DailyLoginView.cs 1.2 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.DailyLogin;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class DailyLoginView : BaseWindow
  8. {
  9. private UI_DailyLoginUI _ui;
  10. private List<FieldTaskCfg> _cfgs;
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. }
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. packageName = UI_DailyLoginUI.PACKAGE_NAME;
  19. _ui = UI_DailyLoginUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_list.itemRenderer = ListItemRender;
  25. }
  26. protected override void OnShown()
  27. {
  28. base.OnShown();
  29. _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  30. _ui.m_list.numItems = _cfgs.Count;
  31. }
  32. protected override void OnHide()
  33. {
  34. base.OnHide();
  35. }
  36. private void ListItemRender(int index, GObject obj)
  37. {
  38. // UI_ListItem item = UI_ListItem.Proxy(obj);
  39. // UI_ListItem.ClearProxy();
  40. }
  41. }
  42. }