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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.ActivityAFuGift;
 
- using ET;
 
- using FairyGUI;
 
- using System;
 
- using UI.CommonGame;
 
- using static GFGGame.ShopSProxy;
 
- using System.Threading.Tasks;
 
- namespace GFGGame
 
- {
 
-     public class ActivityAfuGiftView : BaseWindow
 
-     {
 
-         private UI_ActivityAFuGiftUI _ui;
 
-         private GList _rewardListUI;
 
-         private struct GetState
 
-         {
 
-             public int rewardID;
 
-             public bool canGet;
 
-             public bool isVip;
 
-         }
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
 
-             _ui = UI_ActivityAFuGiftUI.Create();
 
-             viewCom = _ui.target;
 
-             viewCom.Center();
 
-             modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             _ui.m_btnGet.onClick.Add(OnClickBtnGet);
 
-             // Data
 
-             ActivityAfuGiftDataManager.Instance.InitActivityInfo();
 
-             // UI
 
-             _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
 
-             _rewardListUI.itemRenderer = RenderListReward;
 
-             _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
 
-             InitUI();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             if (ActivityAfuGiftDataManager.Instance.NeedRefresh)
 
-             {
 
-                 InitUI();
 
-                 ActivityAfuGiftDataManager.Instance.NeedRefresh = false;
 
-             }
 
-             UpdateState();
 
-             ProgressAutoLocate();
 
-             UpdateTime(null);
 
-             Timers.inst.Add(1, 0, UpdateTime);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             Timers.inst.Remove(UpdateTime);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
 
-         }
 
-         private void InitUI()
 
-         {
 
-             _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
 
-             _rewardListUI.ResizeToFit();
 
-             InitProgressWidth();
 
-         }
 
-         private void InitProgressWidth()
 
-         {
 
-             GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
 
-             // 根据列表 初始化进度条长度
 
-             float marginLeft = 149;
 
-             gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
 
-             // 初始化进度条值
 
-             int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
 
-             gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
 
-         }
 
-         /// <summary>
 
-         /// 滚动到最新日期
 
-         /// </summary>
 
-         private void ProgressAutoLocate()
 
-         {
 
-             _ui.m_panel.m_scrollPane.target.scrollPane.posX
 
-                 = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
 
-         }
 
-         private double CalculateProgressValue(int indexDay, int sumDay)
 
-         {
 
-             int defaultLen = 18;
 
-             if (indexDay == sumDay)
 
-             {
 
-                 return 100;
 
-             }
 
-             if (indexDay == 1)
 
-             {
 
-                 return defaultLen;
 
-             }
 
-             return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
 
-         }
 
-         private void UpdateTime(object param)
 
-         {
 
-             if (!ActivityAfuGiftDataManager.Instance.IsOpen)
 
-             {
 
-                 return;
 
-             }
 
-             long curTime = TimeHelper.ServerNow();
 
-             var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
 
-             if (activityInfo != null)
 
-             {
 
-                 long endTime = activityInfo.EndTime;
 
-                 _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
 
-             }
 
-         }
 
-         private void RenderListReward(int index, GObject item)
 
-         {
 
-             item.data = index;
 
-             UI_reward.ProxyEnd();
 
-             UI_reward rewardUI = UI_reward.Proxy(item);
 
-             rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
 
-             // 已经到达的日期
 
-             int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
 
-             int arrive = (index + 1) <= passDay ? 0 : 1;
 
-             rewardUI.m_day.m_light.SetSelectedIndex(arrive);
 
-             // 当日高亮
 
-             rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
 
-             int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
 
-             int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
 
-             int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
 
-             LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
 
-             LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
 
-             LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
 
-         }
 
-         private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
 
-         {
 
-             ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
 
-             UI_ComItem comItem = UI_ComItem.Proxy(obj);
 
-             comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
 
-             comItem.m_txtCount.text = num.ToString();
 
-             comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
 
-             comItem.target.onClick.Add(OnItemClick);
 
-             int dayIndex = (int)obj.parent.data + 1;
 
-             // 已经到达的日期
 
-             int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
 
-             bool arrive = dayIndex <= passDay;
 
-             // 显示锁/遮罩
 
-             if (isVip)
 
-             {
 
-                 if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
 
-                 {
 
-                     comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
 
-                 }
 
-                 else
 
-                 {
 
-                     comItem.m_Lock.SetSelectedIndex(1);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
 
-             }
 
-             bool canGet = false;
 
-             int getState;
 
-             if (arrive)
 
-             {
 
-                 if (isVip)
 
-                 {
 
-                     getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
 
-                 }
 
-                 else
 
-                 {
 
-                     getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
 
-                 }
 
-                 switch (getState)
 
-                 {
 
-                     case ConstBonusStatus.CAN_NOT_GET:
 
-                         comItem.m_grpGot.visible = false;
 
-                         obj.touchable = true;
 
-                         // 隐藏红点
 
-                         RedDotController.Instance.SetComRedDot(obj.asCom, false);
 
-                         break;
 
-                     case ConstBonusStatus.CAN_GET:
 
-                         canGet = true;
 
-                         comItem.m_grpGot.visible = false;
 
-                         obj.touchable = true;
 
-                         // 显示红点
 
-                         RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
 
-                         break;
 
-                     case ConstBonusStatus.GOT:
 
-                         comItem.m_grpGot.visible = true;
 
-                         obj.touchable = false;
 
-                         // 隐藏红点
 
-                         RedDotController.Instance.SetComRedDot(obj.asCom, false);
 
-                         break;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 canGet = false;
 
-                 comItem.m_grpGot.visible = false;
 
-                 obj.touchable = true;
 
-                 // 隐藏红点
 
-                 RedDotController.Instance.SetComRedDot(obj.asCom, false);
 
-             }
 
-             obj.data = new GetState
 
-             {
 
-                 rewardID = itemID,
 
-                 isVip = isVip,
 
-                 canGet = canGet
 
-             };
 
-             UI_ComItem.ProxyEnd();
 
-         }
 
-         private void OnItemClick(EventContext eventContext)
 
-         {
 
-             GObject obj = (GObject)eventContext.sender;
 
-             GetState getState = (GetState)(obj.data);
 
-             if (getState.canGet)
 
-             {
 
-                 ActivityAfuGiftSProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
 
-             }
 
-             else
 
-             {
 
-                 GoodsItemTipsController.ShowItemTips(getState.rewardID);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 领取所有奖励按钮
 
-         /// </summary>
 
-         private void OnClickBtnGet()
 
-         {
 
-             if (!ActivityAfuGiftDataManager.Instance.IsOpen)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("活动已结束");
 
-                 return;
 
-             }
 
-             if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
 
-             {
 
-                 var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
 
-                 if (activityInfo != null)
 
-                 {
 
-                     var cfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
 
-                     if (cfg.paramsArr != null && cfg.paramsArr.Length > 0)
 
-                     {
 
-                         int id = cfg.paramsArr[0];
 
-                         // 跳转充值画面
 
-                         ReqShopBuy(id).Coroutine();
 
-                     }
 
-                 }
 
-                 return;
 
-             }
 
-             ActivityAfuGiftSProxy.ReqGetAllReward().Coroutine();
 
-         }
 
-         /// <summary>
 
-         /// 充值,领取东西后调用
 
-         /// </summary>
 
-         private void UpdateState()
 
-         {
 
-             if (!ActivityAfuGiftDataManager.Instance.IsOpen)
 
-             {
 
-                 //Hide();
 
-                 return;
 
-             }
 
-             InitUI();
 
-             // 更新底部按钮文本
 
-             _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
 
-             // 更新锁 红点状态
 
-             _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
 
-             UpdateButtonState();
 
-         }
 
-         /// <summary>
 
-         /// 更新一键领取按钮状态
 
-         /// </summary>
 
-         public void UpdateButtonState()
 
-         {
 
-             if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
 
-             {
 
-                 // 0-普通 1-变灰
 
-                 _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
 
-             }
 
-             // 没有充值,保持常亮
 
-             else
 
-             {
 
-                 _ui.m_btnGetState.SetSelectedIndex(0);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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