ActivityTeaVisitView.cs 6.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.ActivityAfternoonTea;
  4. using System;
  5. using Assets.Game.HotUpdate.Data;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ActivityTeaVisitView : BaseWindow
  10. {
  11. private UI_ActivityTeaVisitUI _ui;
  12. private int time;
  13. private int activityID;
  14. private EffectUI _effectUI1;
  15. public override void Dispose()
  16. {
  17. EffectUIPool.Recycle(_effectUI1);
  18. _effectUI1 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_ActivityTeaVisitUI.PACKAGE_NAME;
  34. _ui = UI_ActivityTeaVisitUI.Create();
  35. viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = true;
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_ruleIcon.onClick.Add(RuleController.ShowRuleView);
  40. _ui.m_taskList.itemRenderer = RenderTaskList;
  41. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_effectBg, "ui_Activity", "XNBH_BG_tx");
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hybh");
  47. _ui.m_ruleIcon.data = 300028;
  48. activityID = 5004;
  49. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
  50. time = limitData.TotalPlayMax - limitData.PlayTimes;
  51. _ui.m_visitNum.text = "当前拜访次数:" + time + "/" + limitData.TotalPlayMax;
  52. _ui.m_taskList.numItems = ActivityVisitCfgArray.Instance.dataArray.Length;
  53. _ui.m_time.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(ActivityDataManager.Instance.GetActivityTime(activityID));
  54. Timers.inst.Add(1, 0, UpdateTime);
  55. }
  56. protected override void OnHide()
  57. {
  58. Timers.inst.Remove(UpdateTime);
  59. base.OnHide();
  60. }
  61. protected override void AddEventListener()
  62. {
  63. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  68. }
  69. private void OnClickBtnBack()
  70. {
  71. ViewManager.GoBackFrom(typeof(ActivityTeaVisitView).FullName);
  72. }
  73. private void UpdateTime(object param = null)
  74. {
  75. long curTime = ActivityDataManager.Instance.GetActivityTime(activityID);
  76. if (curTime <= 0)
  77. {
  78. PromptController.Instance.ShowFloatTextPrompt("拜访活动已结束");
  79. Timers.inst.Remove(UpdateTime);
  80. GameController.GoBackToMainView();
  81. return;
  82. }
  83. _ui.m_time.text = "剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(curTime);
  84. }
  85. private void UpdateVisitNum(EventContext context = null)
  86. {
  87. if ((int)context.data != ActivityVisitCfgArray.Instance.dataArray[0].limitId)
  88. {
  89. return;
  90. }
  91. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
  92. time = limitData.TotalPlayMax - limitData.PlayTimes;
  93. _ui.m_visitNum.text = "当前拜访次数:" + time + "/" + limitData.TotalPlayMax;
  94. }
  95. private void RenderTaskList(int index, GObject obj)
  96. {
  97. UI_ActivityVIsitItemUI item = UI_ActivityVIsitItemUI.Proxy(obj);
  98. item.m_head.m_loaIcon.url = ResPathUtil.GetNpcHeadPath(ActivityVisitCfgArray.Instance.dataArray[index].picRes);
  99. item.m_name.text = ActivityVisitCfgArray.Instance.dataArray[index].name;
  100. if (index != 0)
  101. {
  102. item.m_unLock.visible = ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  103. item.m_lockTitle.visible = ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  104. item.m_visitG.visible = ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? false : true;
  105. }
  106. else
  107. {
  108. item.m_unLock.visible = false;
  109. item.m_lockTitle.visible = false;
  110. item.m_visitG.visible = true;
  111. }
  112. item.m_lockIcon.visible = ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 2 ? true : false;
  113. item.m_rewardIcon.visible = ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 2 ? false : true;
  114. if (item.m_visitBtn.target.visible == true)
  115. {
  116. item.m_visitBtn.m_c1.selectedIndex = ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 1 ? 1 : 0;
  117. RedDotController.Instance.SetComRedDot(item.m_visitBtn.target, (ActivityTeaDataManager.Instance.NpcInfoList[index].UnlockStatus == 1 && time > 0) || ActivityTeaDataManager.Instance.NpcInfoList[index].RewrdStatus == 1 ||ActivityTeaDataManager.Instance.CheckVisitTaskRed(index+1));
  118. }
  119. if(item.m_visitBtn.target.data == null)
  120. {
  121. item.m_visitBtn.target.onClick.Add(OnClickVisitBtn);
  122. }
  123. item.m_visitBtn.target.data = index;
  124. UI_ActivityVIsitItemUI.ProxyEnd();
  125. }
  126. private async void OnClickVisitBtn(EventContext context)
  127. {
  128. if (!(context.sender is GObject btnVisit)) return;
  129. int itemID = (int)btnVisit.data;
  130. if (ActivityTeaDataManager.Instance.NpcInfoList[itemID].UnlockStatus == 1)
  131. {
  132. bool result = await ActivityTeaSProxy.ReqUnLockNPCVisit(5004,itemID+1);
  133. if (!result) return;
  134. bool res = await ActivityTeaSProxy.ReqGetNPCVisitInfo(5004);
  135. if (!res) return;
  136. _ui.m_taskList.numItems = ActivityVisitCfgArray.Instance.dataArray.Length;
  137. }
  138. ViewManager.Show<ActivityVisitNpcView>(itemID);
  139. }
  140. }
  141. }