| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | using System;using UI.CommonGame;namespace GFGGame{    public class BuyConfirmView : BaseWindow    {        private UI_BuyConfirmUI _ui;        private int _itemId;        private int _costId;        private int _count;        private int _costCount;        private Action _onSuccess;        private int _times = 0;        private int _maxTimes = 0;        private string _message = "";        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_BuyConfirmUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);        }        public void SetParams(int itemId, int count, int costId, int costCount, Action onSuccess, int times = 0, int maxTimes = 0, string message = "")        {            _itemId = itemId;            _count = count;            _costId = costId;            _costCount = costCount;            _times = times;            _maxTimes = maxTimes;            _onSuccess = onSuccess;            _message = message;        }        protected override void OnShown()        {            base.OnShown();            UpdateView();        }        private void UpdateView()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);            _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", _costCount, costCfg.name, _count, itemCfg.name);            _ui.m_txtNum.text = "";            if (_message != "")            {                _ui.m_txtNum.text = _message;            }            else if (_maxTimes != 0)            {                _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _times, _maxTimes);            }        }        private void OnClickBtnSure()        {            if (_times <= 0 && _maxTimes != 0)            {                PromptController.Instance.ShowFloatTextPrompt("购买次数不足!");                return;            }            if (ItemDataManager.GetItemNum(_costId) < _costCount)            {                ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);                if (_itemId == ConstItemID.GOLD)                {                    PromptController.Instance.ShowFloatTextPrompt("鲛绡不足,请前往商城选购");                }                else                {                    // PromptController.Instance.ShowFloatTextPrompt(costCfg.name + "不足!");                    Alert.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认", (object data) =>                                       {                                           int costNeedCount = _costCount - ItemDataManager.GetItemNum(_costId);                                           CurrencyRatioCfg currencyRatioCfg = ItemUtil.GetCurrencyRatioCfgById(_costId);                                           BuyItemConteoller.Show(_costId, currencyRatioCfg.costId, currencyRatioCfg.num, currencyRatioCfg.costNum, costNeedCount, null, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);                                       });                    OnClickBtnCancel();                }                return;            }            CurrencyRatioCfg currencyRatioCfg = ItemUtil.GetCurrencyRatioCfgById(_itemId);            // int count = (int)Math.Ceiling((decimal)_costCount / currencyRatioCfg.costNum * currencyRatioCfg.num);            int count = ItemUtil.GetItemExChangeCount(_itemId, _costCount);            ItemUtil.AddItemUseCost(_itemId, count, _costId, _costCount);            if (_onSuccess != null)            {                _onSuccess();            }            PromptController.Instance.ShowFloatTextPrompt("购买成功!");            this.Hide();        }        private void OnClickBtnCancel()        {            this.Hide();        }    }}
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