SpecialOfferGiftBoxView.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.EnduringGiftBox;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  11. public class SpecialOfferGiftBoxView : BaseWindow
  12. {
  13. private UI_SpecialOfferGiftBoxUI _ui;
  14. private int _pageIndex; //当前页码,需要显示的数据的索引
  15. private List<GGraph> _graphList = new List<GGraph>();
  16. private List<GameObject> _gameObjectList = new List<GameObject>();
  17. private List<GoWrapper> _wrapperList = new List<GoWrapper>();
  18. private GameObject _gameObject1;
  19. private GameObject _gameObject2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper1;
  22. private GoWrapper _wrapper2;
  23. private GoWrapper _wrapper3;
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  28. _ui = UI_SpecialOfferGiftBoxUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.None;
  33. _ui.m_back.onClick.Add(OnBtnCancelClick);
  34. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  35. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  36. }
  37. public override void Dispose()
  38. {
  39. base.Dispose();
  40. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  41. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  42. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  43. DestroyObjectFromView();
  44. if (_ui != null)
  45. {
  46. _ui.Dispose();
  47. _ui = null;
  48. }
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _ui.m_t0.Play();
  54. AddEffect();
  55. InitPageInex();
  56. UpViewNone();
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  62. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  63. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  68. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  69. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  70. base.RemoveEventListener();
  71. }
  72. private void AddEffect()
  73. {
  74. string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_person");
  75. if (_gameObject1 == null)
  76. {
  77. SceneController.AddObjectToView(null, null, _ui.m_holderBaby, resPath1,
  78. out _gameObject1, out _wrapper1);
  79. }
  80. if (_gameObject2 == null)
  81. {
  82. string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_chixu_tx");
  83. SceneController.AddObjectToView(null, null, _ui.m_holderChiXuTx, resPath2,
  84. out _gameObject2, out _wrapper2);
  85. }
  86. if (_gameObject3 == null)
  87. {
  88. string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_one_tx");
  89. SceneController.AddObjectToView(null, null, _ui.m_holderOneTx, resPath3,
  90. out _gameObject3, out _wrapper3);
  91. }
  92. }
  93. public void UpTime()
  94. {
  95. //筛选一条数据用来界面渲染
  96. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  97. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  98. if (list.Count == 0)
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  101. this.Hide();
  102. return;
  103. }
  104. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  105. }
  106. //实例化索引
  107. private void InitPageInex()
  108. {
  109. _pageIndex = 0;
  110. }
  111. private void UpdateView(ListUtil.NavigateType type)
  112. {
  113. //筛选一条数据用来界面渲染
  114. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  115. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  116. if (list.Count == 0)
  117. {
  118. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  119. this.Hide();
  120. return;
  121. }
  122. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  123. _pageIndex = newIndex;
  124. _ui.m_btnUp.visible = true;
  125. _ui.m_btnNext.visible = true;
  126. if (list.Count == 1)
  127. {
  128. _ui.m_btnUp.visible = false;
  129. _ui.m_btnNext.visible = false;
  130. }
  131. else
  132. {
  133. //翻页翻到了最后一条数据
  134. if (list.Count == _pageIndex + 1)
  135. {
  136. _ui.m_btnNext.visible = false;
  137. }
  138. if (_pageIndex == 0)
  139. {
  140. _ui.m_btnUp.visible = false;
  141. }
  142. }
  143. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  144. _ui.m_list.data = data.ShopCfgIds;
  145. _ui.m_list.itemRenderer = ListItemRender;
  146. _ui.m_list.numItems = data.ShopCfgIds.Count;
  147. _ui.m_list.visible = true;
  148. }
  149. private void ListItemRender(int index, GObject obj)
  150. {
  151. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  152. var shopCfgIds = uiItem.target.parent.data as List<int>;
  153. var shopCfgId = shopCfgIds[index];
  154. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  155. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  156. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  157. uiItem.m_txtGetJf.text = string.Empty;
  158. string mTxtUrc = string.Empty;
  159. string mTxtNewPrice;
  160. if (shopCfg.refreshType == RefreshType.DAY)
  161. {
  162. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  163. }
  164. else if (shopCfg.refreshType == RefreshType.WEEK)
  165. {
  166. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  167. }
  168. else if (shopCfg.refreshType == RefreshType.MONTH)
  169. {
  170. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  171. }
  172. else
  173. {
  174. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  175. }
  176. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  177. if (shopCfg.costType == CostType.ITEM)
  178. {
  179. //货币
  180. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  181. mTxtNewPrice = shopCfg.price.ToString();
  182. uiItem.m_btnBuy.m_loaIcon.visible = true;
  183. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  184. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  185. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  186. }
  187. else if (shopCfg.costType == CostType.RMB)
  188. {
  189. //人民币
  190. mTxtNewPrice = $"{shopCfg.price}元";
  191. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  192. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  193. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  194. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  195. }
  196. else
  197. {
  198. //免费
  199. mTxtNewPrice = $"免费";
  200. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  201. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  202. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  203. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  204. }
  205. if (remainBuyNum == 0)
  206. {
  207. //已售完
  208. uiItem.m_btnBuy.m_bagGrey.visible = true;
  209. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  210. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  211. uiItem.m_btnBuy.m_bagYellow.visible = false;
  212. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  213. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  214. uiItem.m_btnBuy.m_loaIcon.visible = false;
  215. uiItem.m_holderBtn.visible = false;
  216. }
  217. else
  218. {
  219. //未售完
  220. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  221. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  222. uiItem.m_btnBuy.m_bagGrey.visible = false;
  223. uiItem.m_btnBuy.m_bagYellow.visible = true;
  224. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  225. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  226. uiItem.m_btnBuy.m_loaIcon.visible = true;
  227. uiItem.m_holderBtn.visible = true;
  228. }
  229. uiItem.m_comDiscount.m_txtDiscountNum.text =
  230. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  231. uiItem.target.data = shopCfg;
  232. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  233. uiItem.m_txtUrc.text = mTxtUrc;
  234. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  235. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  236. if (!_graphList.Contains(uiItem.m_holderZheKou))
  237. {
  238. string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_but_zhekou");
  239. SceneController.AddObjectToView(null, null, uiItem.m_holderZheKou, resPath, out var gameObject,
  240. out var wrapper);
  241. _graphList.Add(uiItem.m_holderZheKou);
  242. _gameObjectList.Add(gameObject);
  243. _wrapperList.Add(wrapper);
  244. }
  245. if (!_graphList.Contains(uiItem.m_holderBtn))
  246. {
  247. string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_button_buy");
  248. SceneController.AddObjectToView(null, null, uiItem.m_holderBtn, resPath, out var gameObject,
  249. out var wrapper);
  250. _graphList.Add(uiItem.m_holderBtn);
  251. _gameObjectList.Add(gameObject);
  252. _wrapperList.Add(wrapper);
  253. }
  254. uiItem.m_t0.Play();
  255. //子列表
  256. uiItem.m_list.itemRenderer = ChildListItemRender;
  257. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  258. uiItem.m_list.visible = true;
  259. }
  260. private void ChildListItemRender(int index, GObject obj)
  261. {
  262. UI_ComRewardIconItem uiItemChild = UI_ComRewardIconItem.Proxy(obj);
  263. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  264. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  265. int[][] result;
  266. // if (shopCfg.refreshType == RefreshType.DAY)
  267. // {
  268. result = itemCfg.itemsArr;
  269. uiItemChild.m_bagYellow.visible = false;
  270. uiItemChild.m_bagBlue.visible = true;
  271. uiItemChild.m_bagYellowEx.visible = false;
  272. uiItemChild.m_bagBlueEx.visible = true;
  273. // }
  274. // else
  275. // {
  276. //周刷
  277. // result = itemCfg.param1Arr;
  278. // uiItemChild.m_bagYellow.visible = true;
  279. // uiItemChild.m_bagBlue.visible = false;
  280. // uiItemChild.m_bagYellowEx.visible = true;
  281. // uiItemChild.m_bagBlueEx.visible = false;
  282. // }
  283. var itemArr = result[index];
  284. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  285. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  286. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  287. uiItemChild.m_num.text = itemArr[1].ToString();
  288. uiItemChild.target.data = itemCfgChild;
  289. if (!_graphList.Contains(uiItemChild.m_holderItem))
  290. {
  291. string resPath = ResPathUtil.GetViewEffectPath("ui_Activity", "Prefer_kuang");
  292. SceneController.AddObjectToView(null, null, uiItemChild.m_holderItem, resPath, out var gameObject,
  293. out var wrapper);
  294. _graphList.Add(uiItemChild.m_holderItem);
  295. _gameObjectList.Add(gameObject);
  296. _wrapperList.Add(wrapper);
  297. }
  298. uiItemChild.m_t0.Play();
  299. UI_ComRewardIconItem.ProxyEnd();
  300. }
  301. //弹出物品详细描述框
  302. private void OnListSelectorItemClick(EventContext context)
  303. {
  304. GObject sender = context.sender as GObject;
  305. GObject obj = sender.parent;
  306. ItemCfg itemCfg = obj.data as ItemCfg;
  307. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  308. }
  309. private void UpViewNone()
  310. {
  311. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  312. UpdateView(ListUtil.NavigateType.None);
  313. }
  314. //上一条
  315. private void OnBtnPreviousClick()
  316. {
  317. UpdateView(ListUtil.NavigateType.Previous);
  318. }
  319. //下一条
  320. private void OnBtnNextClick()
  321. {
  322. UpdateView(ListUtil.NavigateType.Next);
  323. }
  324. //购买按钮点击事件
  325. private void OnBtnBuyClick(EventContext context)
  326. {
  327. GObject sender = context.sender as GObject;
  328. ShopCfg cfg = sender.parent.data as ShopCfg;
  329. bool isSellOut = cfg.maxBuyNum > 0 &&
  330. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  331. if (isSellOut)
  332. {
  333. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  334. return;
  335. }
  336. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  337. {
  338. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  339. return;
  340. }
  341. if (cfg.costType == CostType.FREE)
  342. {
  343. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  344. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  345. }
  346. else
  347. {
  348. ViewManager.Show<ItemExchangeView>(cfg.id);
  349. }
  350. }
  351. private void DestroyObjectFromView()
  352. {
  353. foreach (var itemGameObject in _gameObjectList)
  354. {
  355. if (itemGameObject != null)
  356. {
  357. GameObject.DestroyImmediate(itemGameObject);
  358. }
  359. }
  360. _gameObjectList.Clear();
  361. foreach (var itemWrapper in _wrapperList)
  362. {
  363. if (itemWrapper != null)
  364. {
  365. itemWrapper.Dispose();
  366. }
  367. }
  368. _wrapperList.Clear();
  369. _graphList.Clear();
  370. }
  371. protected override void OnHide()
  372. {
  373. this.RemoveEventListener();
  374. base.Hide();
  375. }
  376. private void OnBtnCancelClick()
  377. {
  378. this.Hide();
  379. }
  380. }
  381. }