| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 | using UnityEngine;using FairyGUI;using UI.Friend;using System.Collections.Generic;namespace GFGGame{    public class FriendAddView : BaseWindow    {        private UI_FriendAddUI _ui;        private List<OtherRoleInfoData> _searchDatas = new List<OtherRoleInfoData>();        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_FriendAddUI.PACKAGE_NAME;            _ui = UI_FriendAddUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_listSearch.itemRenderer = RenderListSearchItem;            _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);            _ui.m_btnClear.onClick.Add(OnBtnClearClick);            _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);            _ui.m_listApply.itemRenderer = RenderListApplyItem;            _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);            _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);        }        protected override void OnInit()        {            base.OnInit();            // _ui.m_c1.onChanged.Add(OnCtrlChange);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);            EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_c1.selectedIndex = 0;            _ui.m_txtSearch.text = "";            _ui.m_btnClear.visible = false;            OnBtnRefreshClick();            UpdateApplyList();            UpdateRedDot();        }        protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);            EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        /**************************************************好友搜索***********************************************/        private void RenderListSearchItem(int index, GObject obj)        {            OtherRoleInfoData roleInfoData = _searchDatas[index];            UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);            item.m_txtName.text = roleInfoData.roleName;            item.m_txtLvl.text = roleInfoData.roleLv.ToString();            item.m_c1.selectedIndex = 0;            item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;            if (item.m_btnAdd.data == null)            {                item.m_btnAdd.onClick.Add(OnBtnAddClick);            }            item.m_btnAdd.data = roleInfoData.roleId;            UI_ListSearchItem.ProxyEnd();        }        //添加好友        private async void OnBtnAddClick(EventContext context)        {            GObject obj = context.sender as GObject;            long roleId = (long)obj.data;            bool result = await FriendSProxy.ReqApplyForFriend(roleId);            if (result)            {                UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);                item.m_c1.selectedIndex = 1;                UI_ListSearchItem.ProxyEnd();            }        }        //搜索好友        private async void OnBtnSearchClick()        {            if (_ui.m_txtSearch.text.Length == 0)            {                PromptController.Instance.ShowFloatTextPrompt("查无此人");                return;            }            if (_ui.m_txtSearch.text.Length < 2)            {                PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");                return;            }            bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);            if (result)            {                _ui.m_txtTips.text = "搜索结果";                _ui.m_btnClear.visible = true;                _searchDatas = FriendDataManager.Instance.SearchDatas;                _ui.m_listSearch.numItems = _searchDatas.Count;                if (_searchDatas.Count == 0)                {                    PromptController.Instance.ShowFloatTextPrompt("查无此人");                    return;                }            }        }        //清空搜索        private void OnBtnClearClick()        {            _ui.m_txtSearch.text = "";            _ui.m_btnClear.visible = false;            OnBtnRefreshClick();        }        //刷新好友列表        private async void OnBtnRefreshClick()        {            _ui.m_txtTips.text = "推荐好友";            _ui.m_listSearch.numItems = 0;            bool result = await FriendSProxy.ReqRecommendFriends();            if (result)            {                _searchDatas = FriendDataManager.Instance.RecommendDatas;                _ui.m_listSearch.numItems = _searchDatas.Count;            }        }        /**************************************************好友申请***********************************************/        private void UpdateApplyList()        {            _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;        }        private void RenderListApplyItem(int index, GObject obj)        {            FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];            UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);            item.m_txtName.text = data.roleInfo.roleName;            item.m_txtLvl.text = data.roleInfo.roleLv.ToString();            if (item.m_btnAgree.data == null)            {                item.m_btnAgree.onClick.Add(OnBtnAgreeClick);            }            item.m_btnAgree.data = data.roleInfo.roleId;            if (item.m_btnRefuse.data == null)            {                item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);            }            item.m_btnRefuse.data = data.roleInfo.roleId;            UI_ListApplyItem.ProxyEnd();        }        //通过好友申请        private async void OnBtnAgreeClick(EventContext context)        {            GObject obj = context.sender as GObject;            long roleId = (long)obj.data;            bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);            if (result)            {                _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;            }        }        //拒绝好友申请        private async void OnBtnRefuseClick(EventContext context)        {            GObject obj = context.sender as GObject;            long roleId = (long)obj.data;            bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);            if (result)            {                _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;            }        }        //一键通过好友申请        private void OnBtnAgreeAllClick()        {            if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;            FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();        }        //一键拒绝好友申请        private void OnBtnRefuseAllClick()        {            if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;            AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>            {                bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();                if (result)                {                    _ui.m_listApply.numItems = 0;                }            });        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendApplyRed());        }    }}
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