LuckyBoxBonusView.cs 6.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using UI.CommonGame;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<GameObject> _effects = new List<GameObject>();
  12. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  13. private GameObject _effect = new GameObject();
  14. private GoWrapper _wrapper = new GoWrapper();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i]);
  21. }
  22. SceneController.DestroyObjectFromView(_effect);
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  28. _ui = UI_LuckBoxBonusUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. InitAllItem();
  32. _ui.m_bg.touchable = false;
  33. _ui.m_bg.onClick.Add(OnClickBg);
  34. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  35. for (int i = 0; i < 10; i++)
  36. {
  37. GameObject gameObject0;
  38. GoWrapper wrapper0;
  39. GGraph holder = _ui.target.GetChild("item" + i).asCom.GetChild("holder").asGraph;
  40. SceneController.AddObjectToView(null, null, holder, resPath, out gameObject0, out wrapper0);
  41. _effects.Add(gameObject0);
  42. }
  43. SceneController.AddObjectToView(_effect, _wrapper, _ui.m_itemOne.GetChild("holder").asGraph, resPath, out _effect, out _wrapper);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
  49. if (itemList != null)
  50. {
  51. _ui.m_bg.touchable = false;
  52. int count = itemList.Count;
  53. if (count == 10)
  54. {
  55. ShowBonusList(itemList);
  56. }
  57. else if (count > 0)
  58. {
  59. ShowBonus(itemList[0]);
  60. }
  61. else
  62. {
  63. _ui.m_bg.touchable = true;
  64. }
  65. }
  66. else
  67. {
  68. _ui.m_bg.touchable = true;
  69. }
  70. }
  71. protected override void OnHide()
  72. {
  73. base.OnHide();
  74. }
  75. private void OnClickBg()
  76. {
  77. this.Hide();
  78. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  79. GetSuitItemController.TryShow(0);
  80. }
  81. private void ShowBonusList(List<ItemData> itemList)
  82. {
  83. HideAllItem();
  84. for (int i = 0; i < 10; i++)
  85. {
  86. ItemData itemData = itemList[i];
  87. GObject itemObject = _ui.target.GetChild("item" + i);
  88. if (itemObject != null)
  89. {
  90. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
  91. UpdateItem(itemUI, itemData);
  92. Timers.inst.Add(0.3f * i, 1, (object param) =>
  93. {
  94. itemObject.visible = true;
  95. if ((int)param == 9)
  96. {
  97. Timers.inst.Add(0.1f, 1, (object param) =>
  98. {
  99. _ui.m_bg.touchable = true;
  100. List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
  101. if (list.Count > 0)
  102. {
  103. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { list, FirstGetCardViewType.CANNOT_JUMP_CANNOT_SUIT });
  104. }
  105. else
  106. {
  107. int itemId = GetSuitItemController.TryShow(0);
  108. }
  109. });
  110. }
  111. }, i);
  112. }
  113. }
  114. }
  115. private void ShowBonus(ItemData itemData)
  116. {
  117. HideAllItem();
  118. _ui.m_itemOne.visible = true;
  119. UpdateItem(UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne), itemData);
  120. _ui.m_bg.touchable = true;
  121. }
  122. private void HideAllItem()
  123. {
  124. _ui.m_itemOne.visible = false;
  125. for (int i = 0; i < 10; i++)
  126. {
  127. GObject itemObject = _ui.target.GetChild("item" + i);
  128. if (itemObject != null)
  129. {
  130. itemObject.visible = false;
  131. }
  132. }
  133. }
  134. private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData)
  135. {
  136. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  137. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  138. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == 1 ? true : false;
  139. string itemName = itemCfg.name;
  140. if (itemData.num > 1)
  141. {
  142. itemName += "x" + itemData.num;
  143. }
  144. itemUI.m_comIcon.m_txtName.text = itemName;
  145. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  146. itemUI.target.data = itemData.id;
  147. itemUI.m_comIcon.target.SetScale(0, 0);
  148. itemUI.m_t0.Play();
  149. // GTween.To(0, 1, 0.2f).SetTarget(itemUI).OnUpdate((GTweener t) => { itemUI.target.SetScale(t.value.x, t.value.x); });
  150. }
  151. private void InitAllItem()
  152. {
  153. _ui.m_itemOne.onClick.Add(OnClickItemUI);
  154. for (int i = 0; i < 10; i++)
  155. {
  156. GObject itemObject = _ui.target.GetChild("item" + i);
  157. if (itemObject != null)
  158. {
  159. itemObject.onClick.Add(OnClickItemUI);
  160. }
  161. }
  162. }
  163. private void OnClickItemUI(EventContext context)
  164. {
  165. GComponent item = context.sender as GComponent;
  166. int itemID = (int)item.data;
  167. GoodsItemTipsController.ShowItemTips(itemID);
  168. }
  169. }
  170. }