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using System.Collections.Generic;using FairyGUI;using UI.Studio;using UnityEngine;namespace GFGGame{    public class StudioPropertyView : StudioBaseView    {        // private GList _listProperty;        private Controller _croProperty;        private int _propertySelectIndex = 0;        private int firstOpenProperty = -1;//第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)        //书画副本        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            // _ui.m_listProperty.itemRenderer = ListPropertyItemRender;            // _ui.m_listProperty.onClickItem.Add(OnClickListProperty);        }        protected override void OnShown()        {            GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;            this.AddChildCom(com);            _croProperty = com.GetController("c1");            _croProperty.onChanged.Add(OnControllerChange);            _propertySelectIndex = this.viewData == null ? 0 : (int)this.viewData;            StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).FullName;            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);            firstOpenProperty = -1;            for (int i = 0; i < studioCfgs.Count; i++)            {                GButton btn = com.GetChild("btn" + i).asButton;                bool isOpen = TimeUtil.CheckDayOfWeek(studioCfgs[i].timeArr) ? true : false;                btn.GetChild("icon").visible = isOpen;                if (firstOpenProperty < 0 && isOpen) firstOpenProperty = i;            }            _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].timeArr) ? _propertySelectIndex : firstOpenProperty;            _croProperty.selectedIndex = _propertySelectIndex;            StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _propertySelectIndex;            this._studioCfg = studioCfgs[_propertySelectIndex];            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);            list.numItems = this.storyLevelCfgs.Count;            list.ScrollToView(curIndex);            Timers.inst.AddUpdate(CheckGuide);            base.OnShown();        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);        }        private void OnControllerChange()        {            // int index = _croProperty.selectedIndex;            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);            StudioCfg studioCfg = studioCfgs[_croProperty.selectedIndex];            if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))            {                string str = "";                for (int i = 0; i < studioCfg.timeArr.Length; i++)                {                    str += NumberUtil.GetChiniseNumberWeekText(studioCfg.timeArr[i]);                    if (i == studioCfg.timeArr.Length - 1) break;                    str += "、";                }                PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));                _croProperty.selectedIndex = _croProperty.previsousIndex;                return;            }            // _propertySelectIndex = index;            this._studioCfg = studioCfg;            this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this._studioCfg.type, this._studioCfg.subType, this._studioCfg.id);            list.numItems = this.storyLevelCfgs.Count;            list.ScrollToView(curIndex);            UpdateView();            StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _croProperty.selectedIndex;        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(list, ConstGuideId.STUDIO_PROPERTY, 4, "通关这个副本可以获得风系词牌的升星材料哦~", 0);            GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.STUDIO_PROPERTY, 6, "挑战成功啦,让我们继续新旅程~");            GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);        }        protected override void TryCompleteGuide()        {            base.TryCompleteGuide();            // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);            GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 6);            GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);        }    }}
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