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							- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Main;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class StoryChapterView : BaseView
 
-     {
 
-         private UI_StoryChapterUI _ui;
 
-         private int _chapterID;
 
-         private GComponent _compChapter;
 
-         private ValueBarController _valueBarController;
 
-         private GObject _unPasslevelItem;
 
-         private GObject _endLevelItem;
 
-         private GameObject _gameObject;
 
-         private GoWrapper _wrapper;
 
-         public override void Dispose()
 
-         {
 
-             if (_valueBarController != null)
 
-             {
 
-                 _valueBarController.Dispose();
 
-                 _valueBarController = null;
 
-             }
 
-             SceneController.DestroyObjectFromView(_gameObject);
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_StoryChapterUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _valueBarController = new ValueBarController(_ui.m_valueBar);
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnHome.onClick.Add(OnClickBtnHome);
 
-             _ui.m_bonusBox1.target.onClick.Add(() =>
 
-             {
 
-                 OnClickBonusBox(_ui.m_bonusBox1, 0);
 
-             });
 
-             _ui.m_bonusBox2.target.onClick.Add(() =>
 
-             {
 
-                 OnClickBonusBox(_ui.m_bonusBox2, 1);
 
-             });
 
-             _ui.m_bonusBox3.target.onClick.Add(() =>
 
-             {
 
-                 OnClickBonusBox(_ui.m_bonusBox3, 2);
 
-             });
 
-             EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.target.touchable = false;
 
-             MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             _chapterID = (int)viewData;
 
-             MainStoryDataManager.currentChapterCfgId = _chapterID;
 
-             _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
 
-             StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
 
-             _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
 
-             _ui.m_chapter.AddChild(_compChapter);
 
-             InitChapter();
 
-             _valueBarController.OnShown();
 
-             _ui.target.touchable = true;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _unPasslevelItem = null;
 
-             _endLevelItem = null;
 
-             _ui.m_chapter.RemoveChildren(0, 0, true);
 
-             _valueBarController.OnHide();
 
-             EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
 
-         }
 
-         private void OnClickBtnHome()
 
-         {
 
-             GameController.GoBackToMainView();
 
-         }
 
-         private void InitChapter()
 
-         {
 
-             StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
 
-             _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
 
-             int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
 
-             _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
 
-             UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
 
-             UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
 
-             UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
 
-             UpdateBonusBox();
 
-             var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
 
-             int endLevel = 0;
 
-             for (int i = 0; i < list.Count; i++)
 
-             {
 
-                 StoryLevelCfg levelCfg = list[i];
 
-                 GObject obj = _compChapter.GetChild("g" + levelCfg.order);
 
-                 if (obj != null)
 
-                 {
 
-                     UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
 
-                     levelItem.target.data = levelCfg.id;
 
-                     if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
 
-                     {
 
-                         levelItem.target.visible = true;
 
-                         levelItem.target.onClick.Clear();
 
-                         levelItem.target.onClick.Add(OnClickLevelItem);
 
-                         string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
 
-                         levelItem.m_txtOrder.text = showId;
 
-                         if (levelCfg.fightID.Length > 0)
 
-                         {
 
-                             levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
 
-                             int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
 
-                             if (score <= 0)
 
-                             {
 
-                                 levelItem.m_flower.target.visible = false;
 
-                             }
 
-                             else
 
-                             {
 
-                                 levelItem.m_flower.target.visible = true;
 
-                                 int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
 
-                                 StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
 
-                             }
 
-                         }
 
-                         else
 
-                         {
 
-                             levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
 
-                             levelItem.m_flower.target.visible = false;
 
-                         }
 
-                         // levelItem.m_iconUnPass.visible = 
 
-                         levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
 
-                         // if (levelItem.m_holder.visible)
 
-                         // {
 
-                         // }
 
-                         if (levelItem.m_holder.visible)
 
-                         {
 
-                             //设置为解锁关卡
 
-                             MainStoryDataManager.currentLevelCfgId = levelCfg.id;
 
-                             _unPasslevelItem = levelItem.target;
 
-                             _gameObject = null;
 
-                             _wrapper = null;
 
-                             string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
 
-                             SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
 
-                         }
 
-                         if (levelCfg.order > endLevel)
 
-                         {
 
-                             endLevel = levelCfg.order;
 
-                             _endLevelItem = levelItem.target;
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         levelItem.target.visible = false;
 
-                     }
 
-                 }
 
-             }
 
-             if (_endLevelItem != null)
 
-             {
 
-                 float tx = _endLevelItem.x + _endLevelItem.width / 2;
 
-                 float ty = _endLevelItem.y + _endLevelItem.height / 2;
 
-                 tx = tx - _ui.m_chapter.width / 2;
 
-                 ty = ty - _ui.m_chapter.height / 2;
 
-                 _ui.m_chapter.scrollPane.SetPosX(tx, false);
 
-                 _ui.m_chapter.scrollPane.SetPosY(ty, false);
 
-             }
 
-         }
 
-         private void OnClickLevelItem(EventContext context)
 
-         {
 
-             UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
 
-             int levelCfgId = (int)levelItem.target.data;
 
-             StoryController.ShowLevelView(levelCfgId);
 
-         }
 
-         private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
 
-         {
 
-             bonusBox.m_txtName.text = name;
 
-         }
 
-         private void UpdateBonusBox()
 
-         {
 
-             UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
 
-             UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
 
-             UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
 
-         }
 
-         private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
 
-         {
 
-             int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
 
-             bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
 
-             bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
 
-             if (status == ConstBonusStatus.GOT)
 
-             {
 
-                 bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
 
-             }
 
-             else
 
-             {
 
-                 bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
 
-             }
 
-             bonusBox.target.data = status;
 
-         }
 
-         private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
 
-         {
 
-             int status = (int)bonusBox.target.data;
 
-             if (status == ConstBonusStatus.CAN_GET)
 
-             {
 
-                 bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
 
-                 if (got)
 
-                 {
 
-                     List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
 
-                     if (bonusList != null && bonusList.Count > 0)
 
-                     {
 
-                         BonusController.TryShowBonusList(bonusList);
 
-                     }
 
-                     UpdateBonusBoxStatus(bonusBox, index);
 
-                 }
 
-             }
 
-             else if (status == ConstBonusStatus.GOT)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
 
-             GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
 
-             GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
 
-             GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "");
 
-             // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
 
-             // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
 
-             // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
 
-         }
 
-         protected override void TryCompleteGuide()
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
 
-             GuideController.TryCompleteGuideIndex(cfg.id, 1);
 
-             GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
 
-         }
 
-     }
 
- }
 
 
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