| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 | using ET;using FairyGUI;using System.Threading.Tasks;using UI.CommonGame;using UI.RoleInfo;using UnityEngine;namespace GFGGame{    public class RoleInfoView : BaseView    {        private UI_RoleInfoUI _ui;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_RoleInfoUI.PACKAGE_NAME;            _ui = UI_RoleInfoUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_btnHelp.visible = false;            _ui.m_txtVersion.text = GameGlobal.version;            _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;            _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);            _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);            _ui.m_btnBack.onClick.Add(OnBtnBackClick);            _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);            _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);            _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);            _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);            _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);            _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);            _ui.m_comHead.onClick.Add(OnComHeadClick);            _ui.m_photoList.itemRenderer = RenderPhotoListItem;            _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);            _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);            EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);            EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_txtRoleName.text = RoleDataManager.roleName;            _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);            RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));            if (roleLevelCfg.exp > 0)            {                _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);            }            else            {                _ui.m_txtExp.text = "已满级";            }            _ui.m_txtSlogan.text = RoleDataManager.slogan;            UpdateAllInfo();        }        protected override void OnHide()        {            base.OnHide();        }        private void OnBtnBackClick()        {            _ui.m_photoList.scrollPane.percX = 0;            Hide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);            EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);            EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);        }        private void UpdateRoleName()        {            _ui.m_txtRoleName.text = RoleDataManager.roleName;        }        private void UpdateHead()        {            RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);        }        private void UpdatePhotoList()        {            _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;        }        private void RenderPhotoListItem(int index, GObject obj)        {            long pictureId = RoleDataManager.photoDatas[index];            PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);            UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);            item.target.data = index;            if(poemPhotoData == null)            {                item.m_type.SetSelectedIndex(0);            }            else            {                item.m_type.SetSelectedIndex(1);            }            if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)            || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))            {                item.m_type.SetSelectedIndex(2);                item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];                item.m_comPhoto.m_loaPhoto.texture = null;                RoleDataManager.photoDatas[index] = 0;                return;            }            item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;            UI_ListPhotoItem.ProxyEnd();        }        private void OnPhotoListItemClick(EventContext context)        {            GObject obj = context.data as GObject;            int index = (int)obj.data;            if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))            {                // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");                ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });                return;            }            if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))            {                // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");                ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });                return;            }            ViewManager.Show<PersonalPhotoView>(index);        }        private void OnRenderBadgeListItem(int index, GObject gObject)        {            gObject.data = -1;            UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);            if (index <= RoleDataManager.badgeDatas.Count)            {                buttonBadge.target.touchable = true;                // 显示 + 号                if(index == RoleDataManager.badgeDatas.Count)                {                    buttonBadge.m_type.SetSelectedIndex(2);                }                // 显示放置的徽章                else                {                    int badgeID = RoleDataManager.badgeDatas[index];                    gObject.data = badgeID;                    buttonBadge.m_type.SetSelectedIndex(1);                    // 加载徽章图片                    buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));                    //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";                }            }            else            {                buttonBadge.m_type.SetSelectedIndex(0);                buttonBadge.target.touchable = false;            }            buttonBadge.target.onClick.Add(OnBadgeBtnClick);            UI_ButtonBadge.ProxyEnd();        }        private void OnBadgeBtnClick(EventContext eventContext)        {            int id = (int)(eventContext.sender as GObject).data;            ViewManager.Show<BadgeChooseView>(id);        }        private async void OnFocuseOut()        {            _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);        }        private void OnClickLoaChangeName()        {            ViewManager.Show<ChangeNameView>();        }        private void OnBtnSuitGuideClick()        {            ViewManager.Show<SuitGuideView>();        }        private void OnBtnCardGuideClick()        {            bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);            if (open)            {                ViewManager.Show<CardGuideView>();            }            else            {                PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");            }        }        private void OnBtnTaskArchieveClick()        {            ViewManager.Show<TaskAchieveView>();        }        private void OnBtnSkillClick()        {            ViewManager.Show<PersonalSkillView>();        }        private void OnBtnSettingClick()        {            SettingView.refresh = true;            ViewManager.Show<SettingView>();        }        private void OnBtnCopyClick()        {            GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;            PromptController.Instance.ShowFloatTextPrompt("已复制ID");        }        private void OnComHeadClick()        {            ViewManager.Show<ChangeHeadView>();        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);        }        private void UpdateCollectProgress()        {            UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);            // 套装            float progress = RoleInfoManager.Instance.GetSuitGuideProgress();            button2.m_rate.text = progress.ToString();            button2.m_progressBar.fillAmount = progress / 100;            // 词牌            button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);            progress = RoleInfoManager.Instance.GetCardGuideProgress();            button2.m_rate.text = progress.ToString();            button2.m_progressBar.fillAmount = progress / 100;            // 成就            button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);            progress = RoleDataManager.achievementTaskCollect;            button2.m_rate.text = progress.ToString();            button2.m_progressBar.fillAmount = progress / 100;            UI_ButtonCollectProgress.ProxyEnd();        }        private void UpdateInfo()        {            _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();            _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();        }        private async Task UpdateAllInfo()        {            _ui.m_Hide.Play();            await RoleInfoSProxy.ReqPersonalInfo();            _ui.m_Show.Play();            UpdateHead();            UpdatePhotoList();            UpdateRedDot();            UpdateCollectProgress();            UpdateInfo();            _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;        }    }}
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