LuckyBoxWishView.cs 2.7 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.LuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxWishView : BaseWindow
  9. {
  10. private UI_LuckyBoxWishUI _ui;
  11. private int _actLimitTsy = 0;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_LuckyBoxWishUI.PACKAGE_NAME;
  25. _ui = UI_LuckyBoxWishUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnWish1.data = 0;
  31. _ui.m_btnWish1.onClick.Add(OnClickBtnWish);
  32. _ui.m_btnWish2.data = 1;
  33. _ui.m_btnWish2.onClick.Add(OnClickBtnWish);
  34. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  35. _ui.m_btnRule.data = 300024;
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _actLimitTsy = (int)this.viewData;
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. base.RemoveEventListener();
  53. }
  54. private void OnClickBtnWish(EventContext context)
  55. {
  56. int index = (int)(context.sender as GObject).data;
  57. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  58. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  59. var suitId = activityOpenCfg.params2Arr[index];
  60. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  61. AlertUI.Show(string.Format("是否将【{0}】设为许愿套装(许愿后将不可修改,请研究员谨慎选择)", suitCfg.name)).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { onSuccess(index); });
  62. }
  63. private async void ReqAddWishingPoolInfo(int index)
  64. {
  65. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  66. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  67. bool result = await LuckyBoxSProxy.ReqAddWishingPoolInfo(activityOpenCfg.params2Arr[index], activityId);
  68. if (result)
  69. {
  70. }
  71. }
  72. private void onSuccess(int index)
  73. {
  74. ReqAddWishingPoolInfo(index);
  75. this.Hide();
  76. }
  77. }
  78. }