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- using UnityEngine;
- namespace GFGGame.Launcher
- {
- public class QDManagerInit
- {
- public static void InitPlatform()
- {
- switch (LauncherConfig.ChannelId)
- {
- default:
- QDDouYouManagerInit.Instance.InitSDK(QDDouYouManagerInit.Instance.GetAdId());
- break;
- }
- }
- public static void UpdateApp()
- {
- switch (LauncherConfig.ChannelId)
- {
- default:
- if (!string.IsNullOrEmpty(LauncherConfig.updateUrl))
- {
- if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
- {
- LauncherConfig.updateAppPrompt = "需要安装新的安装包。";
- }
- Alert.Show(LauncherConfig.updateAppPrompt)
- .SetLeftButton(true, "前往更新", (data) => { Application.OpenURL(LauncherConfig.updateUrl); });
- }
- else
- {
- if (string.IsNullOrEmpty(LauncherConfig.updateAppPrompt))
- {
- LauncherConfig.updateAppPrompt = "需要安装新的安装包,请联系研发获取。";
- }
- Alert.Show(LauncherConfig.updateAppPrompt)
- .SetLeftButton(true, "知道了", (data) => { Application.Quit(); });
- }
- break;
- }
- }
- }
- }
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