CardDataManager.cs 11 KB

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  1. 
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using ET;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class CardDataManager
  11. {
  12. private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();
  13. public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();
  14. public static List<int> _selectRoleList = new List<int>();
  15. public static List<int> _selectRarityList = new List<int>();
  16. public static List<int> _selectFosterList = new List<int>();
  17. public static bool isFilter = false;//是否筛选中
  18. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  19. public static void Clear()
  20. {
  21. _cardDicByType.Clear();
  22. _cardStoryCfgDic.Clear();
  23. }
  24. public static void Add(CardInfoProto cardInfoProto)
  25. {
  26. CardData cardData = new CardData();
  27. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);
  28. if (itemCfg == null)
  29. {
  30. ET.Log.Error(cardInfoProto.CardId + " ItemCfgArray配置不存在");
  31. return;
  32. }
  33. cardData.mainScore = itemCfg.mainScore;
  34. cardData.resources = CardDataManager.GetCardResources(itemCfg);
  35. cardData.id = cardInfoProto.CardId;
  36. cardData.lv = cardInfoProto.Lvl;
  37. cardData.exp = cardInfoProto.Exp;
  38. cardData.star = cardInfoProto.Star;
  39. cardData.itemCfg = itemCfg;
  40. cardData.resIndex = cardInfoProto.ResIndex >= cardData.resources.Count ? 0 : cardInfoProto.ResIndex;
  41. for (int i = 0; i < cardInfoProto.KsStarBonus.Count; i++)
  42. {
  43. cardData.starRewardsState[cardInfoProto.KsStarBonus[i]] = cardInfoProto.VsStarBonus[i];
  44. }
  45. cardData.scores = new Dictionary<int, int>();
  46. for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)
  47. {
  48. cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);
  49. }
  50. if (_cardDicByType.ContainsKey(0) == false)
  51. {
  52. _cardDicByType[0] = new Dictionary<int, CardData>();
  53. }
  54. if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)
  55. {
  56. _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();
  57. }
  58. _cardDicByType[0][cardData.id] = cardData;
  59. _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;
  60. }
  61. private static List<string> GetCardResources(ItemCfg itemCfg)
  62. {
  63. List<string> resources = new List<string>();
  64. resources.Add(itemCfg.res);
  65. if (itemCfg.cardRes != "")
  66. {
  67. resources.Add(itemCfg.cardRes);
  68. }
  69. return resources;
  70. }
  71. //默认词牌排序规则 :稀有度>星级>等级>种类(风>花>雪>月)
  72. public static List<CardData> SortItemList(List<CardData> arrayList)
  73. {
  74. arrayList.Sort((CardData a, CardData b) =>
  75. {
  76. int rarityA = a.itemCfg.rarity;
  77. int rarityB = b.itemCfg.rarity;
  78. if (rarityA < rarityB)
  79. {
  80. return 1;
  81. }
  82. else if (rarityA > rarityB)
  83. {
  84. return -1;
  85. }
  86. else {
  87. if (a.star < b.star)
  88. {
  89. return 1;
  90. }
  91. else if (a.star > b.star) {
  92. return -1;
  93. }
  94. else {
  95. if (a.lv < b.lv)
  96. return 1;
  97. else if (a.lv > b.lv)
  98. return -1;
  99. else
  100. {
  101. if (a.mainScore> b.mainScore)
  102. return 1;
  103. else if (a.mainScore < b.mainScore)
  104. return -1;
  105. }
  106. }
  107. }
  108. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  109. });
  110. return arrayList;
  111. }
  112. /// <summary>
  113. /// 根据词牌Id获取词牌升级升星数据,无数据返回null
  114. /// </summary>
  115. /// <param name="cardId"></param>
  116. /// <returns></returns>
  117. public static CardData GetCardDataById(int cardId)
  118. {
  119. if (_cardDicByType.Count == 0 || !_cardDicByType.ContainsKey(0) || !_cardDicByType[0].ContainsKey(cardId)) {
  120. return null;
  121. }
  122. return _cardDicByType[0][cardId];
  123. }
  124. /// <summary>
  125. /// 根据男主类型获取词牌列表
  126. /// </summary>
  127. public static List<CardData> GetCardListByRoleType(int mainScore)
  128. {
  129. if (_cardDicByType.ContainsKey(mainScore))
  130. {
  131. return _cardDicByType[mainScore].Values.ToList();
  132. }
  133. return new List<CardData>();
  134. }
  135. public static bool isFullLv(int cardId, int lv, bool showTips = true)
  136. {
  137. CardData cardData = _cardDicByType[0][cardId];
  138. int rarity = cardData.itemCfg.rarity;
  139. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  140. if (lv >= maxLv && cardData.exp >= CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, maxLv).needExp)
  141. {
  142. if (showTips == true)
  143. {
  144. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  145. }
  146. return true;
  147. }
  148. else
  149. {
  150. return false;
  151. }
  152. }
  153. public static bool isFullStar(int cardId, int star, bool showTips = true)
  154. {
  155. CardData cardData = _cardDicByType[0][cardId];
  156. if (CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardData.id, star + 1) == null)
  157. {
  158. if (showTips == true)
  159. {
  160. PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");
  161. }
  162. return true;
  163. }
  164. else
  165. {
  166. return false;
  167. }
  168. }
  169. public static void GetPreViewLvAndExp(int cardId, int curLv, int curExp, int hasExp, out int showLv, out int showExp)
  170. {
  171. showLv = curLv;
  172. showExp = curExp + hasExp;
  173. CardData cardData = _cardDicByType[0][cardId];
  174. int rarity = cardData.itemCfg.rarity;
  175. int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;
  176. CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  177. while (showExp >= tCurCfg.needExp && showLv <= maxLv)
  178. {
  179. showExp -= tCurCfg.needExp;
  180. if (showLv + 1 > maxLv)
  181. {
  182. //满级
  183. showExp = tCurCfg.needExp;
  184. break;
  185. }
  186. showLv++;
  187. tCurCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(rarity, showLv);
  188. }
  189. }
  190. public static List<CardData> FilterCardList(List<CardData> cardList)
  191. {
  192. List<CardData> _cardList = new List<CardData>();
  193. for (int i = 0; i < cardList.Count; i++)
  194. {
  195. CardData cardData = cardList[i];
  196. bool isRole = _selectRoleList.Count == 0 || _selectRoleList.IndexOf(cardData.itemCfg.subType) >= 0;
  197. bool isRarity = _selectRarityList.Count == 0 || _selectRarityList.IndexOf(cardData.itemCfg.rarity) >= 0;
  198. int maxLv = CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl;
  199. bool isFoster = _selectFosterList.Count == 0 ||
  200. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_LV) >= 0 && cardList[i].lv == maxLv ||
  201. _selectFosterList.IndexOf(ConstCardState.STATE_LV) >= 0 && cardList[i].lv < maxLv ||
  202. _selectFosterList.IndexOf(ConstCardState.STATE_FULL_STAR) >= 0 && isFullStar(cardList[i].id, cardList[i].star, false) ||
  203. _selectFosterList.IndexOf(ConstCardState.STATE_STAR) >= 0 && !isFullStar(cardList[i].id, cardList[i].star, false);
  204. if (isRole && isRarity && isFoster)
  205. {
  206. _cardList.Add(cardData);
  207. }
  208. }
  209. return _cardList;
  210. }
  211. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  212. {
  213. if (_cardStoryCfgDic.Keys.Count == 0)
  214. {
  215. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  216. for (int i = 0; i < cardStoryCfgs.Length; i++)
  217. {
  218. int _cardId = cardStoryCfgs[i].cardId;
  219. if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
  220. {
  221. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  222. }
  223. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  224. }
  225. }
  226. return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
  227. }
  228. //升星是否满足材料消耗
  229. public static bool GetUpStarEnoughMaterial(int cardId)
  230. {
  231. CardData cardData = CardDataManager.GetCardDataById(cardId);
  232. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  233. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  234. {
  235. if (GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect) == 0 &&
  236. ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1])
  237. return false;
  238. else if (GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect) == 1 &&
  239. (i == 0 && (ItemDataManager.GetItemNum(6003001) + ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0])) < starCfg.materiarsArr[i][1]) || (i == 1 && (ItemDataManager.GetItemNum(6003002) + ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0])) < starCfg.materiarsArr[i][1]))
  240. return false;
  241. }
  242. return true;
  243. }
  244. }
  245. }