| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394 | using System;using System.Collections.Generic;using ET;namespace GFGGame{    public class LastQuestionResult    {        public static int SomeBodyRight = 1;//1:有人答对题目        public static int NobodyRight = 2;// 2:无人答对        public static int Ending = 3;// 3:答题结束    }    public class LeagueJoinType    {        public static int Join = 1;//1:已经加入军团        public static int UnJoin = 2;//1:未加入军团    }    public class LeagueDataManager : SingletonBase<LeagueDataManager>    {        public int Type = 2;// 1:已经加入军团 2:未加入军团        public int MaxFinishType { get { return GetSkillCurType(); } }        public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }        public LeagueData LeagueData;//联盟信息        public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }        public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }        public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }        public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType        public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表        public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表        public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据        public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据        public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。        public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行        public int TeaPartyId = 0; //茶会期数 --未开启则期数为0        public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结        public RoleTeapartyInfoProto RoleTeapartyInfo = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息        public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息        public long TeaPartyCloseTime = 0; // 茶话会结束时间        public int ChooseTeaPartId = 0; // 选择的茶话会类型                public void Clear()        {            Type = LeagueJoinType.UnJoin;            ListDatas.Clear();            LeagueData = null;            ListApplyDatas.Clear();            ListLogDatas.Clear();            ListAnsweringDatas.Clear();            LeagueNumber.Clear();        }        public void SetNumeric(int type, long value)        {            if(LeagueNumber.ContainsKey(type))                LeagueNumber[type] = value;            else                LeagueNumber.Add(type, value);        }        public long GetNumeriValue(int type)        {            if (LeagueNumber.TryGetValue(type, out long value))            {                return value;            }            return 0;        }        public string GetMemberTitle(int pos)        {            string title = "";            switch (pos)            {                case LeaguePos.Owner:                    title = "社长";                    break;                case LeaguePos.SubOwner:                    title = "副社长";                    break;                case LeaguePos.Flower:                    title = "社花";                    break;                case LeaguePos.Member:                    title = "成员";                    break;            }            return title;        }        public int GetMyPos()        {            if (LeagueDataManager.Instance.LeagueData == null)            {                return LeaguePos.Member;            }            if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))            {                return memberData.Pos;            }            return LeaguePos.Member;        }        public string GetMyLeagueName()        {            if (LeagueDataManager.Instance.LeagueData == null)            {                return "";            }            return LeagueDataManager.Instance.LeagueData.Name;        }        // //判断一个玩家是否是会长副会长        // public bool CheckPlayerIsLeader()        // {        // }        /// <summary>        /// 根据祈福类型获取祈福次数        /// </summary>        /// <returns></returns>        public int GetPrayTimesByType(int prayType)        {            int curCount = 0;            switch (prayType)            {                case LeaguePrayType.First:                    curCount = RoleDataManager.LeagueType1PrayTimes;                    break;                case LeaguePrayType.Second:                    curCount = RoleDataManager.LeagueType2PrayTimes;                    break;                case LeaguePrayType.Third:                    curCount = RoleDataManager.LeagueType3PrayTimes;                    break;            }            return curCount;        }        public OtherRoleInfoData GetMemberRoleInfo(long roleId)        {            LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);            if (value == null) return null;            return value.RoleInfo;        }        //输入属性类型,获取联盟技能该属性加成总值        public int GetAllSkillScore(int scoreType)        {            int score = 0;            foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)            {                score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];            }            return score;        }        //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值        public int GetSkillScoreByType(int skillType, int scoreType)        {            int score = 0;            if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;            if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;            return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];        }        //检测一个技能是否激活        public bool CheckIsSkillActive(int skillType, int skillId)        {            if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;            return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;        }        private int GetSkillCurType()        {            LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;            for (int i = 0; i < skillCountCfgs.Length; i++)            {                if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;            }            return skillCountCfgs[skillCountCfgs.Length - 1].type;        }        //根据技能类型获取该类型进度        public double GetSkillProgressByType(int skillType)        {            LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);            // if (skillCountCfg.type - CurType < 0) return 100;            // if (skillCountCfg.type - CurType > 0) return 0;            float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;            float maxCount = skillCountCfg.skillCount;            return Math.Round(count / maxCount * 100, 2); ;        }        //获取联盟礼包领取数据        public List<LeagueGiftGetData> GetGiftGetDatas()        {            List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();            for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)            {                LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];                bool isBuy = false;                bool isGet = false;                switch (welfareCfg.type)                {                    case LeagueWelfareType.Day: //普通日福利                        isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) > 0;                        isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;                        break;                    case LeagueWelfareType.Week: //普通周福利                        isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0;                        isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;                        break;                    case LeagueWelfareType.SuperWeek: //超级周福利                        isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0;                        isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;                        break;                    case LeagueWelfareType.SuperDay: //超级日福利                        isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) > 0;                        isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;                        break;                }                // ET.Log.Debug("isBuy:" + isBuy);                if (isBuy)                {                    LeagueGiftGetData giftGetData = new LeagueGiftGetData();                    giftGetData.Type = welfareCfg.type;                    giftGetData.IsGet = isGet;                    giftGetData.GiftCfg = welfareCfg;                    getDatas.Add(giftGetData);                }            }            return getDatas;        }        public List<LeagueGiftBuyData> GetGiftBuyDatas()        {            List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();            for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)            {                LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];                int buyCount = 0;                long endTime = 0;                switch (welfareCfg.type)                {                    case LeagueWelfareType.Day:                        buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);                        break;                    case LeagueWelfareType.Week:                        buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes) > 0 ? 1 : 0;                        endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);                        break;                    case LeagueWelfareType.SuperWeek:                        buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes) > 0 ? 1 : 0;                        endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);                        break;                    case LeagueWelfareType.SuperDay:                        buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);                        break;                }                LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();                giftBuyData.Type = welfareCfg.type;                giftBuyData.BuyCount = buyCount;                giftBuyData.EndTime = endTime;                giftBuyData.GiftCfg = welfareCfg;                giftBuyDatas.Add(giftBuyData);            }            return giftBuyDatas;        }        //茶话会匹配度计算        public int GetTeaPartyMatchedValue(FightData roleData)        {            int matchedValue = 0;            var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(TeaPartyId);            string[] tags = teapartyRoleCfg[ChooseTeaPartId - 1].tagArr;            for (int i = 0; i < roleData.itemList.Count; i++)            {                int itemId = roleData.itemList[i];                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);                if (itemCfg == null)                {                    ET.Log.Error("物品:" + itemId + "不存在");                    return matchedValue;                }                for (int t = 0; t < itemCfg.tagsArr.Length; t++)                {                    for (int j = 0; j < tags.Length; j++)                    {                        if (itemCfg.tagsArr[t][0] == tags[j])                        {                            matchedValue += 1;                        }                    }                }            }            return matchedValue;        }        //茶话会个人奖励是否可以领取        public bool CheckTeaPartyPersonRewardCanGet(int targetScore)        {            return CheckTeaPartyPersonRewardStatu(targetScore) == ConstBonusStatus.CAN_GET && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo;        }        //茶话会个人奖励当前状态        public int CheckTeaPartyPersonRewardStatu(int targetScore)        {            var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;            if (teapartyRewardRoleCfg == null)                return 0;            var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;            if (roleTeapartyInfo == null || roleTeapartyInfo.PerAwardStatusVs == null || roleTeapartyInfo.PerAwardStatusVs.Count <= 0)                return 0;            for (int i = 0; i < teapartyRewardRoleCfg.Length; i++)            {                if (teapartyRewardRoleCfg[i].targetScore == targetScore)                {                    return roleTeapartyInfo.PerAwardStatusVs[i];                }            }            return 0;        }        //茶话会雅集奖励是否可以领取        public bool CheckTeaPartyLeagueRewardCanGet(int targetScore)        {            return CheckTeaPartyLeagueRewardStatu(targetScore) == ConstBonusStatus.CAN_GET;        }        //茶话会雅集奖励是否可以领取        public int CheckTeaPartyLeagueRewardStatu(int targetScore)        {            var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);            if (teapartyRewardLeagueCfgs == null)                return 0;            var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;            if (roleTeapartyInfo == null || roleTeapartyInfo.LeagueAwardStatusVs == null || roleTeapartyInfo.LeagueAwardStatusVs.Count <= 0)                return 0;            for (int i = 0; i < teapartyRewardLeagueCfgs.Count; i++)            {                if (teapartyRewardLeagueCfgs[i].targetScore == targetScore)                {                    return roleTeapartyInfo.LeagueAwardStatusVs[i];                }            }            return 0;        }        //茶话会奖励是否可以领取        public bool CheckTeaPartyRewardCanGet()        {            var roleTeapartyInfo = LeagueDataManager.Instance.RoleTeapartyInfo;            if (roleTeapartyInfo == null)                return false;            //该活动暂未开启            if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo && roleTeapartyInfo.IsNoActDayEnterLeague)                return false;            //该玩法不可以重复参加哦            if (roleTeapartyInfo.IsQuitTeaParty && roleTeapartyInfo.LastOpenCfgId != 0 && roleTeapartyInfo.LastOpenCfgId == LeagueDataManager.Instance.TeaPartyId)                return false;            var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;            var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);            foreach (var cfg in teapartyRewardRoleCfg)            {                if (CheckTeaPartyPersonRewardCanGet(cfg.targetScore))                    return true;            }            foreach (var cfg in teapartyRewardLeagueCfgs)            {                if (CheckTeaPartyLeagueRewardCanGet(cfg.targetScore))                return true;            }            return false;        }        //主界面雅集提示语判断        public string CheckLeagueMainTips()        {            if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.WaitNext)                return "雅集夜宴进行中...";            if (LeagueDataManager.Instance.Type == LeagueJoinType.Join && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesOpen && !LeagueDataManager.Instance.RoleTeapartyInfo.Status)                return "茶话会挑战中...";            return "";        }    }}
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