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- using UnityEngine;
- namespace GFGGame
- {
- public static class LogUtil
- {
- public static void LogEditor(string content)
- {
- #if UNITY_EDITOR
- Debug.Log($"editor log : {content}");
- #endif
- }
- public static void LogFormatEditor(string content, params object[] args)
- {
- #if UNITY_EDITOR
- Debug.LogFormat($"editor log : {content}", args);
- #endif
- }
- public static void LogWarningEditor(string content)
- {
- #if UNITY_EDITOR
- Debug.LogWarning($"editor log : {content}");
- #endif
- }
- public static void LogWarningFormatEditor(string content, params object[] args)
- {
- #if UNITY_EDITOR
- Debug.LogWarningFormat($"editor log : {content}", args);
- #endif
- }
- public static void LogDev(string content)
- {
- if (LauncherConfig.onDebug > 0 || LauncherConfig.ChannelId == (int)ChannelID.Test)
- {
- Debug.Log($"dev log : {content}");
- }
- }
- public static void LogFormatDev(string content, params object[] args)
- {
- if (LauncherConfig.onDebug > 0 || LauncherConfig.ChannelId == (int)ChannelID.Test)
- {
- Debug.LogFormat($"dev log : {content}", args);
- }
- }
- public static void LogWarningDev(string content)
- {
- if (LauncherConfig.onDebug > 0 || LauncherConfig.ChannelId == (int)ChannelID.Test)
- {
- Debug.LogWarning($"dev warning {content}");
- }
- }
- public static void LogWarningFormatDev(string content, params object[] args)
- {
- if (LauncherConfig.onDebug > 0 || LauncherConfig.ChannelId == (int)ChannelID.Test)
- {
- Debug.LogWarningFormat($"dev warning {content}", args);
- }
- }
- }
- }
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