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- using System;
 
- using System.Collections.Generic;
 
- using ET;
 
- using FairyGUI;
 
- using UI.DailyWelfare;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class DailySignView : BaseWindow
 
-     {
 
-         private UI_DailySignUI _ui;
 
-         private GameObject _gameObject0;
 
-         private GameObject _gameObject1;
 
-         private GameObject _gameObject2;
 
-         private GameObject _gameObject3;
 
-         private GameObject _gameObject4;
 
-         private GameObject _gameObject5;
 
-         private GoWrapper _wrapper0;
 
-         private GoWrapper _wrapper1;
 
-         private GoWrapper _wrapper2;
 
-         private GoWrapper _wrapper3;
 
-         private GoWrapper _wrapper4;
 
-         private GoWrapper _wrapper5;
 
-         private GGraph m_holderSign;
 
-         private float _signCount;
 
-         private int _month;
 
-         private int _day;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
 
-             SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
 
-             SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
 
-             SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
 
-             SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
 
-             SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_DailySignUI.PACKAGE_NAME;
 
-             _ui = UI_DailySignUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnClose.onClick.Add(Hide);
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_league", "Answer_bgtx");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderFlower, resPath, out _gameObject0, out _wrapper0);
 
-             string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everyday_2lizi");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderLizi, resPath1, out _gameObject1, out _wrapper1);
 
-             string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everydayy_people");
 
-             SceneController.AddObjectToView(null, null, _ui.m_holderRole, resPath2, out _gameObject2, out _wrapper2);
 
-             string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_head");
 
-             SceneController.AddObjectToView(null, null, _ui.m_proSign.m_holder, resPath4, out _gameObject4, out _wrapper4, 90);
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_proSign.m_holder.visible = false;
 
-             _ui.m_t0.Play(() =>
 
-             {
 
-                 _ui.m_proSign.m_holder.visible = true;
 
-                 if (m_holderSign != null)
 
-                 {
 
-                     m_holderSign.visible = true;
 
-                 }
 
-             });
 
-             _month = TimeUtil.GetCurMonth();
 
-             _day = TimeUtil.GetCurDay();
 
-             _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
 
-             UpdateSignView();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_t0.Stop();
 
-             m_holderSign = null;
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
 
-         }
 
-         private void UpdateSignView()
 
-         {
 
-             _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
 
-             _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
 
-             List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
 
-             _ui.m_proSign.target.max = signBonusCfgs.Count;
 
-             _ui.m_proSign.target.value = _signCount;
 
-             _ui.m_proSign.m_holder.x = _signCount / signBonusCfgs.Count * _ui.m_proSign.target.width - 68;
 
-             List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
 
-             _ui.m_proSign.m_holderReward.visible = false;
 
-             for (int i = 0; i < signCfgs.Count; i++)
 
-             {
 
-                 GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
 
-                 comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
 
-                 UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
 
-                 item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
 
-                 item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
 
-                 item.m_txtDay.text = signCfgs[i].day.ToString();
 
-                 if (item.target.data == null)
 
-                 {
 
-                     item.target.onClick.Add(OnBtnGetProBonus);
 
-                 }
 
-                 item.target.data = signCfgs[i];
 
-                 bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
 
-                 item.m_imgGot.visible = isGot;
 
-                 bool canGet = _signCount >= signCfgs[i].day && !isGot;
 
-                 if (canGet)
 
-                 {
 
-                     if (_gameObject5 == null)
 
-                     {
 
-                         string resPath5 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everyday_enable");
 
-                         SceneController.AddObjectToView(null, null, _ui.m_proSign.m_holderReward, resPath5, out _gameObject5, out _wrapper5);
 
-                     }
 
-                     _ui.m_proSign.m_holderReward.visible = canGet;
 
-                     _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
 
-                 }
 
-                 RedDotController.Instance.SetComRedDot(item.target, canGet);
 
-                 UI_ComProBonus.ProxyEnd();
 
-             }
 
-             _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
 
-         }
 
-         private async void OnBtnGetProBonus(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             DailySignCfg signCfg = obj.data as DailySignCfg;
 
-             if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
 
-             {
 
-                 GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
 
-             }
 
-             else
 
-             {
 
-                 bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
 
-                 if (result)
 
-                 {
 
-                     UpdateSignView();
 
-                 }
 
-             }
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
 
-             if (index == 29)
 
-             {
 
-                 item.target.touchable = false;
 
-                 item.target.visible = false;
 
-                 return;
 
-             }
 
-             int _index = index >= 29 ? index - 1 : index;
 
-             DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
 
-             bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);
 
-             if (bonusCfg.day == _day && !isGot && _gameObject3 == null)
 
-             {
 
-                 string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "everyday_kuang");
 
-                 SceneController.AddObjectToView(null, null, item.m_holderSign, resPath3, out _gameObject3, out _wrapper3);
 
-                 m_holderSign = item.m_holderSign;
 
-             }
 
-             item.m_holderSign.visible = false;
 
-             item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
 
-             item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day);//  bonusCfg.day.ToString();
 
-             if (item.m_comItem.data == null)
 
-             {
 
-                 item.m_comItem.data = new ItemView(item.m_comItem);
 
-             }
 
-             ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
 
-             (item.m_comItem.data as ItemView).SetData(itemData);
 
-             (item.m_comItem.data as ItemView).ShowTips = false;
 
-             (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
 
-             item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
 
-             item.m_imgGot.visible = isGot;
 
-             item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
 
-             RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
 
-             if (item.target.data == null)
 
-             {
 
-                 item.target.onClick.Add(OnGetSignBonus);
 
-             }
 
-             item.target.data = bonusCfg.day;
 
-             UI_ListSignItem.ProxyEnd();
 
-         }
 
-         private async void OnGetSignBonus(EventContext context)
 
-         {
 
-             GObject obj = context.sender as GObject;
 
-             int day = (int)obj.data;
 
-             bool result = false;
 
-             if (day > _day) return;
 
-             bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), day);
 
-             if (isGot)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("已领取");
 
-                 return;
 
-             }
 
-             if (day < _day)
 
-             {
 
-                 int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
 
-                 AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
 
-                SetLeftButton(true, "否").
 
-                 SetRightButton(true, "是", async (object param) =>
 
-                 {
 
-                     if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
 
-                     {
 
-                         long has = ItemDataManager.GetItemNum(cost[0]);
 
-                         ItemUtil.BuyCurrency(cost[0], cost[1] - has);
 
-                         return;
 
-                     }
 
-                     result = await DailyWelfareSProxy.ReqReSign(day);
 
-                 });
 
-             }
 
-             else
 
-             {
 
-                 result = await DailyWelfareSProxy.ReqSign(day);
 
-             }
 
-             if (result)
 
-             {
 
-                 _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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