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- using UnityEngine;
- using FairyGUI;
- using UI.LuckyBox;
- using System.Collections.Generic;
- using System.Collections;
- namespace GFGGame
- {
- public class LuckyBoxBonusShowView : BaseWindow
- {
- private UI_LuckBoxBonusShowUI _ui;
- private List<ItemData> _rewardList = new List<ItemData>();
- private List<ItemData> _rewardItemList = new List<ItemData>();
- private Dictionary<int, Dictionary<int, EffectUI>> _effListTen = new Dictionary<int, Dictionary<int, EffectUI>>();
- private Dictionary<int, EffectUI> _effList = new Dictionary<int, EffectUI>();
- private Dictionary<int, bool> _itemHasNew = new Dictionary<int, bool>();
- private Dictionary<int, int> _itemIdList = new Dictionary<int, int>();
- private Dictionary<int, GComponent> _itemObjList = new Dictionary<int, GComponent>();
- private List<int> _recordOpenIndex = new List<int>(); //记录打开过得item位置
- private List<int> _recordTurnIndex = new List<int>(); //记录播放过item位置
- private int _chooseIndex = -1; //当前选中的index
- private int _countShow = 0; //第几次展示
- private bool _handClick = false; //手动点击开启
- private bool _AnimationWait = true; //抽卡动画等待加载完毕
- bool _touchLoaBg = true; //防止点击背景事件太快
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- for (int key = 0; key < _effListTen.Count; key++)
- {
- if (_effListTen.ContainsKey(key))
- {
- for (int key1 = 0; key1 < _effListTen[key].Count; key1++)
- {
- if (_effListTen[key].ContainsKey(key1))
- {
- EffectUIPool.Recycle(_effListTen[key][key1]);
- _effListTen[key][key1] = null;
- }
- }
- }
- }
- _effListTen.Clear();
- for (int key = 0; key < _effList.Count; key++)
- {
- if (_effList.ContainsKey(key))
- {
- EffectUIPool.Recycle(_effList[key]);
- _effList[key] = null;
- }
- }
- _effList.Clear();
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME;
- _ui = UI_LuckBoxBonusShowUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_loaBg.onClick.Add(OnClickLoaBg);
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
- _ui.m_BtnPass.onClick.Add(OnClickBtnPass);
- UpdateEffect();
- }
- private void UpdateEffect()
- {
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI");
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow);
- EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait);
- EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_REWARD_SHOW, ReferNextShow);
- EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ANIMATION_WAIT, SetAnimationWait);
- EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE, OthershowViewClose);
- }
- protected void OthershowViewClose()
- {
- _ui.m_touchFlipOpen.touchable = false;
- }
- protected void ReferNextShow()
- {
- if (GetSuitItemController.isAuto)
- return;
- int suitId = 0;
- if(_itemIdList.ContainsKey(_chooseIndex))
- suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[_chooseIndex]);
- if (_chooseIndex != -1 && suitId > 0)
- ClickItem(_chooseIndex);
- else
- {
- if (_handClick)
- {
- _handClick = false;
- _ui.m_touchFlipOpen.touchable = false;
- }
- }
- }
- protected override void OnShown()
- {
- base.OnShown();
- _touchLoaBg = false;
- _rewardList.AddRange(this.viewData as List<ItemData>);
- _itemIdList.Clear();
- _itemObjList.Clear();
- _recordOpenIndex.Clear();
- _recordTurnIndex.Clear();
- _itemHasNew.Clear();
- _ui.m_BtnPass.visible = true;
- _ui.m_touchFlipOpen.touchable = false;
- GetSuitItemController.isAuto = false;
- if (_rewardList.Count == 1)
- {
- _ui.m_c1.selectedIndex = 0;
- UpdateItem(_ui.m_itemOne.target, 0, 1);
- }
- else
- {
- _ui.m_c1.selectedIndex = 1;
- for (int i = 0; i < _rewardList.Count; i++)
- {
- UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10);
- }
- }
- //修改,因为加了抽奖动画,在进入后就直接筛选掉所有不是新的
- for (int i = 0; i < _rewardList.Count; i++)
- {
- UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[i]);
- if (!item.m_comIcon.m_imgNew.visible)
- {
- _recordTurnIndex.Add(i);
- _recordOpenIndex.Add(i);
- }
- UI_LuckyBoxBonusShowItem.ProxyEnd();
- }
- Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
- }
- protected override void OnHide()
- {
- _rewardList.Clear();
- base.OnHide();
- Timers.inst.Remove(UpDataTime);
- Timers.inst.Remove(UpClickDataTime);
- Timers.inst.Remove(touchFlipOpen);
- Timers.inst.Remove(UpDataTimeTouchLoaBg);
- GetSuitItemController.isAuto = false;
- _touchLoaBg = true;
- foreach (var v in _effectUIDic)
- {
- EffectUIPool.Recycle(v.Value);
- }
- _effectUIDic.Clear();
- EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_BONUS_VIEW_CLOSE);
- }
- private void UpdateItem(GComponent com, int index, int countType)
- {
- UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com);
- ItemData itemData = _rewardList[index];
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- item.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
- item.m_comIcon.m_txtName.text = itemCfg.name;
- item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- item.m_comIcon.m_FlipOpenType.selectedIndex = 0;
- item.m_comIcon.m_t1.Play();
- // 圆盘出现时等待玩家点击的特效
- switch (itemCfg.rarity)
- {
- case 1:
- break;
- case 2:
- break;
- case 3:
- _effectUIDic.Add("CK_Loop_Wait_Chen" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Chen"));
- break;
- case 4:
- _effectUIDic.Add("CK_Loop_Wait_GS" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_GS"));
- break;
- case 5:
- _effectUIDic.Add("CK_Loop_Wait_Jin" + index, EffectUIPool.CreateEffectUI(item.m_waitClick_eff, "ui_LuckyBox", "CK_Loop_Wait_Jin"));
- break;
- }
- //带特效的处理先注释
- //item.m_comIcon.m_holder.visible = false;
- //item.m_comIcon.m_holder1.visible = false;
- //if (itemCfg.rarity > 2) {
- // string resPath = itemCfg.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_01" : "CK_all_02";
- // GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1;
- // holder.visible = true;
- // if (countType == 10 && (!_effListTen.ContainsKey(index) ||
- // ((itemCfg.rarity == 3 && !_effListTen[index].ContainsKey(0)) || (itemCfg.rarity == 4 && !_effListTen[index].ContainsKey(1)))))
- // {
- // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
- // if (!_effListTen.ContainsKey(index))
- // {
- // Dictionary<int, EffectUI> effectList = new Dictionary<int, EffectUI>();
- // if (itemCfg.rarity == 3)
- // effectList.Add(0, _effectUI);
- // else if (itemCfg.rarity == 4)
- // effectList.Add(1, _effectUI);
- // _effListTen.Add(index, effectList);
- // }
- // else {
- // if (itemCfg.rarity == 3)
- // _effListTen[index].Add(0, _effectUI);
- // else if (itemCfg.rarity == 4)
- // _effListTen[index].Add(1, _effectUI);
- // }
- // }
- // if (countType == 1 &&
- // ((itemCfg.rarity == 3 && !_effList.ContainsKey(0)) || (itemCfg.rarity == 4 && !_effList.ContainsKey(1))))
- // {
- // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath);
- // if (itemCfg.rarity == 3)
- // _effList.Add(0, _effectUI);
- // else if (itemCfg.rarity == 4)
- // _effList.Add(1, _effectUI);
- // }
- //}
- int count = 0;
- bool isFirst = false;
- for (int i = 0; i < _rewardList.Count; i++)
- {
- if (_rewardList[i].id == itemData.id) count++;
- if (count == 1 && i == index) isFirst = true;
- }
- item.m_comIcon.m_imgNew.visible = count == ItemDataManager.GetItemNum(itemData.id) && isFirst;
- if (_itemHasNew.ContainsKey(index))
- _itemHasNew[index] = item.m_comIcon.m_imgNew.visible;
- else
- _itemHasNew.Add(index, item.m_comIcon.m_imgNew.visible);
- item.m_t0.Play();
- if (item.target.data == null)
- {
- item.target.onClick.Add(ShowItemTips);
- }
- item.target.data = index;
- _itemIdList.Add(index, itemCfg.id);
- _itemObjList.Add(index, com);
- UI_LuckyBoxBonusShowItem.ProxyEnd();
- }
- private void ShowItemTips(EventContext context)
- {
- if (!_touchLoaBg)
- {
- return;
- }
- _touchLoaBg = false;
- Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- _chooseIndex = index;
- GoodsItemTipsController.ShowItemTips(_itemIdList[index]);
- //HandClickItem(index);
- }
- private void HandClickItem(int index)
- {
- _ui.m_touchFlipOpen.touchable = true;
- _handClick = true;
- ClickItem(index);
- //翻牌动画
- Timers.inst.Add(1f, 1, UpClickDataTime, index);
- }
- private void UpClickDataTime(object param = null)
- {
- int index = (int)param;
- Timers.inst.Remove(UpClickDataTime);
- if (_recordTurnIndex.Contains(index) && _recordOpenIndex.Contains(index))
- {
- HideOtherShowWindow();
- _ui.m_touchFlipOpen.touchable = false;
- }
- else
- ClickItem(index);
- }
- void ClickItem(int index)
- {
- if (_recordOpenIndex.Count >= _rewardList.Count)
- _ui.m_BtnPass.visible = false;
- if (!_recordOpenIndex.Contains(index))
- {
- TurnItem(index);
- }
- else
- {
- if (!_recordTurnIndex.Contains(index))
- ShowTurnItem(index);
- else
- GoodsItemTipsController.ShowItemTips(_itemIdList[index]);
- }
- }
- private void UpDataTimeTouchLoaBg(object param = null)
- {
- _touchLoaBg = true;
- }
- private void OnClickLoaBg(EventContext context)
- {
- if (!_touchLoaBg)
- {
- return;
- }
- _touchLoaBg = false;
- Timers.inst.Add(0.5f, 1, UpDataTimeTouchLoaBg);
- if (_recordOpenIndex.Count >= _rewardList.Count)
- {
- _chooseIndex = -1;
- this.Hide();
- }
- else
- {
- for (int index = 0; index < _rewardList.Count; index++)
- {
- if (!_recordOpenIndex.Contains(index))
- {
- _chooseIndex = index;
- HandClickItem(index);
- break;
- }
- }
- }
- }
- private void OnClickBtnPass()
- {
- for (int index = 0; index < _rewardList.Count; index++)
- {
- if (!_recordOpenIndex.Contains(index))
- {
- int count = 0;
- bool isFirst = false;
- for (int i = 0; i < _rewardList.Count; i++)
- {
- if (_rewardList[i].id == _rewardList[index].id) count++;
- if (count == 1 && i == index) isFirst = true;
- }
- bool open = count == ItemDataManager.GetItemNum(_rewardList[index].id) && isFirst;
- if (!open)
- {
- _chooseIndex = -1;
- ClickItem(index);
- }
- }
- }
- ClickPass();
- }
- private void ClickPass()
- {
- GetSuitItemController.isAuto = true;
- _ui.m_touchFlipOpen.touchable = true;
- _ui.m_BtnPass.visible = false;
- for (int i = 0; i < _rewardList.Count; i++)
- {
- TurnItem(i);
- }
- //展示获得物品
- Timers.inst.Add(LuckyBoxDataManager.ANIMATION_TIME, 0, UpDataTime);
- }
- private void UpDataTime(object param = null)
- {
- _ui.m_touchFlipOpen.touchable = true;
- if (_recordTurnIndex.Count >= _rewardList.Count)
- {
- Timers.inst.Remove(UpDataTime);
- HideOtherShowWindow();
- _ui.m_touchFlipOpen.touchable = false;
- GetSuitItemController.isAuto = false;
- }
- for (int i = 0; i < _rewardList.Count; i++)
- {
- if (!_recordTurnIndex.Contains(i))
- {
- ShowTurnItem(i);
- break;
- }
- }
- }
- //控制展示获得物品界面
- private void ShowTurnItem(int index)
- {
- UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]);
- if (!_AnimationWait)
- return;
- if (item.m_comIcon.m_imgNew.visible)
- {
- _countShow += 1;
- //判断是否有套装需要展示
- int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemIdList[index]);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
- if (suitId > 0 && itemCfg.itemType != ConstItemType.CARD)
- {
- if (_countShow == 1)
- {
- ViewManager.Hide<SuitItemView>();
- ViewManager.Hide<LuckyBoxNewCardView>();
- ViewManager.Hide<GetSuitItemVIew>();
- _rewardItemList.Clear();
- _rewardItemList.Add(_rewardList[index]);
- ViewManager.Show<LuckyBoxNewDressView>(_rewardItemList);
- }
- else
- {
- ViewManager.Hide<LuckyBoxNewDressView>();
- ViewManager.Hide<LuckyBoxNewCardView>();
- int count = 0;
- int totalCount = 0;
- DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
- if (_countShow == 2) //展示进度条界面
- {
- int countSuitId = 0;
- for (int i = index + 1; i < _rewardList.Count; i++)
- {
- _itemHasNew.TryGetValue(i, out bool isNew);
- var itemRewardCfg = ItemCfgArray.Instance.GetCfg(_rewardList[i].id);
- if (isNew && itemRewardCfg.itemType == ConstItemType.DRESS_UP && itemRewardCfg.suitId == suitId) {
- countSuitId++;
- }
- }
- count = count - countSuitId;
- ViewManager.Show<SuitItemView>(new object[] { suitId, countSuitId });
- }
- else if (_countShow == 3) //展示集齐套装界面
- {
- ViewManager.Hide<SuitItemView>();
- ViewManager.Show<GetSuitItemVIew>(suitId);
- _AnimationWait = false;
- }
- //判断是否需要显示集齐套装界面(需要的时候晚3个定时器时间)
- if (count <= 0 || totalCount <= 0 || count < totalCount || (count >= totalCount && _countShow > 5))
- {
- _recordTurnIndex.Add(index);
- _countShow = 0;
- if (_handClick)
- {
- _handClick = false;
- _ui.m_touchFlipOpen.touchable = false;
- }
- }
- }
- }
- else
- {
- //词牌和不是套装进这里
- ViewManager.Hide<SuitItemView>();
- ViewManager.Hide<LuckyBoxNewCardView>();
- ViewManager.Hide<GetSuitItemVIew>();
- _rewardItemList.Clear();
- _rewardItemList.Add(_rewardList[index]);
- ViewManager.Show<LuckyBoxNewDressView>(_rewardItemList);
- _recordTurnIndex.Add(index);
- _countShow = 0;
- Timers.inst.Add(1.5f, 1, touchFlipOpen); //防止点击太快
- }
- }
- else
- {
- _recordTurnIndex.Add(index);
- _ui.m_touchFlipOpen.touchable = false;
- }
- UI_LuckyBoxBonusShowItem.ProxyEnd();
- }
- private void touchFlipOpen(object param)
- {
- Timers.inst.Remove(touchFlipOpen);
- _ui.m_touchFlipOpen.touchable = false;
- }
- private void TurnItem(int index)
- {
- if (!_recordOpenIndex.Contains(index))
- {
- // 删除 “等待翻开” 的特效
- if (_effectUIDic.ContainsKey("CK_Loop_Wait_Chen" + index))
- {
- EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Chen" + index]);
- _effectUIDic.Remove("CK_Loop_Wait_Chen" + index);
- }
- if (_effectUIDic.ContainsKey("CK_Loop_Wait_GS" + index))
- {
- EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_GS" + index]);
- _effectUIDic.Remove("CK_Loop_Wait_GS" + index);
- }
- if (_effectUIDic.ContainsKey("CK_Loop_Wait_Jin" + index))
- {
- EffectUIPool.Recycle(_effectUIDic["CK_Loop_Wait_Jin" + index]);
- _effectUIDic.Remove("CK_Loop_Wait_Jin" + index);
- }
- UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]);
- if (!item.m_comIcon.m_imgNew.visible)
- {
- if(!_recordTurnIndex.Contains(index))
- {
- _recordTurnIndex.Add(index);
- }
- }
-
- //先翻开牌面
- //item.m_comIcon.m_FlipOpenType.selectedIndex = 0;
- //item.m_t1.Play();
- //item.m_t2.Play();
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
- // 点击特效
- if (!_effectUIDic.ContainsKey("CK_Cirle_DJ" + index))
- {
- _effectUIDic.Add("CK_Cirle_DJ" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_click_eff, "ui_LuckyBox", "CK_Cirle_DJ"));
- }
- else
- {
- _effectUIDic["CK_Cirle_DJ" + index] = EffectUIPool.CreateEffectUI(item.m_comIcon.m_click_eff, "ui_LuckyBox", "CK_Cirle_DJ");
- }
- // 翻开特效
- switch (itemCfg.rarity)
- {
- case 1:
- _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_HuiLan_UI"));
- _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX"));
- break;
- case 2:
- _effectUIDic.Add("CK_OpenAfter_LanHui_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_UI"));
- _effectUIDic.Add("CK_OpenAfter_LanHui_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_LanHui_TX"));
- break;
- case 3:
- _effectUIDic.Add("CK_OpenAfter_Chen_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_UI"));
- _effectUIDic.Add("CK_OpenAfter_Chen_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Chen_TX"));
- break;
- case 4:
- _effectUIDic.Add("CK_OpenAfter_GS_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_GS_UI"));
- _effectUIDic.Add("CK_OpenAfter_GS_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_GS_TX"));
- break;
- case 5:
- _effectUIDic.Add("CK_OpenAfter_Jin_UI" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_ui_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_UI"));
- _effectUIDic.Add("CK_OpenAfter_Jin_TX" + index, EffectUIPool.CreateEffectUI(item.m_comIcon.m_flip_eff, "ui_LuckyBox", "CK_OpenAfter_Jin_TX"));
- break;
- }
- //item.m_comIcon.m_t0.Play();
- if(!_recordOpenIndex.Contains(index))
- {
- _recordOpenIndex.Add(index);
- }
- UI_LuckyBoxBonusShowItem.ProxyEnd();
- }
- }
- private void HideOtherShowWindow()
- {
- ViewManager.Hide<SuitItemView>();
- ViewManager.Hide<GetSuitItemVIew>();
- ViewManager.Hide<LuckyBoxNewDressView>();
- ViewManager.Hide<LuckyBoxNewCardView>();
- }
- private void SetAnimationWait()
- {
- _AnimationWait = true;
- }
- }
- }
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