LuckyBoxStarView.cs 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GameObject> _gameObjects = new List<GameObject>();
  16. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  17. private List<GameObject> _gameObjects1 = new List<GameObject>();
  18. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  19. private GObject curComStar;//当前选中的星星
  20. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  21. private List<ItemData> _rewardList;
  22. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  23. private const int imgLineWidth = 10;//线的原始长度
  24. private bool isGuide = false;
  25. public override void Dispose()
  26. {
  27. for (int i = 0; i < _gameObjects.Count; i++)
  28. {
  29. SceneController.DestroyObjectFromView(_gameObjects[i]);
  30. SceneController.DestroyObjectFromView(_gameObjects1[i]);
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui = UI_LuckyBoxStarUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  46. _ui.target.onTouchMove.Add(OnClickUIMove);
  47. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  48. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  49. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  50. _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxCfgArray.Instance.dataArray, LuckyBoxCfgArray.Instance.GetCfg((int)viewData)); ;
  51. ResetStartView();
  52. }
  53. private void ResetStartView()
  54. {
  55. isGuide = GuideController.TryGuideLuckyBoxStar();
  56. curComStar = null;
  57. comStars.Clear();
  58. int index = 0;
  59. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  60. while (star != null && star.visible == true)
  61. {
  62. UI_ComStar comStar = UI_ComStar.Proxy(star);
  63. comStar.m_c1.selectedIndex = 0;
  64. comStar.m_imgLine.width = imgLineWidth;
  65. comStar.m_imgLine.rotation = 0;
  66. GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
  67. GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
  68. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
  69. SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
  70. if (_gameObjects.Count <= index) _gameObjects.Add(gameObject);
  71. if (_wrappers.Count <= index) _wrappers.Add(wrapper);
  72. GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
  73. GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
  74. string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
  75. SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
  76. if (_gameObjects1.Count <= index) _gameObjects1.Add(gameObject);
  77. if (_wrappers1.Count <= index) _wrappers1.Add(wrapper);
  78. star.data = new Vector2(comStar.target.x, comStar.target.y);
  79. comStars.Add(star);
  80. index++;
  81. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  82. }
  83. }
  84. private void OnClickUIBegin(EventContext context)
  85. {
  86. context.CaptureTouch();
  87. InputEvent inputEvent = (InputEvent)context.data;
  88. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  89. CheckNearbyPos(mousePos);
  90. }
  91. private void OnClickUIMove(EventContext context)
  92. {
  93. InputEvent inputEvent = (InputEvent)context.data;
  94. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  95. CheckNearbyPos(mousePos);
  96. if (comStars.Count == 0)//所有星星都点亮了主动结束
  97. {
  98. this.OnClickUIEnd();
  99. }
  100. }
  101. //检测鼠标附近的星星
  102. private void CheckNearbyPos(Vector2 mousePos)
  103. {
  104. for (int i = comStars.Count - 1; i >= 0; i--)
  105. {
  106. Vector2 comStarPos = (Vector2)comStars[i].data;
  107. if (IsSamePos(mousePos, comStarPos))
  108. {
  109. if (curComStar != null)
  110. {
  111. SetCurComStarTransfrom(comStarPos);
  112. }
  113. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  114. comStar.m_c1.selectedIndex = 1;
  115. curComStar = comStars[i];
  116. lastPos = Vector2.right;
  117. comStars.RemoveAt(i);
  118. }
  119. else
  120. {
  121. if (curComStar != null)
  122. {
  123. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  124. SetCurComStarTransfrom(mousePos);
  125. lastPos = curPos;
  126. }
  127. }
  128. }
  129. }
  130. private void SetCurComStarTransfrom(Vector2 targetPos)
  131. {
  132. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  133. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  134. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  135. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  136. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  137. comStar.m_imgLine.rotation += angle;
  138. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  139. }
  140. private void OnClickUIEnd()
  141. {
  142. if (isGuide && comStars.Count > 0)
  143. {
  144. ResetStartView();
  145. }
  146. else
  147. {
  148. Timers.inst.Add(0.3f, 1, ClickUIEnd);
  149. GuideController.HideGuide();
  150. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
  151. }
  152. }
  153. private void ClickUIEnd(object param)
  154. {
  155. if (curComStar != null)
  156. {
  157. RemoveListener();
  158. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });
  159. this.Hide();
  160. }
  161. }
  162. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  163. {
  164. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  165. }
  166. private void RemoveListener()
  167. {
  168. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  169. _ui.target.onTouchMove.Remove(OnClickUIMove);
  170. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  171. }
  172. private void OnClickBtnBack()
  173. {
  174. this.Hide();
  175. RemoveListener();
  176. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. }
  182. }
  183. }