MatchingCompetitionData.cs 2.0 KB

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  1. using ET;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class MatchingPlayerData
  9. {
  10. public int roleID = 0;
  11. public int HeadId = 0;
  12. public int HeadBorderId = 0;
  13. public string OtherPlayerName = "其他玩家";
  14. public int Rank = 10;
  15. //搭配数据
  16. public int bgID = 0;
  17. public int actionID = 0;
  18. public List<int> DressIDList = new List<int>();
  19. //搭配道具ID
  20. public List<int> PropIDList = new List<int>();
  21. //搭配道具位置信息
  22. public List<string> DressTransformInfoList = new List<string>();
  23. /// <summary>
  24. /// 点赞投票次数
  25. /// </summary>
  26. public int OtherPlayerPopularity = 100;
  27. /// <summary>
  28. /// 个人相册_照片数据
  29. /// </summary>
  30. public byte[] Bytes;
  31. /// <summary>
  32. /// 作品资源
  33. /// </summary>
  34. public NTexture Ntexture = null;
  35. }
  36. //道具的位置信息
  37. public class TransformData
  38. {
  39. public Vector3 position = new Vector3(0,0,0);
  40. public float rotationZ = 0f;
  41. public Vector3 scale = new Vector3(1,1,1);
  42. }
  43. //搭配赛作品信息
  44. public class MatchingPhotoWorksData
  45. {
  46. public long RoleId { get; set; }
  47. public bool IsUp = true;
  48. public JudgingRoundRoleInfo JudgingInfo;
  49. /// <summary>
  50. /// 照片数据
  51. /// </summary>
  52. public byte[] Bytes;
  53. /// <summary>
  54. /// 照片资源
  55. /// </summary>
  56. public NTexture Ntexture;//个人相册数据
  57. }
  58. //搭配赛作品集信息
  59. public class MatchingWorksData
  60. {
  61. public WorksCollectionInfo WorksInfo;
  62. /// <summary>
  63. /// 照片数据
  64. /// </summary>
  65. public byte[] Bytes;
  66. /// <summary>
  67. /// 照片资源
  68. /// </summary>
  69. public NTexture Ntexture;//个人相册数据
  70. }
  71. }