LeagueDataManager.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight = 2;// 2:无人答对
  10. public static int Ending = 3;// 3:答题结束
  11. }
  12. public class LeagueJoinType
  13. {
  14. public static int Join = 1;//1:已经加入军团
  15. public static int UnJoin = 2;//1:未加入军团
  16. }
  17. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  18. {
  19. public int Type = 2;// 1:已经加入军团 2:未加入军团
  20. public int MaxFinishType { get { return GetSkillCurType(); } }
  21. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  22. public LeagueData LeagueData;//联盟信息
  23. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  24. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  25. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  26. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  27. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  28. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  29. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  30. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  31. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  32. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//0:周排行 1:上周排行
  33. public int TeaPartyId= 0; //茶会期数 --未开启则期数为0
  34. public int TeaPartyStatus = 0; // 0未开启 1集结中 2已集结
  35. public RoleTeapartyInfoProto RoleTeapartyInfoProto = new RoleTeapartyInfoProto(); // 玩家本期茶话会参与信息
  36. public List<RoleContainerProto> RoleContainerList = new List<RoleContainerProto>(); // 茶会每个扮演角色坑位信息
  37. public int ChooseTeaPartId = 0; // 选择的茶话会类型
  38. public void Clear()
  39. {
  40. Type = LeagueJoinType.UnJoin;
  41. ListDatas.Clear();
  42. LeagueData = null;
  43. ListApplyDatas.Clear();
  44. ListLogDatas.Clear();
  45. ListAnsweringDatas.Clear();
  46. LeagueNumber.Clear();
  47. }
  48. public void SetNumeric(int type, long value)
  49. {
  50. LeagueNumber[type] = value;
  51. }
  52. public long GetNumeriValue(int type)
  53. {
  54. if (LeagueNumber.TryGetValue(type, out long value))
  55. {
  56. return value;
  57. }
  58. return 0;
  59. }
  60. public string GetMemberTitle(int pos)
  61. {
  62. string title = "";
  63. switch (pos)
  64. {
  65. case LeaguePos.Owner:
  66. title = "社长";
  67. break;
  68. case LeaguePos.SubOwner:
  69. title = "副社长";
  70. break;
  71. case LeaguePos.Flower:
  72. title = "社花";
  73. break;
  74. case LeaguePos.Member:
  75. title = "成员";
  76. break;
  77. }
  78. return title;
  79. }
  80. public int GetMyPos()
  81. {
  82. if (LeagueDataManager.Instance.LeagueData == null)
  83. {
  84. return LeaguePos.Member;
  85. }
  86. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  87. {
  88. return memberData.Pos;
  89. }
  90. return LeaguePos.Member;
  91. }
  92. public string GetMyLeagueName()
  93. {
  94. if (LeagueDataManager.Instance.LeagueData == null)
  95. {
  96. return "";
  97. }
  98. return LeagueDataManager.Instance.LeagueData.Name;
  99. }
  100. // //判断一个玩家是否是会长副会长
  101. // public bool CheckPlayerIsLeader()
  102. // {
  103. // }
  104. /// <summary>
  105. /// 根据祈福类型获取祈福次数
  106. /// </summary>
  107. /// <returns></returns>
  108. public int GetPrayTimesByType(int prayType)
  109. {
  110. int curCount = 0;
  111. switch (prayType)
  112. {
  113. case LeaguePrayType.First:
  114. curCount = RoleDataManager.LeagueType1PrayTimes;
  115. break;
  116. case LeaguePrayType.Second:
  117. curCount = RoleDataManager.LeagueType2PrayTimes;
  118. break;
  119. case LeaguePrayType.Third:
  120. curCount = RoleDataManager.LeagueType3PrayTimes;
  121. break;
  122. }
  123. return curCount;
  124. }
  125. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  126. {
  127. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  128. if (value == null) return null;
  129. return value.RoleInfo;
  130. }
  131. //输入属性类型,获取联盟技能该属性加成总值
  132. public int GetAllSkillScore(int scoreType)
  133. {
  134. int score = 0;
  135. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  136. {
  137. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  138. }
  139. return score;
  140. }
  141. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  142. public int GetSkillScoreByType(int skillType, int scoreType)
  143. {
  144. int score = 0;
  145. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  146. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  147. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  148. }
  149. //检测一个技能是否激活
  150. public bool CheckIsSkillActive(int skillType, int skillId)
  151. {
  152. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  153. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  154. }
  155. private int GetSkillCurType()
  156. {
  157. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  158. for (int i = 0; i < skillCountCfgs.Length; i++)
  159. {
  160. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  161. }
  162. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  163. }
  164. //根据技能类型获取该类型进度
  165. public double GetSkillProgressByType(int skillType)
  166. {
  167. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  168. // if (skillCountCfg.type - CurType < 0) return 100;
  169. // if (skillCountCfg.type - CurType > 0) return 0;
  170. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  171. float maxCount = skillCountCfg.skillCount;
  172. return Math.Round(count / maxCount * 100, 2); ;
  173. }
  174. //获取联盟礼包领取数据
  175. public List<LeagueGiftGetData> GetGiftGetDatas()
  176. {
  177. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  178. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  179. {
  180. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  181. bool isBuy = false;
  182. bool isGet = false;
  183. switch (welfareCfg.type)
  184. {
  185. case LeagueWelfareType.Day:
  186. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  187. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  188. break;
  189. case LeagueWelfareType.Week:
  190. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  191. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  192. break;
  193. case LeagueWelfareType.SuperWeek:
  194. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  195. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  196. break;
  197. case LeagueWelfareType.SuperDay:
  198. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  199. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  200. break;
  201. }
  202. // ET.Log.Debug("isBuy:" + isBuy);
  203. if (isBuy)
  204. {
  205. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  206. giftGetData.Type = welfareCfg.type;
  207. giftGetData.IsGet = isGet;
  208. giftGetData.GiftCfg = welfareCfg;
  209. getDatas.Add(giftGetData);
  210. }
  211. }
  212. return getDatas;
  213. }
  214. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  215. {
  216. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  217. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  218. {
  219. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  220. int buyCount = 0;
  221. long endTime = 0;
  222. switch (welfareCfg.type)
  223. {
  224. case LeagueWelfareType.Day:
  225. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  226. break;
  227. case LeagueWelfareType.Week:
  228. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  229. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekLeftTimes);
  230. break;
  231. case LeagueWelfareType.SuperWeek:
  232. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  233. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperLeftTimes);
  234. break;
  235. case LeagueWelfareType.SuperDay:
  236. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  237. break;
  238. }
  239. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  240. giftBuyData.Type = welfareCfg.type;
  241. giftBuyData.BuyCount = buyCount;
  242. giftBuyData.EndTime = endTime;
  243. giftBuyData.GiftCfg = welfareCfg;
  244. giftBuyDatas.Add(giftBuyData);
  245. }
  246. return giftBuyDatas;
  247. }
  248. //茶话会匹配度计算
  249. public int GetTeaPartyMatchedValue(FightData roleData)
  250. {
  251. int matchedValue = 0;
  252. var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(1); //LeagueDataManager.Instance.TeaPartyId
  253. string[] tags = teapartyRoleCfg[ChooseTeaPartId - 1].tagArr;
  254. for (int i = 0; i < roleData.itemList.Count; i++)
  255. {
  256. int itemId = roleData.itemList[i];
  257. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  258. if (itemCfg == null)
  259. {
  260. ET.Log.Error("物品:" + itemId + "不存在");
  261. return matchedValue;
  262. }
  263. for (int t = 0; t < itemCfg.tagsArr.Length; t++)
  264. {
  265. for (int j = 0; j < tags.Length; j++)
  266. {
  267. if (itemCfg.tagsArr[t][0] == tags[j])
  268. {
  269. matchedValue += 1;
  270. }
  271. }
  272. }
  273. }
  274. return matchedValue;
  275. }
  276. }
  277. }