StoryChapterView.cs 9.7 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryChapterView : BaseView
  8. {
  9. private UI_StoryChapterUI _ui;
  10. private int _chapterID;
  11. private GComponent _compChapter;
  12. private ValueBarController _valueBarController;
  13. private GObject _unPasslevelItem;
  14. private GObject _endLevelItem;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void Init()
  25. {
  26. base.Init();
  27. _ui = UI_StoryChapterUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. _valueBarController = new ValueBarController(_ui.m_valueBar);
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  37. _ui.m_bonusBox1.target.onClick.Add(() =>
  38. {
  39. OnClickBonusBox(_ui.m_bonusBox1, 0);
  40. });
  41. _ui.m_bonusBox2.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox2, 1);
  44. });
  45. _ui.m_bonusBox3.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox3, 2);
  48. });
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _chapterID = (int)viewData;
  54. StoryDataManager.currentChapter = _chapterID;
  55. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  56. _ui.m_chapter.AddChild(_compChapter);
  57. InitChapter();
  58. _valueBarController.OnShown();
  59. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  60. {
  61. Timers.inst.AddUpdate(UpdateToCheckGuide);
  62. }
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. _unPasslevelItem = null;
  68. _endLevelItem = null;
  69. GuideController.HideGuide();
  70. _ui.m_chapter.RemoveChildren(0, 0, true);
  71. _valueBarController.OnHide();
  72. Timers.inst.Remove(UpdateToCheckGuide);
  73. }
  74. private void OnClickBtnBack()
  75. {
  76. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  77. }
  78. private void OnClickBtnHome()
  79. {
  80. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  81. GameController.GoBackToMainView();
  82. }
  83. private void InitChapter()
  84. {
  85. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  86. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  87. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  88. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  89. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  90. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  91. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  92. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  93. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  94. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  95. int endLevel = 0;
  96. for (int i = 0; i < _compChapter.numChildren; i++)
  97. {
  98. GObject obj = _compChapter.GetChildAt(i);
  99. if (obj.name.IndexOf("g") == 0)
  100. {
  101. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  102. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  103. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  104. {
  105. levelItem.target.visible = true;
  106. levelItem.target.onClick.Clear();
  107. levelItem.target.onClick.Add(OnClickLevelItem);
  108. string levelID = _chapterID + "_" + level;
  109. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  110. levelItem.m_txtOrder.text = showId;
  111. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  112. if (levelCfg != null)
  113. {
  114. if (levelCfg.fightID.Length > 0)
  115. {
  116. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  117. int score = StoryDataManager.GetScoreHighest(levelID);
  118. if (score <= 0)
  119. {
  120. levelItem.m_flower.target.visible = false;
  121. }
  122. else
  123. {
  124. levelItem.m_flower.target.visible = true;
  125. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  126. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  127. }
  128. }
  129. else
  130. {
  131. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  132. levelItem.m_flower.target.visible = false;
  133. }
  134. levelItem.m_iconUnPass.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  135. if (levelItem.m_iconUnPass.visible)
  136. {
  137. _unPasslevelItem = levelItem.target;
  138. }
  139. if (level > endLevel)
  140. {
  141. endLevel = level;
  142. _endLevelItem = levelItem.target;
  143. }
  144. }
  145. else
  146. {
  147. levelItem.target.visible = false;
  148. }
  149. }
  150. else
  151. {
  152. levelItem.target.visible = false;
  153. }
  154. }
  155. }
  156. if (_endLevelItem != null)
  157. {
  158. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  159. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  160. tx = tx - _ui.m_chapter.width / 2;
  161. ty = ty - _ui.m_chapter.height / 2;
  162. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  163. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  164. }
  165. }
  166. private void OnClickLevelItem(EventContext context)
  167. {
  168. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  169. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  170. StoryController.ShowLevelView(_chapterID, level);
  171. }
  172. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  173. {
  174. bonusBox.m_txtName.text = name;
  175. }
  176. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  177. {
  178. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  179. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  180. if (status == ConstBonusStatus.GOT)
  181. {
  182. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  183. }
  184. else
  185. {
  186. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  187. }
  188. bonusBox.target.data = status;
  189. }
  190. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  191. {
  192. int status = (int)bonusBox.target.data;
  193. if (status == ConstBonusStatus.CAN_GET)
  194. {
  195. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  196. if (bonusList != null && bonusList.Count > 0)
  197. {
  198. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  199. }
  200. UpdateBonusBoxStatus(bonusBox, index);
  201. }
  202. else if (status == ConstBonusStatus.GOT)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  205. }
  206. else
  207. {
  208. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  209. }
  210. }
  211. private void UpdateToCheckGuide(object param)
  212. {
  213. if (this.viewCom.parent != null)
  214. {
  215. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  216. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  217. {
  218. if (StoryDataManager.CheckLevelPass(1, 4))
  219. {
  220. GuideController.TryGuideByGuideId(_ui.m_btnHome, ConstGuideId.SINGLE_FIGHT_GUIDE, 1, false, "点击按钮,进入主界面");
  221. }
  222. else
  223. {
  224. if (_unPasslevelItem != null)
  225. {
  226. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  227. }
  228. }
  229. }
  230. }
  231. }
  232. }
  233. }