SuitUtil.cs 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SuitUtil
  7. {
  8. public static int GetSuitScore(int suitID)
  9. {
  10. int score = 0;
  11. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  12. int[] items = suitCfg.partsArr;
  13. foreach (int itemId in items)
  14. {
  15. //int itemType = ItemUtilCS.GetItemSubType(itemId);
  16. //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
  17. //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
  18. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
  19. {
  20. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  21. }
  22. }
  23. return score;
  24. }
  25. public static int GetTeaPartySuitScore(int suitID)
  26. {
  27. int score = 0;
  28. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  29. var items = suitCfg.tagsArr;
  30. foreach (var info in items)
  31. {
  32. score += Convert.ToInt32(info[1]);
  33. }
  34. return score;
  35. }
  36. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  37. {
  38. arrayList.Sort((int a, int b) =>
  39. {
  40. int scoreA = GetSuitScore(a);
  41. int scoreB = GetSuitScore(b);
  42. if (scoreB > scoreA)
  43. {
  44. return 1;
  45. }
  46. else if (scoreB < scoreA)
  47. {
  48. return -1;
  49. }
  50. return 0;
  51. });
  52. return arrayList;
  53. }
  54. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  55. {
  56. arrayList.Sort((int a, int b) =>
  57. {
  58. int scoreA = GetTeaPartySuitScore(a);
  59. int scoreB = GetTeaPartySuitScore(b);
  60. if (scoreB > scoreA)
  61. {
  62. return 1;
  63. }
  64. else if (scoreB < scoreA)
  65. {
  66. return -1;
  67. }
  68. return 0;
  69. });
  70. return arrayList;
  71. }
  72. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  73. {
  74. arrayList.Sort((int a, int b) =>
  75. {
  76. int scoreA = GetSuitScore(a);
  77. int scoreB = GetSuitScore(b);
  78. if (scoreB < scoreA)
  79. {
  80. return 1;
  81. }
  82. else if (scoreB > scoreA)
  83. {
  84. return -1;
  85. }
  86. return 0;
  87. });
  88. return arrayList;
  89. }
  90. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  91. {
  92. arrayList.Sort((int a, int b) =>
  93. {
  94. int scoreA = GetTeaPartySuitScore(a);
  95. int scoreB = GetTeaPartySuitScore(b);
  96. if (scoreB < scoreA)
  97. {
  98. return 1;
  99. }
  100. else if (scoreB > scoreA)
  101. {
  102. return -1;
  103. }
  104. return 0;
  105. });
  106. return arrayList;
  107. }
  108. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  109. {
  110. arrayList.Sort((int a, int b) =>
  111. {
  112. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  113. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  114. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);
  115. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);
  116. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  117. {
  118. return 1;
  119. }
  120. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  121. {
  122. return -1;
  123. }
  124. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  125. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  126. if (haveB && !haveA)
  127. {
  128. return 1;
  129. }
  130. else if (!haveB && haveA)
  131. {
  132. return -1;
  133. }
  134. else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
  135. {
  136. return 1;
  137. }
  138. else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
  139. {
  140. return -1;
  141. }
  142. if (suitCfgB.rarity > suitCfgA.rarity)
  143. {
  144. return 1;
  145. }
  146. else if (suitCfgB.rarity < suitCfgA.rarity)
  147. {
  148. return -1;
  149. }
  150. return string.Compare(suitCfgA.res, suitCfgB.res);
  151. });
  152. return arrayList;
  153. }
  154. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  155. {
  156. arrayList.Sort((int a, int b) =>
  157. {
  158. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  159. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  160. if (suitCfgB.rarity > suitCfgA.rarity)
  161. {
  162. return 1;
  163. }
  164. else if (suitCfgB.rarity < suitCfgA.rarity)
  165. {
  166. return -1;
  167. }
  168. return string.Compare(suitCfgA.res, suitCfgB.res);
  169. });
  170. return arrayList;
  171. }
  172. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  173. {
  174. arrayList.Sort((int a, int b) =>
  175. {
  176. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  177. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  178. if (suitCfgB.rarity < suitCfgA.rarity)
  179. {
  180. return 1;
  181. }
  182. else if (suitCfgB.rarity > suitCfgA.rarity)
  183. {
  184. return -1;
  185. }
  186. return string.Compare(suitCfgA.res, suitCfgB.res);
  187. });
  188. return arrayList;
  189. }
  190. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  191. {
  192. arrayList.Sort((int a, int b) =>
  193. {
  194. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  195. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  196. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  197. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  198. if (progressB > progressA)
  199. {
  200. return 1;
  201. }
  202. else if (progressB < progressA)
  203. {
  204. return -1;
  205. }
  206. return string.Compare(suitCfgA.res, suitCfgB.res);
  207. });
  208. return arrayList;
  209. }
  210. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  211. {
  212. arrayList.Sort((int a, int b) =>
  213. {
  214. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  215. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  216. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  217. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  218. if (progressB < progressA)
  219. {
  220. return 1;
  221. }
  222. else if (progressB > progressA)
  223. {
  224. return -1;
  225. }
  226. return string.Compare(suitCfgA.res, suitCfgB.res);
  227. });
  228. return arrayList;
  229. }
  230. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  231. {
  232. List<int> result = new List<int>();
  233. void CheckToAdd(int targetId)
  234. {
  235. if (result.IndexOf(targetId) >= 0) return;
  236. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
  237. if (suitCfg == null || suitCfg.isHide > 0) return;
  238. if (notGet && haveGot)
  239. {
  240. result.Add(targetId);
  241. }
  242. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  243. {
  244. result.Add(targetId);
  245. }
  246. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  247. {
  248. result.Add(targetId);
  249. }
  250. }
  251. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  252. foreach (SuitFosterListCfg suitCfg in dataArray)
  253. {
  254. CheckToAdd(suitCfg.suitId);
  255. }
  256. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  257. switch (sortIndex)
  258. {
  259. case 0:
  260. SortSuitListByDefaultPriority(result);
  261. break;
  262. case 1:
  263. SortSuitListByHighRarity(result);
  264. break;
  265. case 2:
  266. SortSuitListByLowRarity(result);
  267. break;
  268. case 3:
  269. SortSuitListByHighProgress(result);
  270. break;
  271. case 4:
  272. SortSuitListByLowProgress(result);
  273. break;
  274. }
  275. return result;
  276. }
  277. //判断服装升级引导是否开启
  278. public static bool GetClothingFosterHasSuitId()
  279. {
  280. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  281. foreach (SuitFosterListCfg suitCfg in dataArray)
  282. {
  283. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.suitId))
  284. return true;
  285. }
  286. return false;
  287. }
  288. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  289. {
  290. List<int> result = new List<int>();
  291. void CheckToAdd(int targetId)
  292. {
  293. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
  294. if (suitCfg == null || suitCfg.isHide > 0)
  295. {
  296. return;
  297. }
  298. if (notGet && haveGot)
  299. {
  300. result.Add(targetId);
  301. }
  302. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  303. {
  304. result.Add(targetId);
  305. }
  306. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  307. {
  308. result.Add(targetId);
  309. }
  310. }
  311. if (typeId == 0)
  312. {
  313. SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;
  314. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  315. {
  316. if (suitCfg.suitIds.Length > 0)
  317. {
  318. string[] values = suitCfg.suitIds.Split(';');
  319. foreach (string value in values)
  320. {
  321. if (value.Length > 0)
  322. {
  323. int suitId = int.Parse(value);
  324. CheckToAdd(suitId);
  325. }
  326. }
  327. }
  328. }
  329. }
  330. else
  331. {
  332. SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  333. if (menuCfg.suitIds.Length > 0)
  334. {
  335. string[] values = menuCfg.suitIds.Split(';');
  336. foreach (string value in values)
  337. {
  338. if (value.Length > 0)
  339. {
  340. int suitId = int.Parse(value);
  341. CheckToAdd(suitId);
  342. }
  343. }
  344. }
  345. }
  346. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  347. switch (sortIndex)
  348. {
  349. case 0:
  350. SortSuitListByDefaultPriority(result);
  351. break;
  352. case 1:
  353. SortSuitListByHighRarity(result);
  354. break;
  355. case 2:
  356. SortSuitListByLowRarity(result);
  357. break;
  358. case 3:
  359. SortSuitListByHighProgress(result);
  360. break;
  361. case 4:
  362. SortSuitListByLowProgress(result);
  363. break;
  364. }
  365. return result;
  366. }
  367. public static int GetHaveSuitCount(List<int> list)
  368. {
  369. int count = 0;
  370. for (int i = 0; i < list.Count; i++)
  371. {
  372. if (DressUpMenuSuitDataManager.CheckHaveSuit(list[i]))
  373. {
  374. ++count;
  375. }
  376. }
  377. return count;
  378. }
  379. public static void ShowSuitGuideBonus(int suitId)
  380. {
  381. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  382. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);
  383. int GetStatus()
  384. {
  385. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  386. }
  387. void GetBonus()
  388. {
  389. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  390. }
  391. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  392. }
  393. public static void ShowSuitSyntheticBonus(int suitId)
  394. {
  395. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  396. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);
  397. int GetStatus()
  398. {
  399. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  400. }
  401. void GetBonus()
  402. {
  403. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  404. }
  405. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  406. }
  407. public static string GetSuitName(int suitId)
  408. {
  409. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  410. return suitCfg.name;
  411. }
  412. }
  413. }