| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | using System;using UI.CommonGame;using UnityEngine;namespace GFGGame{    public class BuyConfirmView : BaseWindow    {        private UI_BuyConfirmUI _ui;        private int _itemId;        private int _count;//本次购买次数        private int _buyTimes = 0;//已购次数        private Action _onSuccess;        private int _times = 0;        private int _maxTimes = 0;        private string _message = "";        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_BuyConfirmUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);        }        public void SetParams(int itemId, int count, Action onSuccess, string message = "")        {            _itemId = itemId;            _count = count;            _onSuccess = onSuccess;            _message = message;        }        protected override void OnShown()        {            base.OnShown();            UpdateView();        }        private void UpdateView()        {            _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);            ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);            ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);            _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);            _ui.m_txtNum.text = "";            _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;            if (_maxTimes != 0)            {                _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);            }            if (_message != "")            {                _ui.m_txtNum.text = _message;            }        }        private async void OnClickBtnSure()        {            if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)            {                PromptController.Instance.ShowFloatTextPrompt("购买次数不足!");                return;            }            ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);            Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));            if (ItemDataManager.GetItemNum(costId) < coustNum)            {                ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);                if (_itemId == ConstItemID.DIAMOND_PURPLE)                {                    PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));                }                else                {                    Alert.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认", (AlertWindow.AlertCallback)((object data) =>                    {                        int costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);                        BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, 0, null, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);                    }));                    OnClickBtnCancel();                }                return;            }            bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);            if (result)            {                PromptController.Instance.ShowFloatTextPrompt("购买成功!", MessageType.SUCCESS);                if (_onSuccess != null)                {                    _onSuccess();                }            }            this.Hide();        }        private void OnClickBtnCancel()        {            this.Hide();        }    }}
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