LoginView.cs 9.0 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using GFGGame.Launcher;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class LoginView : BaseView
  10. {
  11. private UI_LoginUI _ui;
  12. private GameObject _sceneObject;
  13. private bool autoLogined;
  14. public override void Dispose()
  15. {
  16. if (_sceneObject != null)
  17. {
  18. GameObject.DestroyImmediate(_sceneObject);
  19. _sceneObject = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. packageName = UI_LoginUI.PACKAGE_NAME;
  32. _ui = UI_LoginUI.Create();
  33. viewCom = _ui.target;
  34. isfullScreen = true;
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. _ui.m_txtVersion.text = GameGlobal.version;
  40. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  41. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  42. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  43. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  44. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  45. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  46. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  47. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  48. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  49. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  55. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  56. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  57. EventAgent.AddEventListener(ConstMessage.OUT_LOGIN, OnOutLoginSuccess);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  63. if (_sceneObject == null)
  64. {
  65. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"));
  66. }
  67. // SceneController.UpdateLoginScene(_sceneObject);
  68. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  69. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  70. UpdateServer(recentlyServerInfo);
  71. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  72. _ui.m_btnAgree.selected = true;
  73. if (GameConfig.openTime > TimeHelper.ClientNow())
  74. {
  75. var date = DateTimeUtil.LongTimeStampToDateTime(GameConfig.openTime);
  76. string minuteText = "";
  77. if(date.Minute > 0)
  78. {
  79. minuteText = date.Minute + "分";
  80. }
  81. AlertUI.Show($" 亲爱的研究员,万世镜将于{date.Year}年{date.Month}月{date.Day}日{date.Hour}点{minuteText}开放,敬请期待!")
  82. .SetLeftButton(true, "好的", (obj) =>
  83. {
  84. Application.Quit();
  85. });
  86. return;
  87. }
  88. if (!autoLogined)
  89. {
  90. autoLogined = true;
  91. ResetLoginButton();
  92. TryLogin();
  93. }
  94. }
  95. protected override void OnHide()
  96. {
  97. autoLogined = false;
  98. if (_sceneObject != null)
  99. {
  100. PrefabManager.Instance.Restore(_sceneObject);
  101. _sceneObject = null;
  102. }
  103. base.OnHide();
  104. }
  105. protected override void RemoveEventListener()
  106. {
  107. base.RemoveEventListener();
  108. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  109. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  110. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  111. EventAgent.RemoveEventListener(ConstMessage.OUT_LOGIN, OnOutLoginSuccess);
  112. }
  113. private void UpdateServer(ServerInfo info)
  114. {
  115. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  116. if (serverInfosComponent.ServerInfoList.Count == 0)
  117. {
  118. _ui.m_btnChange.visible = false;
  119. return;
  120. }
  121. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  122. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  123. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  124. }
  125. private void OnPlatformLogined(EventContext context)
  126. {
  127. var account = (string)context.data;
  128. if(!string.IsNullOrEmpty(account))
  129. {
  130. _ui.m_btnTapLogin.visible = false;
  131. LoginController.LoginTest(account).Coroutine();
  132. }
  133. else
  134. {
  135. ViewManager.Hide<ModalStatusView>();
  136. //尝试自动登录
  137. TryLogin();
  138. }
  139. }
  140. private void OnLoginSuccess(EventContext context)
  141. {
  142. _ui.m_btnLogout.visible = true;
  143. _ui.m_btnStart.visible = true;
  144. }
  145. private void OnSeverChangeListener(EventContext context)
  146. {
  147. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  148. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  149. }
  150. private void OnBtnChangeClick()
  151. {
  152. ViewManager.Show<ServerListView>();
  153. }
  154. private void OnClickBtnNotice()
  155. {
  156. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  157. {
  158. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  159. return;
  160. }
  161. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  162. }
  163. private void OnClickBtnStart()
  164. {
  165. TryLogin();
  166. }
  167. private void OnClickBtnLogout()
  168. {
  169. ResetLoginButton();
  170. QDDouYouManager.Instance.LoginOutBefore();
  171. QDManager.Logout(false);
  172. }
  173. private void OnClickBtnAge()
  174. {
  175. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  176. }
  177. private void TryLogin()
  178. {
  179. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
  180. url = url + "?t=" + DateTime.Now.Ticks;
  181. HttpTool.Instance.Get(url, (string json) =>
  182. {
  183. LauncherConfig.InitPlatform(json);
  184. if (LauncherConfig.serverStatus == 1)
  185. {
  186. if (string.IsNullOrEmpty(LauncherConfig.statusPrompt))
  187. {
  188. LauncherConfig.statusPrompt = "游戏正在更新维护中,请稍后再试。";
  189. }
  190. AlertSystem.Show(LauncherConfig.statusPrompt)
  191. .SetLeftButton(true, "知道了", (data) =>
  192. {
  193. Application.Quit();
  194. });
  195. return;
  196. }
  197. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  198. if (serverInfosComponent.ServerInfoList.Count <= 0)
  199. {
  200. QDManager.Login();
  201. }
  202. else
  203. {
  204. if (!_ui.m_btnAgree.selected)
  205. {
  206. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  207. return;
  208. }
  209. LoginController.GetRoles().Coroutine();
  210. }
  211. });
  212. }
  213. private void OnOutLoginSuccess(EventContext context)
  214. {
  215. ResetLoginButton();
  216. }
  217. private void ResetLoginButton()
  218. {
  219. _ui.m_btnLogout.visible = false;
  220. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  221. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  222. }
  223. }
  224. }