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- using UniFramework.Pooling;
- using UnityEngine;
- namespace GFGGame
- {
- public class HotUpdateDriver: MonoBehaviour
- {
- private void Awake()
- {
- //UniFramework
- // 初始化对象池系统
- UniPooling.Initalize();
- //Litjson
- LitJson.UnityTypeBindings.Register();
- //ET
- ETManager.Instance.Init();
- //Game
- OperationSystem.Initialize();
- GameController.Start();
- Reporter reporter = GameObject.Find("Reporter").GetComponent<Reporter>();
- if ((LauncherConfig.ChannelId != (int)ChannelID.Test) && reporter != null)
- {
- reporter.numOfCircleToShow = 5;
- }
- }
- private void Update()
- {
- OperationSystem.Update();
- CheckExitAlert();
- }
- private void OnDestroy()
- {
- OperationSystem.DestroyAll();
- }
- private void OnApplicationQuit()
- {
- SQLiteHelper.Instance.CloseConnection(true);
- }
- private void CheckExitAlert()
- {
- if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
- {
- QDManager.Exit();
- }
- }
- private void OnApplicationPause(bool pause)
- {
- if(pause)
- {
- GameGlobal.pauseTime = ET.TimeHelper.ClientNowSeconds();
- }
- }
- }
- }
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