StoryCardChoose.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Main;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoryCardChoose : BaseWindow
  11. {
  12. private UI_StoryCardChooseUI _ui;
  13. private List<CardData> cardList = new List<CardData>();
  14. private static int _scoreType;
  15. private int _selectedIndex = 0;
  16. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  17. private int _skillId = 0;
  18. private List<EffectUI> _effects = new List<EffectUI>();
  19. private GComponent _comSelected;
  20. private EffectUI _effectUI1;
  21. private EffectUI _effectUI2;
  22. private EffectUI _effectUI3;
  23. public override void Dispose()
  24. {
  25. EffectUIPool.Recycle(_effectUI1);
  26. _effectUI1 = null;
  27. EffectUIPool.Recycle(_effectUI2);
  28. _effectUI2 = null;
  29. EffectUIPool.Recycle(_effectUI3);
  30. _effectUI3 = null;
  31. //EffectUIPool.Recycle(_effectUI3);
  32. //_effectUI3 = null;
  33. if (_comSelected != null)
  34. {
  35. _comSelected.RemoveFromParent();
  36. _comSelected.Dispose();
  37. }
  38. for (int i = 0; i < _effects.Count; i++)
  39. {
  40. EffectUIPool.Recycle(_effects[i]);
  41. _effects[i] = null;
  42. }
  43. if (_ui != null)
  44. {
  45. _ui.Dispose();
  46. _ui = null;
  47. }
  48. base.Dispose();
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  54. _ui = UI_StoryCardChooseUI.Create();
  55. this.viewCom = _ui.target;
  56. this.viewCom.Center();
  57. this.modal = true;
  58. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  59. _ui.m_listCard.SetVirtual();
  60. _ui.m_listCard.itemRenderer = RenderListCardItem;
  61. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  62. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  63. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  64. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  65. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  66. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  67. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  68. AddEffect();
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _scoreType = (int)this.viewData;
  74. ArenaDataManager dataManager = ArenaDataManager.Instance;
  75. cardList = CardDataManager.GetCardListByRoleType(0);
  76. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  77. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  78. {
  79. //其他主题带的cardIds
  80. var otherThemeCardIds = new HashSet<int>();
  81. for (int i = 0; i < dataManager.DressupList.Count; i++)
  82. {
  83. if (dataManager.SelectThemeIndex == i)
  84. {
  85. continue;
  86. }
  87. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  88. }
  89. //去掉已经在其他主题装配的cardList
  90. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  91. }
  92. float dressListAllAcore =
  93. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  94. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  95. _ui.m_listCard.numItems = cardList.Count;
  96. _ui.m_listCard.selectedIndex = 0;
  97. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  98. {
  99. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  100. }
  101. if (cardList.Count == 0)
  102. {
  103. OnCardSelected(0);
  104. }
  105. else
  106. {
  107. OnCardSelected(cardList[0].id);
  108. }
  109. UpdateView(0);
  110. Timers.inst.AddUpdate(CheckGuide);
  111. }
  112. private void UpdateView(int index)
  113. {
  114. // CardData cardData = cardList[index];
  115. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  116. int cardId;
  117. if (cardList.Count == 0)
  118. {
  119. cardId = 0;
  120. _ui.m_noCardTips.visible = true;
  121. _ui.m_noCardTips.text = "暂无可用词牌";
  122. _ui.m_listSkill.numItems = cardList.Count;
  123. }
  124. else
  125. {
  126. _ui.m_noCardTips.visible = false;
  127. cardId = cardList[index].id;
  128. }
  129. _ui.m_txtName.text = "无";
  130. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  131. if (cfg == null) return;
  132. _ui.m_txtName.text = cardList[index].itemCfg.name;
  133. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  134. _ui.m_listSkill.data = skillCfgs;
  135. _ui.m_listSkill.numItems = skillCfgs.Count;
  136. _ui.m_comSkillTips.target.visible = false;
  137. _selectedIndex = index;
  138. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  139. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  140. }
  141. private void RenderListSkillItem(int index, GObject obj)
  142. {
  143. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  144. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  145. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  146. item.m_txtLv.text = SkillDataManager.Instance
  147. .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  148. if (item.target.data == null)
  149. item.target.onClick.Add(OnSkillItemClick);
  150. item.target.data = index; // skillCfgs[index];
  151. UI_ListCardSkillItem.ProxyEnd();
  152. }
  153. private void OnSkillItemClick(EventContext context)
  154. {
  155. GObject gObject = context.sender as GObject;
  156. int index = (int)gObject.data;
  157. List<PassivitySkillCfg> skillCfgs =
  158. PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  159. PassivitySkillCfg skillCfg = skillCfgs[index];
  160. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  161. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  162. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  163. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  164. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  165. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  166. PassivitySkillLvlCfg skillLvlCfg =
  167. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  168. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  169. _skillId = skillCfg.skillId;
  170. }
  171. private void RenderListCardItem(int index, GObject obj)
  172. {
  173. CardData cardData = cardList[index];
  174. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  175. item.m_txtName.text = cardData.itemCfg.name;
  176. item.m_comCardMask.m_loaCard.asLoader.url =
  177. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  178. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  179. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  180. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
  181. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  182. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  183. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  184. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  185. int starLevelDodge = cardData.star / 5;
  186. item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;
  187. for (int i = 0; i < 4; i++)
  188. {
  189. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  190. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  191. UI_ComDodgeFightStar.ProxyEnd();
  192. }
  193. // comStar.m_c1.selectedIndex = cardData.star;
  194. if (_effects.Count <= index)
  195. {
  196. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  197. // _effects.Add(_effectUI);
  198. }
  199. if(index == 0)
  200. {
  201. item.m_useIcon.visible = true;
  202. }
  203. else
  204. {
  205. item.m_useIcon.visible = false;
  206. }
  207. item.target.asCom.RemoveChild(_comSelected);
  208. if (_selectedIndex == index) {
  209. item.target.asCom.AddChild(_comSelected);
  210. }
  211. UI_ListCardFightItem.ProxyEnd();
  212. // UI_ComStar.ProxyEnd();
  213. }
  214. private void OnListCardItemClick(EventContext context)
  215. {
  216. GObject obj = context.data as GObject;
  217. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  218. item.m_t0.Play();
  219. EffectUIPool.Recycle(_effectUI3);
  220. _effectUI3 = null;
  221. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
  222. UpdateView(_ui.m_listCard.selectedIndex);
  223. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  224. }
  225. private void OnCardSelected(int cardId)
  226. {
  227. if ( cardId == 0)
  228. {
  229. return;
  230. }
  231. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  232. {
  233. ArenaDataManager dataManager = ArenaDataManager.Instance;
  234. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  235. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  236. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  237. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  238. }
  239. }
  240. private void OnBtnUpCardClikc()
  241. {
  242. if (cardList.Count == 0) return;
  243. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  244. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  245. this.Hide();
  246. }
  247. private void OnBtnComfirmClick()
  248. {
  249. //飞花令搭配时没有词牌特殊处理
  250. if (cardList.Count == 0)
  251. {
  252. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  253. {
  254. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  255. }
  256. this.Hide();
  257. return;
  258. }
  259. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  260. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  261. {
  262. ArenaDataManager dataManager = ArenaDataManager.Instance;
  263. List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
  264. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
  265. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  266. {
  267. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  268. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
  269. }
  270. }
  271. else
  272. {
  273. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  274. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  275. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  276. }
  277. this.Hide();
  278. }
  279. private void OnBtnCancelClick()
  280. {
  281. OnCardSelected(_cardId);
  282. this.Hide();
  283. }
  284. protected override void OnHide()
  285. {
  286. base.OnHide();
  287. _skillId = 0;
  288. _ui.m_listCard.ScrollToView(0);
  289. Timers.inst.Remove(CheckGuide);
  290. }
  291. private void CheckGuide(object param)
  292. {
  293. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  294. {
  295. UpdateToCheckGuide(null);
  296. }
  297. else
  298. {
  299. Timers.inst.Remove(CheckGuide);
  300. }
  301. }
  302. protected override void UpdateToCheckGuide(object param)
  303. {
  304. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  305. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  306. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  307. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  308. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  309. }
  310. private void AddEffect()
  311. {
  312. //邊框左上角特效
  313. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  314. //邊框右下角特效
  315. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  316. }
  317. }
  318. }