ActivityThemeLuckyBoxBonusView.cs 3.0 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityThemeLuckyBox;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityThemeLuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_ActivityThemeLuckyBoxBonusUI _ui;
  11. private List<ActivityLuckybonusCfg> _bonueCfgs = new List<ActivityLuckybonusCfg>();
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ActivityThemeLuckyBoxBonusUI.PACKAGE_NAME;
  25. _ui = UI_ActivityThemeLuckyBoxBonusUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.activityId);
  40. _ui.m_list.numItems = _bonueCfgs.Count;
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. protected override void RemoveEventListener()
  47. {
  48. base.RemoveEventListener();
  49. }
  50. private void RenderListItem(int index, GObject obj)
  51. {
  52. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(ActivityDataManager.Instance.activityId);
  53. UI_ListItem item = UI_ListItem.Proxy(obj);
  54. item.m_txtTitle.text = string.Format("{0}限定摘星{1}次({2}/{3})", activityOpenCfg.themeName, _bonueCfgs[index].num, ActivityDataManager.Instance.allPlayTimes, _bonueCfgs[index].num);
  55. if (item.m_listRewards.data == null)
  56. {
  57. item.m_listRewards.itemRenderer = RenderListRewardItem;
  58. }
  59. item.m_listRewards.data = _bonueCfgs[index].bonusArr;
  60. item.m_listRewards.numItems = _bonueCfgs[index].bonusArr.Length;
  61. int key = _bonueCfgs[index].num;
  62. item.m_c1.selectedIndex = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  63. UI_ListItem.ProxyEnd();
  64. }
  65. private void RenderListRewardItem(int index, GObject obj)
  66. {
  67. int[][] bonus = (int[][])obj.parent.data;
  68. ItemData reward = ItemUtil.createItemData(bonus[index]);
  69. if (obj.data == null)
  70. {
  71. obj.data = new ItemView(obj as GComponent);
  72. }
  73. (obj.data as ItemView).SetData(reward);
  74. (obj.data as ItemView).ChangeTxtCountStyle();
  75. }
  76. }
  77. }