
  1045. {
  1046. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1047. if (weekGiftBoxState)
  1048. {
  1049. return true;
  1050. }
  1051. }
  1052. return false;
  1053. }
  1054. public bool GetActivityWanShiLiRed()
  1055. {
  1056. return ActivityWanShiLiDataManager.Instance.CanGetReward();
  1057. }
  1058. public bool GetActivityYuanXiaoRed()
  1059. {
  1060. return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
  1061. || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
  1062. }
  1063. public bool GetActivityFYJYRed()
  1064. {
  1065. return ActivityFYJYDataManager.Instance.CheckRed();
  1066. }
  1067. /// <summary>
  1068. /// 摘星免费抽奖
  1069. /// </summary>
  1070. /// <returns></returns>
  1071. public bool GetLuckyBoxFreeTimes()
  1072. {
  1073. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
  1074. return false;
  1075. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
  1076. if (freeTime > 0)
  1077. {
  1078. if (freeTime - TimeHelper.ServerNow() < 0)
  1079. return true;
  1080. }
  1081. freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
  1082. if (freeTime > 0)
  1083. {
  1084. if (freeTime - TimeHelper.ServerNow() < 0)
  1085. return true;
  1086. }
  1087. return false;
  1088. }
  1089. public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
  1090. {
  1091. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1092. ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);
  1093. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  1094. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
  1095. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  1096. bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));
  1097. return canChallenge;
  1098. }
  1099. public bool GetActivityLuckyBoxRed(int activityID)
  1100. {
  1101. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1102. return GetMeiRiTeHuiRed()
  1103. || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  1104. || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();
  1105. }
  1106. }
  1107. }