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							- using FairyGUI;
 
- using UI.Login;
 
- namespace GFGGame
 
- {
 
-     public class SystemNoticeView : BaseWindow
 
-     {
 
-         private UI_NoticeUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_NoticeUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_txtTitle.text = NoticeDataManager.Instance.NoticeInfos[0].title;
 
-             _ui.m_txtContent.text = NoticeDataManager.Instance.NoticeInfos[0].content;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
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