MatchingCompetitionGatheringView.cs 4.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MatchingCompetition;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. //搭配赛集合期间
  10. class MatchingCompetitionGatheringView : BaseWindow
  11. {
  12. private UI_MatchingCompetitionGatheringUI _ui;
  13. private ValueBarController _valueBarController;
  14. private int SuitID;
  15. private EffectUI _effectUI1;
  16. public override void Dispose()
  17. {
  18. EffectUIPool.Recycle(_effectUI1);
  19. _effectUI1 = null;
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. }
  29. _ui = null;
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_MatchingCompetitionGatheringUI.PACKAGE_NAME;
  36. _ui = UI_MatchingCompetitionGatheringUI.Create();
  37. this.viewCom = _ui.target;
  38. isReturnView = true;
  39. isfullScreen = true;
  40. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  41. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  42. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  43. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetBgImgPath("gzs_fb_bj");
  53. _ui.m_c1.selectedIndex = 0;
  54. SuitID = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason].ShowSuit;
  55. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason].Name;
  56. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(SuitID);
  57. _ui.m_suitName.text = suitCfg.name;
  58. UpdateView();
  59. Timers.inst.AddUpdate(UpdateTime);
  60. }
  61. protected override void OnHide()
  62. {
  63. DressUpObjUI dressUpObjUI = _ui.m_suitShow.data as DressUpObjUI;
  64. if (dressUpObjUI != null)
  65. {
  66. dressUpObjUI.Dispose();
  67. }
  68. _ui.m_suitShow.data = null;
  69. base.OnHide();
  70. Timers.inst.Remove(UpdateTime);
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. }
  76. private void UpdateView()
  77. {
  78. if (true)
  79. {
  80. DressUpObjUI dressUpObjUI;
  81. if (_ui.m_suitShow.data == null)
  82. {
  83. _ui.m_suitShow.data = new DressUpObjUI("SceneSuitFoster");
  84. }
  85. bool showAction = SuitCfgArray.Instance.CheckSuitHasAction(SuitID) && DressUpMenuSuitDataManager.CheckSuitHasActionRes(SuitID);
  86. dressUpObjUI = _ui.m_suitShow.data as DressUpObjUI;
  87. dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  88. dressUpObjUI.dressUpObj.PutOnSuitCfg(SuitID, showAction, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
  89. dressUpObjUI.UpdateWrapper(_ui.m_suitShow);
  90. }
  91. }
  92. private void UpdateTime(object param = null)
  93. {
  94. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  95. long curTime = TimeHelper.ServerNow();
  96. if (endTime < curTime + 1)
  97. {
  98. Timers.inst.Remove(UpdateTime);
  99. return;
  100. }
  101. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  102. _ui.m_timeText.text = "投稿剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  103. }
  104. private void OnClickBtnBack()
  105. {
  106. ViewManager.GoBackFrom(typeof(MatchingCompetitionGatheringView).FullName);
  107. }
  108. private void OnClickBtnUpload()
  109. {
  110. ViewManager.Show<DressUpView>(2, false);
  111. }
  112. private async void OnClickBtnShop()
  113. {
  114. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  115. if(result)
  116. {
  117. ViewManager.Show<MatchingCompetitionUpLoadView>();
  118. }
  119. else
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("暂无玩家数据!");
  122. }
  123. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  124. }
  125. }
  126. }