InstanceZonesView.cs 7.2 KB

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  1. using ET;
  2. using System.Collections;
  3. using UnityEngine;
  4. using FairyGUI;
  5. using UI.InstanceZones;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class InstanceZonesView : BaseView
  10. {
  11. private UI_InstanceZonesUI _ui;
  12. private ValueBarController _valueBarController;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. private EffectUI _effectUI3;
  16. public override void Dispose()
  17. {
  18. EffectUIPool.Recycle(_effectUI2);
  19. _effectUI2 = null;
  20. EffectUIPool.Recycle(_effectUI3);
  21. _effectUI3 = null;
  22. if (_valueBarController != null)
  23. {
  24. _valueBarController.Dispose();
  25. _valueBarController = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_InstanceZonesUI.PACKAGE_NAME;
  38. _ui = UI_InstanceZonesUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. isReturnView = true;
  42. _valueBarController = new ValueBarController(_ui.m_valueBar);
  43. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  44. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  45. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  46. _ui.m_btnField.target.onClick.Add(OnTimeTracingClick);
  47. _ui.m_btnArena.target.onClick.Add(OnClickBtnArena);
  48. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  49. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hzs_bg");
  50. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_bg_eff, "ui_HaiZhiShi", "Bg_All_Tx");
  51. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_fish_eff, "ui_HaiZhiShi", "Bg_Yu");
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. _valueBarController.OnShown();
  57. _valueBarController.UpdateList(new List<int>() { ConstItemID.POWER });
  58. CheckFunOpen();
  59. UpdateRedDot();
  60. Timers.inst.AddUpdate(CheckGuide);
  61. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_eff, "ui_HaiZhiShi", "Bg_ZhuanChang_NiuQu");
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. EffectUIPool.Recycle(_effectUI1);
  67. _effectUI1 = null;
  68. _valueBarController.OnHide();
  69. Timers.inst.Remove(CheckGuide);
  70. }
  71. protected override void AddEventListener()
  72. {
  73. base.AddEventListener();
  74. }
  75. protected override void RemoveEventListener()
  76. {
  77. base.RemoveEventListener();
  78. }
  79. private void CheckGuide(object param)
  80. {
  81. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  82. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  83. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  84. || GuideDataManager.IsGuideFinish(ConstGuideId.POEM) <= 0
  85. || GuideDataManager.IsGuideFinish("ClothingSelectView") <= 0)
  86. //|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  87. {
  88. UpdateToCheckGuide(null);
  89. }
  90. else
  91. {
  92. Timers.inst.Remove(CheckGuide);
  93. }
  94. }
  95. private void UpdateRedDot()
  96. {
  97. _valueBarController.UpdateRedPoint();
  98. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", -126, 22);
  99. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(), "", -152, 85);
  100. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, TimeTracingDataManager.Instance.GetLevelRewardStatus() || TimeTracingDataManager.Instance.GetAllChapterReward(), "", -103, 43);
  101. }
  102. private void CheckFunOpen()
  103. {
  104. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemPhotoView).Name, false);
  105. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  106. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  107. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TimeTracingShowView).Name, false);
  108. _ui.m_btnArena.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name, false);
  109. }
  110. private void OnClickBtnBack()
  111. {
  112. Hide();
  113. }
  114. private void OnClickBtnStudio()
  115. {
  116. ViewManager.Show<StudioView>();
  117. }
  118. private void OnClickBtnTravel()
  119. {
  120. ViewManager.Show<TravelView>();
  121. }
  122. private void OnClickBtnPoem()
  123. {
  124. ViewManager.Show<PoemPhotoView>();
  125. }
  126. private void OnClickBtnField()
  127. {
  128. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  129. ViewManager.Show<FieldView>();
  130. }
  131. private void OnTimeTracingClick()
  132. {
  133. ViewManager.Show<TimeTracingShowView>();
  134. }
  135. private async void OnClickBtnArena()
  136. {
  137. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name))
  138. {
  139. return;
  140. }
  141. if (!ArenaDataManager.Instance.IsSeasonOpen)
  142. {
  143. PromptController.Instance.ShowFloatTextPrompt("赛季未开始");
  144. return;
  145. }
  146. await ArenaSproxy.ReqArenaInfos();
  147. ViewManager.Show<ArenaView>(this.viewData);
  148. ViewManager.Show<ArenaLoadingView>();
  149. }
  150. protected override void UpdateToCheckGuide(object param)
  151. {
  152. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  153. //_ui.m_loaGuidestudio.visible = false;
  154. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PORCELAIN, 3, "工作室开门啦,进去看看~");
  155. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  156. //GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  157. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PROPERTY, 2, "");
  158. //GuideController.TryGuide(_ui.m_btnPoem.target, ConstGuideId.POEM, 1, "在“拍照”中保存的图片都会保存到这里。");
  159. GuideController.TryGuide(_ui.m_btnArena.target, ConstGuideId.ARENA_OPEN, 3, "在这里可以与其他小伙伴比拼搭配哦~");
  160. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_5, 1, "", -1, false);
  161. GuideController.TryGuide(_ui.m_btnField.target, "TimeTracingShowView", 3, "合成副本可获得奖励和服装哦~");
  162. }
  163. }
  164. }