QDDouYouManager.cs 8.7 KB

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  1. using System;
  2. using ET;
  3. using UnityEngine;
  4. using GFGGame.Launcher;
  5. namespace GFGGame
  6. {
  7. public class QDDouYouManager : SingletonBase<QDDouYouManager>
  8. {
  9. public bool isLogining;
  10. public string uid;
  11. public string token;
  12. public void Init()
  13. {
  14. Debug.Log("实例化DouYouSDKListener");
  15. QDDouYouManagerInit.Instance.douYouSDKListener = new DouYouSDKListener();
  16. }
  17. public void Login()
  18. {
  19. // if (!string.IsNullOrEmpty(uid))
  20. // {
  21. // EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, uid);
  22. // return;
  23. // }
  24. // if (isLogining) return;
  25. // Debug.Log($"quick Login");
  26. // isLogining = true;
  27. QDDouYouManagerInit.Instance.ShowLogin();
  28. }
  29. public void OnCreateRole()
  30. {
  31. QDManager.PushRoleAction(DouYouRoleLogReportType.CreateRole);
  32. }
  33. public void OnEnterGame()
  34. {
  35. var zoneScene = GameGlobal.zoneScene;
  36. if (zoneScene == null) return;
  37. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  38. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  39. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  40. if (roleInfo == null) return;
  41. if (GameGlobal.myNumericComponent == null) return;
  42. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  43. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  44. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  45. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  46. QDDouYouManagerInit.Instance.ReportRoleLogin(roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name,
  47. roleInfo.ServerId.ToString(), serverName);
  48. QDManager.PushRoleAction(DouYouRoleLogReportType.EnterGame);
  49. }
  50. public void OnQuitToLoginView()
  51. {
  52. Debug.Log($"DouYou OnQuitToLoginView");
  53. }
  54. public void Logout()
  55. {
  56. Debug.Log($"Game.HotUpdate DouYou Logout");
  57. QDDouYouManagerInit.Instance.ShowLogout();
  58. }
  59. public void LoginOutBefore()
  60. {
  61. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  62. }
  63. public void Pay(int buyID, int count, string orderID, long price)
  64. {
  65. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
  66. if (shopCfg == null)
  67. {
  68. Log.Error($"recharge {buyID} config not found!");
  69. return;
  70. }
  71. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  72. if (itemCfg == null)
  73. {
  74. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
  75. return;
  76. }
  77. var zoneScene = GameGlobal.zoneScene;
  78. if (zoneScene == null) return;
  79. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  80. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  81. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  82. if (roleInfo == null) return;
  83. if (GameGlobal.myNumericComponent == null) return;
  84. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  85. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  86. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  87. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  88. //自定义参数
  89. string other = orderID + "|gfg|" + roleInfo.Id;
  90. QDDouYouManagerInit.Instance.ShowSwitchPayment(orderID, price.ToString(), buyID.ToString(),
  91. shopCfg.itemName, itemCfg.desc,
  92. roleInfo.ServerId.ToString(), serverName, roleInfo.Id.ToString(), roleInfo.Name, lvl.ToString(), other);
  93. }
  94. public void Exit()
  95. {
  96. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  97. QDDouYouManagerInit.Instance.ExitApp();
  98. }
  99. }
  100. /// <summary>
  101. /// SDK回调
  102. /// </summary>
  103. public class DouYouSDKListener : IDouYouSDKListener
  104. {
  105. // /// <summary>
  106. // /// 测试消息
  107. // /// </summary>
  108. // /// <param name="message"></param>
  109. // public void ReceiveMessageAb(string message)
  110. // {
  111. // Debug.Log($"Game.HotUpdate ReceiveMessageAb:{message}");
  112. // }
  113. /// <summary>
  114. /// SDK实例化成功
  115. /// </summary>
  116. /// <param name="message">SDK 实例化成功</param>
  117. public void InitSuccessAb(string message)
  118. {
  119. Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
  120. }
  121. /// <summary>
  122. /// 登录成功
  123. /// </summary>
  124. /// <param name="message">resUid + "|gfg|" + token</param>
  125. public void LoginSuccessAb(string message)
  126. {
  127. Debug.Log("Game.HotUpdate LoginSuccessAb: " + message);
  128. string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
  129. QDDouYouManager.Instance.isLogining = false;
  130. QDDouYouManager.Instance.uid = result[0];
  131. QDDouYouManager.Instance.token = result[1];
  132. //登录成功的回调
  133. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
  134. }
  135. /// <summary>
  136. /// 切换账号或退出登录后
  137. /// </summary>
  138. /// <param name="message">退出登录成功!</param>
  139. public void OutLoginSuccessAb(string message)
  140. {
  141. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  142. GameController.QuitToLoginView(true);
  143. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  144. }
  145. /// <summary>
  146. /// 支付失败
  147. /// </summary>
  148. /// <param name="message">code + "|gfg|" + params.toString()</param>
  149. public void PayFailAb(string message)
  150. {
  151. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  152. //改变临时订单状态为失败
  153. }
  154. /// <summary>
  155. /// 支付成功
  156. /// </summary>
  157. /// <param name="message">code + "|gfg|" + params.toString()</param>
  158. public void PaySuccessAb(string message)
  159. {
  160. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  161. //改变临时订单状态为支付成功
  162. QDManager.PushRoleAction(DouYouRoleLogReportType.Pay);
  163. }
  164. #region SDK 生命周期函数
  165. public void SdkOnStartAb(string message)
  166. {
  167. Debug.Log($"Game.HotUpdate SdkOnStartAb:{message}");
  168. }
  169. public void SdkOnPauseAb(string message)
  170. {
  171. Debug.Log($"Game.HotUpdate SdkOnPauseAb:{message}");
  172. }
  173. public void SdkOnResumeAb(string message)
  174. {
  175. Debug.Log($"Game.HotUpdate SdkOnResumeAb:{message}");
  176. }
  177. public void SdkOnStopAb(string message)
  178. {
  179. Debug.Log($"Game.HotUpdate SdkOnStopAb:{message}");
  180. }
  181. public void SdkOnDestroyAb(string message)
  182. {
  183. Debug.Log($"Game.HotUpdate SdkOnDestroyAb:{message}");
  184. }
  185. public void SdkOnRestartAb(string message)
  186. {
  187. Debug.Log($"Game.HotUpdate SdkOnRestartAb:{message}");
  188. }
  189. public void SdkOnBackPressedAb(string message)
  190. {
  191. Debug.Log($"Game.HotUpdate SdkOnBackPressedAb:{message}");
  192. }
  193. public void SdkOnNewIntentAb(string message)
  194. {
  195. Debug.Log($"Game.HotUpdate SdkOnNewIntentAb:{message}");
  196. }
  197. public void SdkOnConfigurationChangedAb(string message)
  198. {
  199. Debug.Log($"Game.HotUpdate SdkOnConfigurationChangedAb:{message}");
  200. }
  201. public void SdkOnSaveInstanceStateAb(string message)
  202. {
  203. Debug.Log($"Game.HotUpdate SdkOnSaveInstanceStateAb:{message}");
  204. }
  205. public void SdkOnActivityResultAb(string message)
  206. {
  207. Debug.Log($"Game.HotUpdate SdkOnActivityResultAb:{message}");
  208. }
  209. public void SdkOnRequestPermissionResultAb(string message)
  210. {
  211. Debug.Log($"Game.HotUpdate SdkOnRequestPermissionResultAb:{message}");
  212. }
  213. public void SdkOnWindowFocusChangedAb(string message)
  214. {
  215. Debug.Log($"Game.HotUpdate SdkOnWindowFocusChangedAb:{message}");
  216. }
  217. #endregion
  218. }
  219. }