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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.ActivityThemeLuckyBox;
- using UnityEngine;
- namespace GFGGame
- {
- public class ActivityThemeLuckyBoxBonusView : BaseWindow
- {
- private UI_ActivityThemeLuckyBoxBonusUI _ui;
- private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
- _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = RenderListItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.activityId);
- _ui.m_list.numItems = _bonueCfgs.Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void RenderListItem(int index, GObject obj)
- {
- ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.activityId);
- UI_ListItem item = UI_ListItem.Proxy(obj);
- item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num);
- if (item.m_listRewards.data == null)
- {
- item.m_listRewards.itemRenderer = RenderListRewardItem;
- }
- item.m_listRewards.data = _bonueCfgs[index].bonusArr;
- item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
- int key = _bonueCfgs[index].num;
- item.m_c1.selectedIndex = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
- UI_ListItem.ProxyEnd();
- }
- private void RenderListRewardItem(int index, GObject obj)
- {
- int[][] bonus = (int[][])obj.parent.data;
- ItemData reward = ItemUtil.createItemData(bonus[index]);
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- (obj.data as ItemView).ChangeTxtCountStyle();
- }
- }
- }
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