MatchingCompetitionDataManager.cs 22 KB

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  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Text.RegularExpressions;
  6. using UnityEngine;
  7. using Live2D.Cubism.Rendering;
  8. using FairyGUI;
  9. using UI.MatchingCompetition;
  10. namespace GFGGame
  11. {
  12. class MatchingCompetitionDataManager : SingletonBase<MatchingCompetitionDataManager>
  13. {
  14. ////搭配赛标记
  15. //public int type = 2;
  16. //位置信息数据索引
  17. public int indexRoleData = 0;
  18. //人物位置信息
  19. public TransformData roleTransFormData = new TransformData();
  20. public GameObject roleGameobj;
  21. public int roleID = -1;
  22. //*********************搭配数据*********************************
  23. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  24. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  25. public int DressUpBgID = 0;
  26. //*****这两个id放列表的最后面
  27. //边框id
  28. public int BorderID = 0;
  29. //NpcId
  30. public int NpcID = 0;
  31. //*************=**************
  32. //道具数据,一一对应
  33. //场景名字,自己搭配的数据
  34. public List<string> DressPropNameList = new List<string>();
  35. //道具id
  36. public List<int> DressPropIdList = new List<int>();
  37. //道具位置信息
  38. public List<TransformData> TransformDataList = new List<TransformData>();
  39. public List<GameObject> itemGameObjs = new List<GameObject>();
  40. //所有信息的列表,用于前后端交互
  41. public List<CollocationInfo> AllDressIDInfoList = new List<CollocationInfo>();
  42. //public List<int> _equipSceneData = new List<int>();//当前穿戴的场景数据(从套装获得)
  43. //***************************************************************
  44. public int MatchingCompetitionSeason = 1;
  45. public int MatchingState = 1;
  46. public long MatchingEndTimes = 0;
  47. public long WorksID = 0;
  48. public string TempPictureUrl = "";
  49. public int MatchingRemainingTimes = 1;
  50. public MyWorksIdInfo myWorks = new MyWorksIdInfo();
  51. /// <summary>
  52. /// 搭配赛相册
  53. /// </summary>
  54. /// <typeparam name="PoemPhotoData"></typeparam>
  55. /// <returns></returns>
  56. public List<PoemPhotoData> MatchingPhotoInfos = new List<PoemPhotoData>();
  57. //角色详情界面图片信息
  58. public NTexture DetailNtexture;
  59. //本期排行榜数据
  60. public List<MatchingPhotoWorksData> _currentRankList = new List<MatchingPhotoWorksData>();
  61. //往期作品集
  62. public List<MatchingWorksData> _BeforeWorksList = new List<MatchingWorksData>();
  63. //往期排行榜数据
  64. public List<MatchingPhotoWorksData> _BeforeRankList = new List<MatchingPhotoWorksData>();
  65. //根据时间判断:1:集结期 2:评选期 3;结算期
  66. //public int CheckCompetitionState()
  67. //{
  68. // long currentTime = TimeHelper.ServerNow();
  69. // DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(currentTime).DateTime;
  70. // // 获取星期几
  71. // DayOfWeek dayOfWeek = dateTime.DayOfWeek;
  72. // int week = (int)dayOfWeek;
  73. // int hour = dateTime.Hour;
  74. // if(week == 0)
  75. // {
  76. // if(hour >= 21)
  77. // {
  78. // return 3;
  79. // }
  80. // else
  81. // {
  82. // return 2;
  83. // }
  84. // }
  85. // if(week <= 3 && week >= 1)
  86. // {
  87. // if(week == 3 && hour >= 5)
  88. // {
  89. // return 2;
  90. // }
  91. // if(week == 1 && hour < 5)
  92. // {
  93. // return 3;
  94. // }
  95. // return 1;
  96. // }
  97. // else if(week > 3 && week <= 6)
  98. // {
  99. // return 2;
  100. // }
  101. // return -1;
  102. //}
  103. public void ConvertInfoToList()
  104. {
  105. //将所有需要存储的信息转换成list
  106. AllDressIDInfoList.Clear();
  107. foreach(var item in MathingDressDate.itemList)
  108. {
  109. CollocationInfo itemInfo = new CollocationInfo();
  110. itemInfo.ItemId = item;
  111. itemInfo.ClientPosition = "";
  112. AllDressIDInfoList.Add(itemInfo);
  113. }
  114. for(int i = 0;i< DressPropIdList.Count;i++)
  115. {
  116. CollocationInfo itemInfo = new CollocationInfo();
  117. itemInfo.ItemId = DressPropIdList[i];
  118. string transStr = TransformDataList[i].position.x.ToString()+"_" + TransformDataList[i].position.y.ToString() + "_"
  119. + TransformDataList[i].position.z.ToString()
  120. + "_" + TransformDataList[i].rotationZ.ToString()
  121. + "_" + TransformDataList[i].scale.x.ToString() + "_" +
  122. TransformDataList[i].scale.y.ToString() + "_" + TransformDataList[i].scale.z.ToString();
  123. itemInfo.ClientPosition = transStr;
  124. AllDressIDInfoList.Add(itemInfo);
  125. }
  126. CollocationInfo itemBgInfo = new CollocationInfo();
  127. itemBgInfo.ItemId = MatchingCompetitionDataManager.Instance.DressUpBgID;
  128. itemBgInfo.ClientPosition = "";
  129. AllDressIDInfoList.Add(itemBgInfo);
  130. CollocationInfo itemActionInfo = new CollocationInfo();
  131. itemActionInfo.ItemId = MatchingCompetitionDataManager.Instance.MathingDressDate.actionId;
  132. itemActionInfo.ClientPosition = "";
  133. AllDressIDInfoList.Add(itemActionInfo);
  134. }
  135. //解析后台获取的信息
  136. public void AnalysisInfoToList()
  137. {
  138. List<int> dressitemIDList = new List<int>();
  139. List<int> propIDList = new List<int>();
  140. List<TransformData> transDataList = new List<TransformData>();
  141. DressUpBgID = 0;
  142. MathingDressDate.actionId = 0;
  143. for (int i = 0; i < AllDressIDInfoList.Count; i++)
  144. {
  145. if(AllDressIDInfoList[i].ItemId == roleID)
  146. {
  147. propIDList.Add(AllDressIDInfoList[i].ItemId);
  148. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  149. }
  150. else
  151. {
  152. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  153. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  154. {
  155. if(itemCfg.subType == 19 || itemCfg.subType == 17 || itemCfg.subType == 21|| itemCfg.subType == 22)
  156. {
  157. //记录道具和位置信息
  158. propIDList.Add(AllDressIDInfoList[i].ItemId);
  159. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  160. }
  161. else if (itemCfg != null && itemCfg.subType == ConstDressUpItemType.BEI_JING)
  162. {
  163. DressUpBgID = itemCfg.id;
  164. }
  165. else
  166. {
  167. dressitemIDList.Add(AllDressIDInfoList[i].ItemId);
  168. }
  169. }
  170. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  171. {
  172. //记录道具和位置信息
  173. propIDList.Add(AllDressIDInfoList[i].ItemId);
  174. transDataList.Add(AnalysisStringToTransform(AllDressIDInfoList[i].ClientPosition));
  175. }
  176. else if(itemCfg == null)
  177. {
  178. SuitCfg actionId = SuitCfgArray.Instance.GetCfg(AllDressIDInfoList[i].ItemId);
  179. if(actionId !=null)
  180. {
  181. MathingDressDate.actionId = AllDressIDInfoList[i].ItemId;
  182. }
  183. }
  184. }
  185. }
  186. MathingDressDate.itemList = dressitemIDList;
  187. DressPropIdList = propIDList;
  188. TransformDataList = transDataList;
  189. }
  190. public TransformData AnalysisStringToTransform(string strTrans)
  191. {
  192. TransformData transData = new TransformData();
  193. string[] parts = Regex.Split(strTrans, "_");
  194. if(parts.Length > 6)
  195. {
  196. transData.position.x = float.Parse(parts[0]);
  197. transData.position.y = float.Parse(parts[1]);
  198. transData.position.z = float.Parse(parts[2]);
  199. transData.rotationZ = float.Parse(parts[3]);
  200. transData.scale.x = float.Parse(parts[4]);
  201. transData.scale.y = float.Parse(parts[5]);
  202. transData.scale.z = float.Parse(parts[6]);
  203. }
  204. return transData;
  205. }
  206. //存储道具信息
  207. public void SetTransformData()
  208. {
  209. DressPropNameList.Clear();
  210. TransformDataList.Clear();
  211. for (int i =0;i<itemGameObjs.Count;i++)
  212. {
  213. if(itemGameObjs[i].name == "Role")
  214. {
  215. TransformData itemData = new TransformData();
  216. roleTransFormData.position = itemGameObjs[i].transform.position;
  217. roleTransFormData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  218. roleTransFormData.scale = itemGameObjs[i].transform.localScale;
  219. TransformDataList.Add(roleTransFormData);
  220. DressPropNameList.Add(itemGameObjs[i].name);
  221. }
  222. else
  223. {
  224. TransformData itemData = new TransformData();
  225. itemData.position = itemGameObjs[i].transform.position;
  226. itemData.rotationZ = itemGameObjs[i].transform.eulerAngles.z;
  227. itemData.scale = itemGameObjs[i].transform.localScale;
  228. TransformDataList.Add(itemData);
  229. DressPropNameList.Add(itemGameObjs[i].name);
  230. }
  231. }
  232. SetNameToIdList();
  233. }
  234. //将名字转换成道具id
  235. public void SetNameToIdList()
  236. {
  237. DressPropIdList.Clear();
  238. int flog_prefix = 0;
  239. int flog_suffix = 0;
  240. for (int i = 0; i < DressPropNameList.Count; i++)
  241. {
  242. bool containsUnderscore = Regex.IsMatch(DressPropNameList[i], "_");
  243. if(!containsUnderscore)
  244. {
  245. if (DressPropNameList[i] == "Role")
  246. {
  247. DressPropIdList.Add(roleID);
  248. }
  249. else if (DressPropNameList[i] == "Border")
  250. {
  251. if (BorderID != 0)
  252. {
  253. DressPropIdList.Add(BorderID);
  254. }
  255. }
  256. else if (DressPropNameList[i] == "Npc")
  257. {
  258. if (NpcID != 0)
  259. {
  260. DressPropIdList.Add(NpcID);
  261. }
  262. }
  263. }
  264. else
  265. {
  266. // 使用正则表达式分割字符串
  267. string[] parts = Regex.Split(DressPropNameList[i], "_");
  268. int partID = int.Parse(parts[0]);
  269. if(flog_prefix == int.Parse(parts[0]))
  270. {
  271. if((flog_suffix == 3 && int.Parse(parts[1]) == 1)|| (flog_suffix == 1 && int.Parse(parts[1]) == 3))
  272. flog_prefix = 0;
  273. flog_suffix = 0;
  274. continue;
  275. }
  276. flog_prefix = int.Parse(parts[0]);
  277. flog_suffix = int.Parse(parts[1]);
  278. DressPropIdList.Add(partID);
  279. }
  280. }
  281. }
  282. //将穿戴数据分类
  283. //public void ClassifyEquipData()
  284. //{
  285. // _equipSceneData.Clear();
  286. // PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  287. // //for (int i = 0; i < MathingDressDate.itemList.Count; i++)
  288. // //{
  289. // // int itemId = MathingDressDate.itemList[i];
  290. // // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  291. // // {
  292. // // if (!_equipSceneData.ContainsKey(itemId))
  293. // // {
  294. // // _equipSceneData.Add(itemId, new List<int>());
  295. // // }
  296. // // _equipSceneData[itemId].Add(itemId);
  297. // // }
  298. // //}
  299. // for(int i =0;i<DressPropIdList.Count;i++)
  300. // {
  301. // int itemId = DressPropIdList[i];
  302. // if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
  303. // {
  304. // _equipSceneData.Add(itemId);
  305. // }
  306. // }
  307. //}
  308. public void InsertGameObjectList()
  309. {
  310. for(int i=0;i< DressPropIdList.Count;i++)
  311. {
  312. if (DressPropIdList[i] == roleID)
  313. {
  314. indexRoleData = i;
  315. }
  316. }
  317. if(itemGameObjs.Count ==0)
  318. {
  319. itemGameObjs.Add(roleGameobj);
  320. }
  321. else
  322. {
  323. itemGameObjs.Insert(indexRoleData, roleGameobj);
  324. }
  325. }
  326. public void SetNumToRank(int index,UI_Component4 rankCom)
  327. {
  328. int c1 = 0;
  329. int c2 = 0;
  330. if(index<=3&& index >=1)
  331. {
  332. c2 = index;
  333. }
  334. if (index > 3 && index <= 9)
  335. {
  336. c1 = 0;
  337. }
  338. else if(index >9 && index <= 50)
  339. {
  340. c1 = 1;
  341. }
  342. else
  343. {
  344. c1 = 2;
  345. }
  346. rankCom.m_c1.selectedIndex = c1;
  347. rankCom.m_c2.selectedIndex = c2;
  348. if(c1 == 0)
  349. {
  350. rankCom.m_num3.url = string.Format("ui://MatchingCompetition/{0}",index.ToString());
  351. }
  352. else if(c1 == 1)
  353. {
  354. int one = index / 10;
  355. int two = index % 10;
  356. rankCom.m_num1.url = string.Format("ui://MatchingCompetition/{0}", one.ToString());
  357. rankCom.m_num2.url = string.Format("ui://MatchingCompetition/{0}", two.ToString());
  358. }
  359. else
  360. {
  361. if (index == 0)
  362. {
  363. rankCom.m_RankText.text = "--";
  364. }
  365. else
  366. {
  367. for (int i = 11; i < JudgingRoundRewardCfgArray.Instance.dataArray.Length-1; i++)
  368. {
  369. JudgingRoundRewardCfg judgingCfg = JudgingRoundRewardCfgArray.Instance.GetCfg(i);
  370. JudgingRoundRewardCfg judgingNextCfg = JudgingRoundRewardCfgArray.Instance.GetCfg(i+1);
  371. if (index >= judgingCfg.rank && index < judgingNextCfg.rank)
  372. {
  373. rankCom.m_RankText.text = judgingNextCfg.desc;
  374. }
  375. else
  376. {
  377. rankCom.m_RankText.text = index.ToString();
  378. }
  379. }
  380. }
  381. }
  382. }
  383. public async void AddSceneItem(ItemCfg itemCfg, bool setLayer,int isLeft = 0)
  384. {
  385. Vector3 pos = Vector3.zero;
  386. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  387. {
  388. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  389. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer,false,isLeft);
  390. if (setLayer)
  391. {
  392. if (parentGameObj3.transform.childCount > 0)
  393. {
  394. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  395. pos = parentGameObj3.transform.localPosition;
  396. }
  397. }
  398. }
  399. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  400. {
  401. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  402. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer,false, isLeft);
  403. if (setLayer)
  404. {
  405. if (parentGameObj2.transform.childCount > 0)
  406. {
  407. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  408. pos = parentGameObj2.transform.localPosition;
  409. }
  410. }
  411. }
  412. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  413. {
  414. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  415. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer, false, isLeft);
  416. if (setLayer)
  417. {
  418. if (parentGameObj1.transform.childCount > 0)
  419. {
  420. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  421. pos = parentGameObj1.transform.localPosition;
  422. }
  423. }
  424. }
  425. }
  426. public void OnClickBtnRule()
  427. {
  428. ViewManager.Show<MatchingCompetitionRuleTipsView>();
  429. }
  430. }
  431. class MatchingOneDataManager : SingletonBase<MatchingOneDataManager>
  432. {
  433. //其他玩家信息用于展示
  434. public MatchingPhotoWorksData OneRoleInfo = new MatchingPhotoWorksData();
  435. //人物位置信息
  436. public TransformData roleTransFormData = new TransformData();
  437. public GameObject roleGameobj;
  438. public int roleID = -1;
  439. //*********************搭配数据*********************************
  440. //需要传输的数据:MathingDressDate,DressUpBgID,DressPropIdList,TransformDataList,
  441. public DressUpData MathingDressDate = DressUpData.CreateDefault();
  442. public int DressUpBgID = 0;
  443. //*****这两个id放列表的最后面
  444. //边框id
  445. public int BorderID = 0;
  446. //NpcId
  447. public int NpcID = 0;
  448. //道具数据,一一对应
  449. //道具id
  450. public List<int> DressPropIdList = new List<int>();
  451. //道具位置信息
  452. public List<TransformData> TransformDataList = new List<TransformData>();
  453. public List<GameObject> itemGameObjs = new List<GameObject>();
  454. //***************************************************************
  455. //解析后台获取的信息
  456. public void AnalysisInfoToList()
  457. {
  458. List<int> dressitemIDList = new List<int>();
  459. List<int> propIDList = new List<int>();
  460. List<TransformData> transDataList = new List<TransformData>();
  461. for (int i = 0; i < OneRoleInfo.JudgingInfo.CollocationInfoList.Count; i++)
  462. {
  463. if (OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId == roleID)
  464. {
  465. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  466. }
  467. else
  468. {
  469. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  470. if (itemCfg != null && itemCfg.itemType == ConstItemType.DRESS_UP)
  471. {
  472. if (itemCfg.subType == 9 || itemCfg.subType == 10 || itemCfg.subType == 11 || itemCfg.subType == 12)
  473. {
  474. //记录道具和位置信息
  475. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  476. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  477. }
  478. else
  479. {
  480. dressitemIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  481. }
  482. }
  483. else if (itemCfg != null && itemCfg.itemType == ConstItemType.PHOTOGRAPH)
  484. {
  485. //记录道具和位置信息
  486. propIDList.Add(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ItemId);
  487. transDataList.Add(MatchingCompetitionDataManager.Instance.AnalysisStringToTransform(OneRoleInfo.JudgingInfo.CollocationInfoList[i].ClientPosition));
  488. }
  489. }
  490. }
  491. MathingDressDate.itemList = dressitemIDList;
  492. MathingDressDate.actionId = OneRoleInfo.JudgingInfo.ActionId;
  493. DressPropIdList = propIDList;
  494. TransformDataList = transDataList;
  495. DressUpBgID = OneRoleInfo.JudgingInfo.BagId;
  496. }
  497. public void InsertGameObjectList()
  498. {
  499. int indexRoleData = 0;
  500. for (int i = 0; i < DressPropIdList.Count; i++)
  501. {
  502. if (DressPropIdList[i] == roleID)
  503. {
  504. indexRoleData = i;
  505. }
  506. }
  507. if (itemGameObjs.Count == 0)
  508. {
  509. itemGameObjs.Add(roleGameobj);
  510. }
  511. else
  512. {
  513. itemGameObjs.Insert(indexRoleData, roleGameobj);
  514. }
  515. }
  516. }
  517. }