MainUIView.cs 27 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private List<GameObject> _effects = new List<GameObject>();
  39. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  40. private List<GameObject> _effects1 = new List<GameObject>();
  41. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  42. private UI_ButtonModle1[] _btns;
  43. public override void Dispose()
  44. {
  45. if (_valueBarController != null)
  46. {
  47. _valueBarController.Dispose();
  48. _valueBarController = null;
  49. }
  50. for (int i = 0; i < _effects.Count; i++)
  51. {
  52. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  53. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  54. }
  55. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  56. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  57. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  58. if (_sceneObject != null)
  59. {
  60. GameObject.Destroy(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. if (_ui != null)
  64. {
  65. _ui.Dispose();
  66. _ui = null;
  67. }
  68. base.Dispose();
  69. }
  70. protected override void Init()
  71. {
  72. base.Init();
  73. packageName = UI_MainUI.PACKAGE_NAME;
  74. _ui = UI_MainUI.Create();
  75. viewCom = _ui.target;
  76. isfullScreen = true;
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. _valueBarController = new ValueBarController(_ui.m_valueBar);
  83. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  84. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  85. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  86. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  87. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  88. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  89. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  90. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  91. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  92. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  93. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  94. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  95. // _btnGongGao.visible = false;
  96. // _btnHaoYou.visible = false;
  97. // _btnRenWu.visible = false;
  98. _btnPengYouQuan.visible = false;
  99. _btnJInShu.visible = false;
  100. _btnTianGong.visible = false;
  101. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  102. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  103. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  104. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  105. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  106. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  107. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  108. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  109. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  110. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  111. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  112. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  113. _btnStore.onClick.Add(OnClickBtnStore);
  114. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  115. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  116. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  117. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  118. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  119. // _btnStudio.onClick.Add(OnClickBtnStudio);
  120. // _btnField.onClick.Add(OnClickBtnField);
  121. _btnBag.onClick.Add(OnClickBtnBag);
  122. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  123. // AddEffect();
  124. swipeGesture = new SwipeGesture(_ui.target);
  125. swipeGesture.onAction.Add(OnSwipe);
  126. swipeGesture.actionDistance = swipeDistance;
  127. _ui.m_list.ResizeToFit();
  128. _ui.m_btnChange.m_c1.selectedIndex = 1;
  129. _ui.m_btnChange.target.selected = true;
  130. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  131. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  132. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  133. }
  134. protected override void AddEventListener()
  135. {
  136. base.AddEventListener();
  137. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  138. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  139. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  140. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  141. }
  142. protected override void OnShown()
  143. {
  144. base.OnShown();
  145. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  146. if (_sceneObject == null)
  147. {
  148. _sceneObject = GameObject.Instantiate(_scenePrefab);
  149. }
  150. CheckFunOpen();
  151. UpdateRedDot();
  152. SceneController.UpdateMainScene(_sceneObject);
  153. UpdateRoleLvl();
  154. UpdateHead();
  155. _valueBarController.OnShown();
  156. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  157. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  158. {
  159. ViewManager.Show<DailyLoginView>();
  160. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  161. }
  162. SetPos();
  163. Timers.inst.AddUpdate(CheckGuide);
  164. Timers.inst.AddUpdate(Update);
  165. }
  166. protected override void OnHide()
  167. {
  168. base.OnHide();
  169. if (_sceneObject != null)
  170. {
  171. GameObject.Destroy(_sceneObject);
  172. _sceneObject = null;
  173. }
  174. _valueBarController.OnHide();
  175. Timers.inst.Remove(Update);
  176. Timers.inst.Remove(CheckGuide);
  177. }
  178. protected override void RemoveEventListener()
  179. {
  180. base.RemoveEventListener();
  181. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  182. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  183. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  184. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  185. }
  186. private void AddEffect()
  187. {
  188. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  189. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  190. for (int i = 0; i < _btns.Length; i++)
  191. {
  192. GameObject gameObject0;
  193. GoWrapper wrapper0;
  194. GameObject gameObject1;
  195. GoWrapper wrapper1;
  196. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  197. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  198. _effects.Add(gameObject0);
  199. _wrappers.Add(wrapper0);
  200. _effects1.Add(gameObject1);
  201. _wrappers1.Add(wrapper1);
  202. }
  203. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  204. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  205. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  206. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  207. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  208. }
  209. private void SetPos()
  210. {
  211. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  212. if (MainDataManager.Instance.ViewType == 0)
  213. {
  214. role.SetActive(true);
  215. _ui.m_t11.Play();
  216. _sceneObject.transform.position = Vector2.zero;
  217. }
  218. else if (MainDataManager.Instance.ViewType == 1)
  219. {
  220. role.SetActive(false);
  221. _ui.m_t4.Play();
  222. _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  223. }
  224. }
  225. private void OnSwipe(EventContext context)
  226. {
  227. if (!MainDataManager.Instance.CanSwipe) return;
  228. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  229. SwipeGesture swipeture = (SwipeGesture)context.sender;
  230. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  231. {
  232. MoveLeft();
  233. }
  234. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  235. {
  236. MoveRight();
  237. }
  238. }
  239. private void MoveLeft()
  240. {
  241. _ui.target.touchable = false;
  242. TryCompleteGuide();
  243. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  244. GTween.To(0, -GRoot.inst.width / 100f, 1f)
  245. .SetTarget(_sceneObject)
  246. .OnUpdate((GTweener t) =>
  247. {
  248. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  249. if (t.value.x < -5.4f) role.SetActive(false);
  250. })
  251. .SetEase(EaseType.CircInOut);
  252. _ui.m_t1.Play(() =>
  253. {
  254. _ui.target.touchable = true;
  255. MainDataManager.Instance.ViewType = 1;
  256. });
  257. }
  258. private void MoveRight()
  259. {
  260. _ui.target.touchable = false;
  261. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  262. GTween.To(-GRoot.inst.width / 100f, 0f, 1f)
  263. .SetTarget(_sceneObject)
  264. .OnUpdate((GTweener t) =>
  265. {
  266. _sceneObject.transform.position = new Vector2(t.value.x, 0);
  267. if (t.value.x > -5.4f) role.SetActive(true);
  268. })
  269. .SetEase(EaseType.CircInOut);
  270. _ui.m_t2.Play(() =>
  271. {
  272. _ui.target.touchable = true;
  273. MainDataManager.Instance.ViewType = 0;
  274. });
  275. }
  276. private void OnBtnChangClick()
  277. {
  278. int count = 0;
  279. for (int i = 0; i < _ui.m_list.numItems; i++)
  280. {
  281. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  282. }
  283. int oneItemHeight = 97 + _ui.m_list.lineGap;
  284. float height = count * oneItemHeight;
  285. if (_ui.m_btnChange.target.selected == true)
  286. {
  287. _ui.m_btnChange.m_c1.selectedIndex = 1;
  288. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  289. .OnUpdate((GTweener t) =>
  290. {
  291. _ui.m_list.height = t.value.x;
  292. }).SetEase(EaseType.QuintInOut);
  293. // _ui.m_list.ResizeToFit();
  294. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  295. }
  296. else
  297. {
  298. _ui.m_btnChange.m_c1.selectedIndex = 0;
  299. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  300. .OnUpdate((GTweener t) =>
  301. {
  302. _ui.m_list.height = t.value.x;
  303. }).SetEase(EaseType.QuintInOut);
  304. // _ui.m_list.height = 0;
  305. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  306. }
  307. }
  308. private void OnClickBtnMain()
  309. {
  310. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  311. if (isOpen) return;
  312. isOpen = true;
  313. _ui.m_btnMain.m_holder1.visible = true;
  314. // Timers.inst.Add(effectTime, 1, (param) =>
  315. // {
  316. _ui.m_btnMain.m_holder1.visible = false;
  317. // this.Hide();
  318. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  319. isOpen = false; ;
  320. // });
  321. }
  322. private void OnClickBtnHuanZhuang()
  323. {
  324. if (isOpen) return;
  325. isOpen = true;
  326. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  327. // Timers.inst.Add(effectTime, 1, (param) =>
  328. // {
  329. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  330. this.Hide();
  331. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  332. isOpen = false;
  333. // });
  334. }
  335. private void OnClickBtnZhaiXing()
  336. {
  337. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  338. if (isOpen) return;
  339. isOpen = true;
  340. _ui.m_btnZhaiXing.m_holder1.visible = true;
  341. // Timers.inst.Add(effectTime, 1, (param) =>
  342. // {
  343. _ui.m_btnZhaiXing.m_holder1.visible = false;
  344. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  345. isOpen = false;
  346. // });
  347. }
  348. private void OnClickBtnXiuFang()
  349. {
  350. if (isOpen) return;
  351. isOpen = true;
  352. _ui.m_btnXiuFang.m_holder1.visible = true;
  353. // Timers.inst.Add(effectTime, 1, (param) =>
  354. // {
  355. _ui.m_btnXiuFang.m_holder1.visible = false;
  356. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  357. isOpen = false;
  358. // });
  359. }
  360. private void OnClickBtnDailyLogin()
  361. {
  362. // if (isOpen) return;
  363. // isOpen = true;
  364. _ui.m_btnDailyLogin.m_holder.visible = true;
  365. // Timers.inst.Add(effectTime, 1, (param) =>
  366. // {
  367. // _ui.m_btnDailyLogin.m_holder.visible = false;
  368. // List<string> list = new List<string>();
  369. // list.Add("StudioView");
  370. // list.Add("XiuFangView");
  371. // ViewManager.Show<FunctionOpenView>(list);
  372. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  373. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  374. // isOpen = false;
  375. // });
  376. }
  377. private void OnClickBtnCiPai()
  378. {
  379. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  380. if (isOpen) return;
  381. isOpen = true;
  382. _ui.m_btnCiPai.m_holder1.visible = true;
  383. // Timers.inst.Add(effectTime, 1, (param) =>
  384. // {
  385. _ui.m_btnCiPai.m_holder1.visible = false;
  386. CardDataManager.isFilter = false;
  387. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  388. isOpen = false;
  389. // });
  390. }
  391. private void OnClickBtnStudio()
  392. {
  393. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  394. }
  395. private void OnClickBtnField()
  396. {
  397. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  398. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  399. }
  400. private void OnClickBtnPoem()
  401. {
  402. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  403. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  404. }
  405. private void OnClickBtnTravel()
  406. {
  407. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  408. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  409. }
  410. private void OnClickBtnBag()
  411. {
  412. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  413. }
  414. private void OnClickBtnStore()
  415. {
  416. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  417. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  418. }
  419. private void OnClickBtnTuJian()
  420. {
  421. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  422. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  423. }
  424. private void OnClickBtnYouJian()
  425. {
  426. ViewManager.Show<MailView>();
  427. }
  428. private void OnClickBtnHaoYou()
  429. {
  430. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  431. }
  432. private void OnClickBtnGongGao()
  433. {
  434. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  435. ViewManager.Show<NoticeView>();
  436. }
  437. private void OnClickBtnRenWu()
  438. {
  439. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  440. ViewManager.Show<DailyTaskView>();
  441. }
  442. private void OnClickHeadBar()
  443. {
  444. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  445. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  446. }
  447. private void Update(object param)
  448. {
  449. ShowExitAlert();
  450. }
  451. private void ShowExitAlert()
  452. {
  453. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  454. {
  455. AlertSystem.Show("我会想你的")
  456. .SetLeftButton(true, "继续游戏")
  457. .SetRightButton(true, "退出游戏", (object data) =>
  458. {
  459. Application.Quit();
  460. });
  461. }
  462. }
  463. private void OnNumericChange(EventContext context)
  464. {
  465. if ((int)context.data == NumericType.Lvl)
  466. {
  467. UpdateRoleLvl();
  468. CheckFunOpen();
  469. }
  470. }
  471. private void UpdateRoleLvl()
  472. {
  473. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  474. }
  475. private void UpdateHead()
  476. {
  477. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId, RoleDataManager.headId);
  478. }
  479. private void CheckFunOpen()
  480. {
  481. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  482. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  483. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  484. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  485. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  486. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  487. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  488. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  489. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  490. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  491. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  492. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  493. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  494. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  495. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  496. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  497. }
  498. private void UpdateRedDot()
  499. {
  500. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  501. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  502. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  503. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  504. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  505. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  506. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  507. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed());
  508. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed());
  509. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  510. }
  511. private void CheckGuide(object param)
  512. {
  513. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  514. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  515. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  516. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  517. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  518. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  519. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  520. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  521. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  522. {
  523. UpdateToCheckGuide(null);
  524. }
  525. else
  526. {
  527. Timers.inst.Remove(CheckGuide);
  528. }
  529. }
  530. protected override void UpdateToCheckGuide(object param)
  531. {
  532. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  533. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  534. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  535. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  536. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  537. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  538. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  539. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  540. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  541. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  542. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
  543. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  544. {
  545. _ui.m_loaGuidestudio.visible = true;
  546. MainDataManager.Instance.CanSwipe = true;
  547. }
  548. if (MainDataManager.Instance.ViewType == 1)
  549. {
  550. _ui.m_loaGuidestudio.visible = false;
  551. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  552. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  553. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  554. }
  555. }
  556. }
  557. }