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- using System.Collections;
- using UnityEngine;
- using UI.ActivityHuaRongDao;
- using System.Collections.Generic;
- using FairyGUI;
- using System.Threading.Tasks;
- using ET;
- namespace GFGGame
- {
- public class ActivityHuaRongDaoEntryView : BaseWindow
- {
- private UI_ActivityHuaRongDaoEntryUI _ui;
- private int curLevel;
- private int _activityID;
- private List<int> IDList;
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
- _ui = UI_ActivityHuaRongDaoEntryUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
- _ui.m_btnStart.onClick.Add(OnBtnStartClick);
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_btnClose.onClick.Add(OnBtnBackClick);
- InitBtnRule();
-
- _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
- _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
- //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
- }
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override async void OnShown()
- {
- base.OnShown();
- _ui.m_hide.Play();
- _activityID = (int)viewData;
- InitIDList();
- _ui.m_activityID.selectedPage = _activityID.ToString();
- isReturnView = _ui.m_btnBack.touchable;
- await UpdateUIAsync();
- if (!isShowing)
- {
- return;
- }
- _ui.m_show.Play();
- UpdateTime(null);
- Timers.inst.Remove(UpdateTime);
- Timers.inst.Add(1, 0, UpdateTime);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
- EventAgent.AddEventListener(ConstMessage.RESET_DAILY_DATA, UpdateUI);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
- EventAgent.RemoveEventListener(ConstMessage.RESET_DAILY_DATA, UpdateUI);
- }
- /// <summary>
- /// 初始化关卡列表
- /// </summary>
- private void InitIDList()
- {
- IDList = new List<int>();
- string gameID = ActivityOpenCfgArray.Instance.GetCfg(_activityID).params5Arr[0];
- int gameTypeID = int.Parse(gameID.Split('_')[1]);
- HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
- foreach (var t in cfgs)
- {
- if(t.subType == gameTypeID)
- {
- IDList.Add(t.id);
- }
- }
- }
- private void UpdateUI()
- {
- UpdateUIAsync();
- }
- private async Task<bool> UpdateUIAsync()
- {
- await InitInfo();
- UpdateRedDots();
- return true;
- }
- private async Task InitInfo()
- {
- curLevel = await GetCurLevel(_activityID);
- RoleLimitData limitData;
- _ui.m_curLevel.text = curLevel.ToString();
- // 所有关卡都通关了
- if (curLevel == IDList.Count)
- {
- _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
- }
- else
- {
- limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
- int times = limitData.TotalPlayMax - limitData.PlayTimes;
- _ui.m_challengeTimes.SetVar("have", times.ToString())
- .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
- }
- InitProgress();
- ProgressAutoLocate();
- }
- private void InitProgress()
- {
- _ui.m_scrollPane.m_listBar.numItems = curLevel;
- _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
- _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
- _ui.m_scrollPane.m_listBg.ResizeToFit();
- }
- private void ProgressAutoLocate()
- {
- _ui.m_scrollPane.target.scrollPane.posX
- = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
- + (curLevel > 0 ? -150 : 0);
- }
- private void RenderListItem(int index, GObject gObject)
- {
- gObject.data = index;
- UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
- item.m_levelNum.text = (index + 1).ToString();
- UI_progressBgItem.ProxyEnd();
- }
- private void RenderRewardListItem(int index, GObject gObject)
- {
- gObject.data = index;
- UI_reward reward = UI_reward.Proxy(gObject);
- int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
- reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
- reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
- reward.target.touchable = (curLevel <= index);
- reward.target.data = index;
- reward.target.onClick.Add(OnClickReward);
- UI_reward.ProxyEnd();
- }
- private void OnClickReward(EventContext eventContext)
- {
- GObject obj = (GObject)eventContext.sender;
- int id = (int)obj.data;
- //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
- GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
- }
- private void OnBtnBackClick()
- {
- Hide();
- }
- private void InitBtnRule()
- {
- if (_ui.m_btnRule.data == null)
- {
- _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
- _ui.m_btnRule.data = 300025;
- }
- }
- private async void OnBtnStartClick()
- {
- // 通关了所有
- if(curLevel == IDList.Count)
- {
- PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
- return;
- }
- HuarongRoadGame cfg = HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]);
- var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
- if (!result || !isShowing) return;
- ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
- }
- private async Task<int> GetCurLevel(int id)
- {
- var result = await MiniGameProxy.ReqGetActivityGameInfos(id);
- if (!result)
- {
- return -1;
- }
- int i;
- for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
- {
- if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
- {
- return i;
- }
- }
- return i;
- }
- private void UpdateTime(object param)
- {
- long curTime = ActivityDataManager.Instance.GetActivityTime(_activityID);
- if (curTime <= 0)
- {
- _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(curTime);
- }
- }
- private void UpdateRedDots()
- {
- RedDotController.Instance.SetComRedDot(_ui.m_btnStart, RedDotDataManager.Instance.GetActivityFYJYRed(), "", -16, -8, false);
- EventAgent.DispatchEvent(ConstMessage.ACTIVITY_RED_CHANGE, ActivityType.AfternoonLeisure);
- }
- }
- }
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